Skyrim Special Edition

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Epic Crab

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EpicCrab

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202 comments

  1. Turkish183
    Turkish183
    • member
    • 0 kudos
    This mod is overwriting /Source/scripts/ActivateLinkedRef.psc in Lawbringer. Which mod should win this conflict?
  2. IWantMyMod
    IWantMyMod
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    • 77 kudos
    Installation instructions would be helpful.

    Instructions for using the xEdit patch would be nice too.
    1. CRKrueger
      CRKrueger
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      • 0 kudos
      How to install anything basic, go to GamerPoet's Youtube Page.

      For the patch...
      Go to your Mod Folder, it's named Serenity.  Inside there is mlqMoonPatcher-v1.2.2.zip.  Extract that.  There's a read.me file. Open it up and it tells you this is a zEdit UPF patcher and to go to this Link.  There is a tutorial there.  The first 4 steps are just installing a patcher for you to play with (by developers for developers). 

      • Start with Step 5. 
      • Make sure the mod and both plugins are enabled.
      • Hit the 3 cubes button and navigate to the module.json (your windows explorer might be looking for zip files, change to look for module.json.)
      • Load the module.json.
      • You'll have to restart zEdit.
      • When you select mods to load, make sure you only select weapon mods, because zEdit counts all mods for the 255 limit.
      • Click the puzzle piece and run the patcher.
      • Of course if you have the latest version of zedit 0.6.7 you'll get about a thousand errors.
      • Research that and you'll find you have to go to GitHub and get 0.6.5.
      • Reinstall that and install the patcher all over again.
      • Now click the puzzle button and run the patcher and you'll see it process all the constructible weapon objects in the mods you selected to load.
      • Close zEdit, make sure you save LunarWeaponsPatch.esp.
      • I use MO2, so zEdit dropped LunarWeaponsPatch.esp in Overwrite.  If you're not using MO2, look around for it in zEdit folder, Data, etc.
      • Add the LunarWeaponsPatch.esp into the Serenity mod folder.
      • Open up LunarWeaponsPatch.esp in SSEedit and you should see a lot of weapons.  Every single weapon is multiplied by the number of possible enchantments, so you should have thousands in there.
      • NPCs and Armor mods commonly have weapons, as well as enchantment mods.  If you didn't get them all, do it again with the ones you missed and use Mator's Merge Plugins to merge the esp's into one.
  3. Maikeru0
    Maikeru0
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    • 1 kudos
    so in order to get legacy of the dragonborn to stop complaining about missing masters. i have to take both ikea and prefab. only problem is in game it adds everything to twice. anybody know what i should do? i think this will mess up the forge becuase i need twice the moon pearls. and i've seen what's clearly a mace labeled lunar dagger.

    edit: i feel like a dummy. lotd has patches for both versions and i had both active.
  4. zaorish83
    zaorish83
    • member
    • 1 kudos
    because too many records, we cannot flag it as esl,despite the description of the mod ,could you do it in CK and add it as optional download (both versions ? ) thanks
  5. IamZe
    IamZe
    • supporter
    • 3 kudos
    Hi!
     Great mod!

    How do I tweak the values of the enchantment on the patcher?
    Is there any documentation on that?

    I want to bring the enchantment to values closer to Thaumaturgy/Artificer.
    Thanks!
  6. Turbobentley
    Turbobentley
    • member
    • 0 kudos
    Fun Fact about the base game Silent Moons Enchantment: Despite all the base game notations saying either absorb health or fire damage, what it ACTUALLY does is nerf swing speed permanently but ONLY if the character is under the effects of Elemental Fury or other swing speed enhancers. It only doesn't work because no-one else uses Elemental Fury.
  7. bable631
    bable631
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    • 28 kudos
    What is zEdit and how do I use it? I know what xEdit is, and I found zEdit and downloaded it, but how to I apply a script? 
  8. head0nfire
    head0nfire
    • member
    • 1 kudos
    Damn, this mod turns Silent Moons into a legitimately scary bandit stronghold! It actually makes sense that the army of the Hold hasn't been able to deal with them. Love these mods and appreciate your work.
  9. sx1
    sx1
    • member
    • 1 kudos
    What an impressive Bandits-Camp! Makes really fun to conquer. Thx for your work!
    Uploaded some more screenshots. Hope you like em...
  10. hazerddexzero
    hazerddexzero
    • member
    • 2 kudos
    edit nvm there is a synthesis patch found one.