Riverwood Falls Manor/Bleak Mines(RFBM) is a player-home manor that offers many cozy features as well as a working mine that the player inherits. You also get a bit of adventure exploring. Please take a good look at the Description Page as it will help you decide if this mod is for you and give you info about its features.
Use this POST section for general comments. If you encounter "bugs" or problems, please do use the BUGS Tab to report concerns which is the best place for me to quickly look at and address issues that may benefit others who encounter similar issues.
RFBM creation began November 2016. It's been a long and fun journey creating. I hope you enjoy playing.
Hi Nexbeth, this is a great mod and should be in everyone's load order. Just a few minor things Solea the Alchemy trainer says she has nothing left to teach me. Im only level 6 with Alchemy at 20. I went into her npc stats and under the player skills section I changed her Alchemy skill to 95 to see if that would fix it but still nothing. Also Kalanar when asked to train he does nothing. No window pops up for the training he just stares at you. Had to press esc to kick me out the dialogue. I noticed on Kalanar for his stats you set his level to 150 which usually means what level that character will spawn in at. I think you meant to set level mult at 1.50 instead. I changed his level back to 1 and then an additional dialogue came up to where I can buy things from him now. But still nothing on training. Morga lets me train fine and has no issues.
Thanks for the info. I can't really look at that now since I recently built a new pc and haven't installed Skyrim. Don't have access to the CK. Sounds like you have access to CK. If so, try this: Open up Solea (ACTOR) then go to STATS. Check the CLASS tab at the bottom and make sure she has MASTER. Take a look at this tutorial if a set to MASTER wasn't the problem. Hope this helps you out. Creation Kit (Create a Trainer) - YouTube
it looks like most of what you setup is correct. it has to do with the dialogue sections of both Solea and Kalanar. from reading comments on youtube , It's because you're new alchemy line is too far down - it has to be right next to the other alchemy instructor dialogue lines or else you fall into the "I can't train you" dialogue. And I found out that in the Player dIalogue quest, all dialogues related to training that state the PC is currently too strong, are actually the only dialogue lines available if you don't provide custom dialogs for the NPC ("Speaker NPC" in the Player Dialogue tab).
I dont know how to edit dialogue so thats as far as I got but at least you know how to solve the problem.
Hmm, interesting. Strange that the other trainers have complete Master level abilities. I don't know how to edit that either off the top of my head. And frankly, I don't like altering vanilla assets. Try opening up a vanilla alchemy trainer (hopefully a MASTER LEVEL) to compare, if you are interested in continue to exploring this issue. Babette is a master alchemist. Skyrim:Babette - The Unofficial Elder Scrolls Pages (UESP)
Allways loved this home and the characters in it. Only recently explored proper in the cave system. Quite a challenge, what a amazing place. Thanks a lot. It's put together so well with lots of tiny details, must have been a labour of love.
Yes another fab bit of kit, love your uniquie style. TBH I have not fully explored as much. I tend to install mods till its all broke. Then start a new profile, rinse repeat. Both homes feel rock solid. Much appreciated x
J'essaye de traduire en anglais, je suis français : Le manoir est sublime, je l'adore tout simplement (et pourtant, j'ai pas mal de mods de maisons de joueurs). Fabuleux travail du moddeur. Tu es un excellent. Peut-être que quelques bibliothèques supplémentaires dans la grande salle ou la grande chambre seraient un "must" (j'aime voir mes livres, pas les avoir cachés dans des placards) mais bon, je vais m'y installer quand même avec mes followers, c'est parfait. Merci beaucoup pour ce travail, mon ami
There are many viewable bookcases in the master bedroom. Also the staff quarters area (separate from the house) has a massive amt of open bookcases. You just need to fill them up.
Glad you are enjoying RMBMs!
Il y a de nombreuses bibliothèques visibles dans la chambre principale. De plus, la zone des logements du personnel (séparée de la maison) dispose d'une quantité considérable de bibliothèques ouvertes. Il vous suffit de les remplir.Je suis ravi que vous appréciez RMBM ! Google Translate
I installed the 8 followers beds version and then I checked the beds which is 2 double beds in the main house and then when I checked the quarters, I can only see 3 vacant beds instead of 4 because I went to the bed from a ladder in 3rd floor, I noticed that it didn’t count as an actual bed but similar to the one bed in the main room that uses for a certain NPC, or maybe I did missed something that I didn’t explored properly…
Have you tried to get the follower assigned to the window loft bed? Which follower mod are you using? The bed there does not have an accessible message for the player (it's invisible), but if you assign him to sleep "in that area" he should follow through. Let me know if this works.
I tested it using MHIYH mod towards the bed I have mentioned and it works, except that my follower “levitates” while sleeping but there’s no major issue for that.
