Skyrim Special Edition

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  1. BrotherShamus
    BrotherShamus
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    Love this! Looks fantastic but I have a problem (you'll have to forgive me... this is day 3 with a PC). Everything looks great but I have some bad water seams... I tried the water seam fix mod but it didn't work. I don't have the confidence yet to try messing with SSEEdit (I think) so is there something I can do with my LO to make it work? I do have RW2 installed.

    Thanks.
    1. BrotherShamus
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      Thank you! I actually really fell in love with Water for ENB (the waterfalls look amazing and no seams) so can I still download all of these, minus the Water for ENB optional file?
    2. BrotherShamus
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      Thanks again! I feel like I'm learning (it's a steep curve). I'm thinking theLOD issue might have been responsible for me having a few really odd looking trees at a distance that morphed into normal trees up close... I'm just getting the hang of Dyndolod but determining what overwrites what gets confusing. A hell of a lot more reading involved in putting together a LO on PC than on Xbox... hahaha.

      This has been a big help... trying to fix those seams was giving me ulcers.
  2. Murinscurse
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    does any1 successfully generated their own terrain and lod using xLodGen? i'm having problems that some rocks are mismatching colors like they are bright.
    *can some1 share a proper terrain lod for the entire mod?, i tried for hrs but the rocks and snows are mismatching colors when you look far away distance, the snow is grey and the rocks are the worst always bright, the vanilla snow terrain lod is the best for this mod but others are ugly.
    *if some1 have a proper lod for this mod pls share it i beg u pls, xlodgen is not properlly generating terrain and object lods i tried many times some rocks are bright and some farm house have red roofs and the terrain landscape is dark and snow it too grey.
    1. gforgregarious
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      This might be because you already generated terrain LODs once, and it won't overwrite the previous ones. You need to know where its output went (usually it's in the Skyrim SE data folder or the Overwrite folder if you use MO2) then delete the generated terrain before re-generating. I can't share generated terrain LOD for this mod with you because I don't use this mod's landscapes.

      If you simply can't figure out xlodgen, consider downloading a terrain mod that comes with matching terrain LOD. A few of these include the complimentary landscape pack with Majestic Mountains (not the best landscape textures though...), Vivid Landscapes All-in-One (nice but incomplete), and Cathedral Landscapes (probably the best).

      If you want Cathedral Landscapes but don't want the cathedral grass, you can just go into the folder, delete the grass meshes, delete the grass textures, and delete the .esp. The loose files will load just like any texture mod. The terrain LODs are in the BSA, so you'd need to extract them. You can use BSA extractor for that, or BSA browser. Make sure it has the right folder structure: Cathedral Landscapes -> Textures -> terrain -> Tamriel.

      Also check out Dlizzio's Perfect Terrain LOD, which offers LOD textures and meshes for various landscape mods.
  3. Timthelegend
    Timthelegend
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    I remember back when you had all your mods seperately, you had quite a few options for various things. I assume you don't plan to reintroduce said options?
    1. luxor8071
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      no.
    2. gforgregarious
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      Since the mod's textures are all loose files, you can delete whatever you don't want. You can also use the very user-friendly Octagon to downscale textures if you need to for performance purposes.
    3. Timthelegend
      Timthelegend
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      I was more on about some various options he had for various cities and landscapes.
    4. Timthelegend
      Timthelegend
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      Regardless I appreciate his work, so I had to ask.
  4. fuse2010
    fuse2010
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    Been using your stuff for a while now, nice job, it looks great! No more having to install endless texture and mesh mods and then patches... and then patches for the patches... And in the end still having to cherry pick through mountains of files anyways just so it all ends up looking 'just okay'. No Req's beyond what most people already use. High quality and straight forward. Thanks.
  5. Cannellc
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    do i need to run SSELODGen i have to may esp for it to work same as doing a merged patch and does this work with enb ?
    1. gforgregarious
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      If you've reached your 255 ESP limit but still want more plugins go online and do a search for how to merge ESPs. AI Cave and Gamerpoets have good videos on this stuff. Another solution might be to flag ESPs as ESLs in Creation Kit, because ESL flagged ESPs don't count against your ESP limit. I haven't had to do this stuff so don't take my word as gospel.

