Skyrim Special Edition

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omnijxs

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omnijxs

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16 comments

  1. Tenz81
    Tenz81
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    • 9 kudos
    very nice dungeon mixed mainly nordic and a bit fort. The lighting is very good, nice atmosphere. As someone pointed in their comments, true there is no hint for the 2 of the puzzles but they are 9 combinations ones, so you can solve trying each combination (I also prefer hints but I surely encountered much more frustrating challenges than this one playing mods :P)
  2. revenantmaster
    revenantmaster
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    • 1 kudos
    i think the mask is too strong and makes everything a joke, can u nerf by raising limited number of the dead and not allowing  it for summoning 
  3. WaffleSoups
    WaffleSoups
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    Hi there! Was looking to make a mod that would effectively give me this status as a ring enchant, if you wanna DM me or email me, I'd love to learn how. Been messing with the ritual stone constant effect in the make a new enchant tab of the creation kit, but I am a total novice here, so struggling pretty hard. 
  4. MysticSovereign
    MysticSovereign
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    • 1 kudos
    You do not have to answer this question, but I'm kind of curious...how did you bypass the hard limit on how many corpses you can reanimate?
    1. omnijxs
      omnijxs
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      • 15 kudos
      Wearing the mask gives the player a hidden perk which raises the conjuration limit to 100 if the conjuration target is an undead. Taking the mask off removes the perk. Initially I would have wanted to have the same effect with a spell (without a mask) but could not find an easy way to do it without scripting.
    2. RestitutorOrbix
      RestitutorOrbix
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      • 76 kudos
      Is the mask disenchantable so you can apply the enchantment to another item, in case you don't want to wear the actual mask?
  5. Igdaet
    Igdaet
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    • 0 kudos
    I bypassed the 2 puzzles because there were no clues as to how I beat them and beyond them is only a few draugr. Am I missing something?
  6. Igdaet
    Igdaet
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    None of the puzzles I've found have had any clue as to how to do them and when i went past them i only found a few draugr and no mask. Is there something I'm missing?
  7. LemonicDemon
    LemonicDemon
    • supporter
    • 0 kudos
    Hi, sorry if this is a dumb-dumb question, but does this allow *reanimating* large hordes, or only conjuring them? Thanks :)
    1. omnijxs
      omnijxs
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      • 15 kudos
      Allows reanimation also.
    2. LemonicDemon
      LemonicDemon
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      • 0 kudos
      Many thanks! Will dl once I sort my mod mess X)
  8. whitebird123
    whitebird123
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    The concept of the mod is amazing. However i have a question. This mod is it compatible with the mod Forgotten Dungeons SE?
    https://www.nexusmods.com/skyrimspecialedition/mods/449I ask in case they modify the same places...
    1. darroughgt
      darroughgt
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      • 8 kudos
      They don't conflict. Both have all affected locations listed. This one's pretty much inside windhelm, the others are in more normal adventuring areas.
    2. whitebird123
      whitebird123
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      • 0 kudos
      Ah ok thanks for the reply:)
  9. Marrowshard
    Marrowshard
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    Just finished it.
    A few notes (possible spoilers).

    I didn't find Jaana's letter until after I'd already cleared and exited the Watch. I kept thinking to myself "ya know, some context here would be nice" but apparently I'm just not that observant.
    Possibly because of that, I didn't get a quest in my journal until I picked up the mask, and then it completed right away.

    Found no glitches, bugs, or gaps/clips, no ctd or mod conflicts that I could see.

    My only real complaint is the lack of a boss. Deathlords/Overlords are <SPOILER> reeeeally easy to pick off with ranged from behind the pillars in the last room. Sneaking wasn't necessary, they wouldn't come up that 6-inch ledge to get at me. I was hoping that coffin at the end of the room would hold a Dragon Priest or other undead.

    All in all nice little mod you've got here.
    1. omnijxs
      omnijxs
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      • 15 kudos
      Thanks for the comment and glad you enjoyed the mod. The missing boss was an explicit design choice I made, but, yeah, you also make a fair point.