I never knew that it have a feature of that invisible accessible message. Also, awesome home and the Dragonia home.
There are some "markers" in the game that can be used by both NPCs and Player, and some only by NPCs An example of this are the draugr sleeping in dungeons who awake as Player approaches. Obviously, only NPCs can lay in their open sarcophagus.
Yea, placing the marker there was a bit tricky to get it work. Hopefully the sleeping NPC is not too far off the bed.
You know a modder put a lot of love into their player home when literally every inch has some kind of customization or hint of personality purposefully placed in an area thats exactly where it should be. Great mod. My only gripe about it is that I didn't know about it until you uploaded Dragonia's SSE conversion. This is why it's always good to check author's page when you find cool mods :3
Also not doing another mod till TES6? Sounds cool. I'd imagine your pretty backed up on what you actually wanna play instead of making right XD But man when you think about it, considering Skyrim's been here since 2011 and all we've seen since then is remasters "unless you count TES online" and Bethesda seems to be drunk on modding so what's the need for a new game when everyone's playing the old one right? Also considering the under received reception of Star Field "I mean 6/10 and mixed review average on Steam. That has to hurt" I dunno if Bethesda has it in them to make Elder Scrolls 6 after that or if they do, it might be a while. But I'm still looking forward to it, plus personally I just started my mod creating, so maybe when TES6 comes out we'll both be dropping major mods there to give it a nice welcoming XD
Thank you much, kekzoomTRZ! There is a TRACK on profiles that might help out following MA's that you like. I'm assuming it will notify if a MA publishes.
It is super pretty! But: I hardly miss adiministration functionality ; we have a sexy looking Desk, yes. But we cannot store any Letters, Notes, Scrolls, Special Books, etc.! The Desk has not even drawers to store papers, quills, charcoal or Skooma!
I always prefer a descent, well organized workingplace before any Daedric Artifacts Displays!
In that state, the Manor is not really useful ; sorry.
An extensively detailed explanation of the storage system is in the description page. The info on the description page is meant to inform the end-user of the contents of the mod and how things work. Additionally, I've always been available to users to answer questions before they decide to download my mod, as well as while they are playing with it. That is why I've opened The Post section and answer direct messaging.
Additionally, catering to everyone's individual wants and needs when making a mod is an impossible task and an unrealistic expectation to meet for mod authors. That is why reading the mod description and posting questions is useful for those considering using a mod.
I have the 20 Oct 2020 version installed and discovered there's an update here. What is the process? I have used this as a base for a long time so I have stuff everywhere and lots of NPCs calling it home.
Nice to hear you've been using Riverwood Manor for so long!
The update was to fix a navmesh issue located on the bridge leading up to the Manor area. The problem was only on the Adoption version. This only effect NPCs traveling along this area. If you are using the NON-Adoption version, then no need to update.
If you use the Adoption version then you can update. Create a new savegame to ensure that you preserve your previous save. Then, download and install the new version. Alternatively, if you have basic knowledge of the Creation Kit, all you need to do is finalize the navmeshed cell that occupies the bridge area inside the Kit.
I absolutely love the mod, but my question is not so much directed at the MOD, but the quest in which the MOD is enclosed. I have READ done EVERYTHING I think i need to, to acquire and occupy the MANOR, but can't seem to get the quest to close. How do I do that? I can close the quest on the console if i need to, but I was not sure what the questID was. Thanks for any reply!
Thank you for your kind words. Glad you are enjoying my work.
The quest should begin when the courier gives you a letter from a friend. You open the letter then close it. You should get a marker directing you where you need to go. Once you arrive at the marker, open the box (that simulates a mail or message box) on the main entrance door to the manner. You retrieve the key to the manor and go inside. That should end your quest. (Be sure to pick up more keys on the key holder directly as you enter as those keys open up new locations).
Thanks for taking the time to respond. I have already performed all of those actions but the quests fails to close. It doesn't bother game play that I can tell, but i admit i hate seeing open quests when I done everything i can to 'complete' them. Thanks. Maybe it is a conflict with another mod on my end. Will try to investigate.
Well, that is odd. I just tried it myself without a problem.
So did you confirm that you had the quest chosen in the Quest Menu, then open/close the letter to be sure you progress to the 2nd stage of quest. Once you open the mailbox, the quest should end, you get a notice of completion and then it drops to the completed queue in the menu.
205 comments
Riverwood Falls Manor/Bleak Mines(RFBM) is a player-home manor that offers many cozy features as well as a working mine that the player inherits. You also get a bit of adventure exploring. Please take a good look at the Description Page as it will help you decide if this mod is for you and give you info about its features.