      This mod has no trees so there's no reason to run SSELODGen for that. It does have LOD for various structures. See "preview file contents" for part 3 of the mod to see which ones exactly. So I think the answer to your question is "no unless you feel the LODs provided in the mod are incomplete and you want to generate them all". Or "no unless you want to generate LODs at a different resolution for performance or quality purposes".
    2. Cannellc
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      i have mainly esl flagged i have more then esp but you still cant run SSELOd as it doesn't know the difference it all works fine anyway i just get some seams in the ground when walking you can see the lines in ground
    3. luxor8071
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      nobody is perfect.
    4. gforgregarious
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      Try xLODGen, it can do terrain LODs. SSELODGen, which is not the same, can't do them.
    5. Cannellc
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      Ran XLOD selected all the worlds but forgot to change the folder so it ran using the data folder, i have floating non solid trees that you can run through but don't have a id do you cant disable with console. is there anyway to reverse it once it has run
    6. gforgregarious
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      Its output will go to the data folder instead of your mods staging folder. It would be good if its creators warned people of this a bit better. Anyway, you can just take all those texture out of the data folder and paste them into your Overwrite folder if you're using MO2. If you're using Vortex, highlight them and place them into an archive (.zip or .rar) then drag and drop it to the area that lets you manually add mods in Vortex. Install from there.

      I'm assuming you still want to use xLODGen, that is. If not, you can just delete its output in the Skyrim data folder. You're not deleting any vanilla assets because those are packed into BSAs. You'll know which ones they are.

      I would suggest you don't give up on xLODGen. If you want to run xLODGen for trees, you need billboards. If you think it's not doing trees properly, you can choose to use xLODGen for objects and terrain only, then do the trees with DynDoLOD.
  6. viava
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    this is probably a compilation of other mods... may I know which one you have used to that I wouldnt have to reinstall them? I can also help me if I dont like certain texture.
    1. luxor8071
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      lmao, this is what? this is all my own stuff.
    2. gforgregarious
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      You can see what's included by clicking "preview file contents". After you download it, you can easily delete textures you don't want if you prefer the textures offered by another mod. The mod's textures are all loose files.
  7. deleted73740338
    deleted73740338
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    Amazing work, thank you!
  8. gforgregarious
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    This is the single biggest high definition re-texture pack on the Skyrim Special Edition Nexus. It's bigger than Noble Skyrim 2K, Skyland All-in-One, and even Skyrim 2020. Almost all of the textures are 2K except the following, which are 4K:

    High Hrothgar
    Markarth (some)
    Skyhaven Temple
    Some larger clutter items (e.g. big bones, rugs)
    Statues
    Mountains
    Cave walls
    Dwemer ruins floors
    Mine walls
    Nordic Ruins ridged stones and ridged stone floors
    Bridges
    Sky stars
    ...and a few others.

    The mod also comes with matching LODs.

    To my knowledge, the only other mod in existence that retextures as much stuff as this one is Skyrim Realistic Overhaul, not available on the Nexus.

  9. Staglaitor
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    What to do if i have no texture folder in my steam skyrim??
    1. gforgregarious
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      Download either Mod Organizer 2 or Vortex and use them to manage the mod. Download the mod using the mod manager, then install it with the mod manager. After that, the manager will know where to put the files.
  10. ajthongbam
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    1. Are grass and trees covered by this mod? Do I still need to install Enhanced Vanilla Trees?
    2. Will the lod generation be messed up if I use Enhanced Vanilla Trees?
    1. dioxyde0
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      +1
    2. gforgregarious
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      PSA for those asking questions like this. You can click on "preview file contents" to find the answer to what, specifically, the mod changes and what it doesn't.

      The answer is that this mod doesn't retexture grass, and only retextures a bit of tree stuff, like stumps. If you want to improve Skyrim's grass and trees you should still use tree and grass mods then load them after this mod. If those includes LODs, they'll load too.