The recipes are also craftable at a "campfire" station that was in the update.esm, which I'm assuming is part of the Survival CC mod. I don't use CC mods, so I don't know for certain, but I'm assuming it's a true-to-name campfire crafting station. Should let those happy campers make happy little oil refills. I saw Chesko made a few recipes available there, so I know it won't cause issues.
Thanks for making this mod. For anyone using it who wants to be able to craft oil at a campfire but is annoyed that you can do so without the fire being lit, you can do the following (Requires knowledge of Xedit):
1. Open mod in Xedit 2. Select record FE2E8801 (_WL_KAP_RecipeTrollFatLanternOilCF) 3a. EITHER: Right click on the "Conditions" tab and select "Add" (This is the "for dummies" version)
OR (And this is by far the preferable method, because it's not good modding practice to change base records)
3b. Right click on the above mentioned record and "Copy as Override into." Select or create your custom compatibility patch. If you don't know how to do this, there are plenty of YouTube videos to teach you. Right click on "Conditions" and select "Add" in your custom patch. 4. Whichever route you chose, now expand the "Condition" you have created and enter this information in the fields:
Type: Equal to Comparison Value: 1 Function: GetGlobalValue Global: CampfireCanCookFood None: 00 00 00 00 (Default) Run on: Subject (Defult) Unused: 0 (Default) Parameter #3: -1 (Default)
If the CampfireCanCookFood global value isn't on the list when you try to select a global value, then you need to add something from Campfire to your compatibility patch BEFORE YOU CREATE THE NEW CONDITONS TAB to make the patch recognize records from Campfire. You can do this by copying as override any record from Campfire into your compatibility patch. Approve the warning box that pops up.
Repeat steps 1-4 for record FE2E8D64 (_WL_KAP_RecipeDwarvenOilLanternOilCF). Now you should only be able to create those items at a campfire if it is lit.
I have no clue either. My recipe outputs the same oil that you'd find purchasable from merchants, so I know it's not directly related to my file. Try going through the MCM settings. Make sure you've hotkeyed it, and that you don't have it set to automatically turn on/off.
I don't use those mods, but I suppose there's no reason why I couldn't upload it as an optional file. You sure you wouldn't want to upload it yourself?
11 comments
1. Open mod in Xedit
2. Select record FE2E8801 (_WL_KAP_RecipeTrollFatLanternOilCF)
3a. EITHER: Right click on the "Conditions" tab and select "Add" (This is the "for dummies" version)
OR (And this is by far the preferable method, because it's not good modding practice to change base records)
3b. Right click on the above mentioned record and "Copy as Override into." Select or create your custom compatibility patch. If you don't know how to do this, there are plenty of YouTube videos to teach you. Right click on "Conditions" and select "Add" in your custom patch.
4. Whichever route you chose, now expand the "Condition" you have created and enter this information in the fields:
Type: Equal to
Comparison Value: 1
Function: GetGlobalValue
Global: CampfireCanCookFood
None: 00 00 00 00 (Default)
Run on: Subject (Defult)
Unused: 0 (Default)
Parameter #3: -1 (Default)
If the CampfireCanCookFood global value isn't on the list when you try to select a global value, then you need to add something from Campfire to your compatibility patch BEFORE YOU CREATE THE NEW CONDITONS TAB to make the patch recognize records from Campfire. You can do this by copying as override any record from Campfire into your compatibility patch. Approve the warning box that pops up.
Repeat steps 1-4 for record FE2E8D64 (_WL_KAP_RecipeDwarvenOilLanternOilCF). Now you should only be able to create those items at a campfire if it is lit.
EDIT: Done in the new v1.1 update.