Use this POST section for general comments. If you encounter "bugs" or problems, please do use the BUGS Tab to report concerns which is the best place for me to quickly look at and address issues that may benefit others who encounter similar issues.
RFBM creation began November 2016. It's been a long and fun journey creating. I hope you enjoy playing.
Creation Kit (Create a Trainer) - YouTube
Thank you much for the complement.
I dont know how to edit dialogue so thats as far as I got but at least you know how to solve the problem.
Skyrim:Babette - The Unofficial Elder Scrolls Pages (UESP)
It's put together so well with lots of tiny details, must have been a labour of love.
If you don't know already, I've recently released Dragonia at Skyrim Special Edition Nexus - Mods and Community which you may also enjoy.
Le manoir est sublime, je l'adore tout simplement (et pourtant, j'ai pas mal de mods de maisons de joueurs).
Fabuleux travail du moddeur.
Tu es un excellent.
Peut-être que quelques bibliothèques supplémentaires dans la grande salle ou la grande chambre seraient un "must" (j'aime voir mes livres, pas les avoir cachés dans des placards) mais bon, je vais m'y installer quand même avec mes followers, c'est parfait.
Merci beaucoup pour ce travail, mon ami
Glad you are enjoying RMBMs!
Il y a de nombreuses bibliothèques visibles dans la chambre principale. De plus, la zone des logements du personnel (séparée de la maison) dispose d'une quantité considérable de bibliothèques ouvertes. Il vous suffit de les remplir.Je suis ravi que vous appréciez RMBM !
Google Translate
I installed the 8 followers beds version and then I checked the beds which is 2 double beds in the main house and then when I checked the quarters, I can only see 3 vacant beds instead of 4 because I went to the bed from a ladder in 3rd floor, I noticed that it didn’t count as an actual bed but similar to the one bed in the main room that uses for a certain NPC, or maybe I did missed something that I didn’t explored properly…
I never knew that it have a feature of that invisible accessible message. Also, awesome home and the Dragonia home.
Yea, placing the marker there was a bit tricky to get it work. Hopefully the sleeping NPC is not too far off the bed.
Great mod. My only gripe about it is that I didn't know about it until you uploaded Dragonia's SSE conversion.
This is why it's always good to check author's page when you find cool mods :3
Also not doing another mod till TES6? Sounds cool. I'd imagine your pretty backed up on what you actually wanna play instead of making right XD
But man when you think about it, considering Skyrim's been here since 2011 and all we've seen since then is remasters "unless you count TES online" and Bethesda seems to be drunk on modding so what's the need for a new game when everyone's playing the old one right?
Also considering the under received reception of Star Field "I mean 6/10 and mixed review average on Steam. That has to hurt"
I dunno if Bethesda has it in them to make Elder Scrolls 6 after that or if they do, it might be a while.
But I'm still looking forward to it, plus personally I just started my mod creating, so maybe when TES6 comes out we'll both be dropping major mods there to give it a nice welcoming XD
But:
I hardly miss adiministration functionality ; we have a sexy looking Desk, yes. But we cannot store any Letters, Notes, Scrolls, Special Books, etc.!
The Desk has not even drawers to store papers, quills, charcoal or Skooma!
I always prefer a descent, well organized workingplace before any Daedric Artifacts Displays!
In that state, the Manor is not really useful ; sorry.
Additionally, catering to everyone's individual wants and needs when making a mod is an impossible task and an unrealistic expectation to meet for mod authors. That is why reading the mod description and posting questions is useful for those considering using a mod.
I have the 20 Oct 2020 version installed and discovered there's an update here. What is the process? I have used this as a base for a long time so I have stuff everywhere and lots of NPCs calling it home.
Great mod!
Thanks.
The update was to fix a navmesh issue located on the bridge leading up to the Manor area. The problem was only on the Adoption version. This only effect NPCs traveling along this area. If you are using the NON-Adoption version, then no need to update.
If you use the Adoption version then you can update. Create a new savegame to ensure that you preserve your previous save. Then, download and install the new version. Alternatively, if you have basic knowledge of the Creation Kit, all you need to do is finalize the navmeshed cell that occupies the bridge area inside the Kit.
The quest should begin when the courier gives you a letter from a friend. You open the letter then close it. You should get a marker directing you where you need to go. Once you arrive at the marker, open the box (that simulates a mail or message box) on the main entrance door to the manner. You retrieve the key to the manor and go inside. That should end your quest. (Be sure to pick up more keys on the key holder directly as you enter as those keys open up new locations).
So did you confirm that you had the quest chosen in the Quest Menu, then open/close the letter to be sure you progress to the 2nd stage of quest. Once you open the mailbox, the quest should end, you get a notice of completion and then it drops to the completed queue in the menu.