Riverwood Falls Manor/Bleak Mines(RFBM) is a player-home manor that offers many cozy features as well as a working mine that the player inherits. You also get a bit of adventure exploring. Please take a good look at the Description Page as it will help you decide if this mod is for you and give you info about its features.
Use this POST section for general comments. If you encounter "bugs" or problems, please do use the BUGS Tab to report concerns which is the best place for me to quickly look at and address issues that may benefit others who encounter similar issues.
RFBM creation began November 2016. It's been a long and fun journey creating. I hope you enjoy playing.
It is super pretty! But: I hardly miss adiministration functionality ; we have a sexy looking Desk, yes. But we cannot store any Letters, Notes, Scrolls, Special Books, etc.! The Desk has not even drawers to store papers, quills, charcoal or Skooma!
I always prefer a descent, well organized workingplace before any Daedric Artifacts Displays!
In that state, the Manor is not really useful ; sorry.
An extensively detailed explanation of the storage system is in the description page. The info on the description page is meant to inform the end-user of the contents of the mod and how things work. Additionally, I've always been available to users to answer questions before they decide to download my mod, as well as while they are playing with it. That is why I've opened The Post section and answer direct messaging.
Additionally, catering to everyone's individual wants and needs when making a mod is an impossible task and an unrealistic expectation to meet for mod authors. That is why reading the mod description and posting questions is useful for those considering using a mod.
I have the 20 Oct 2020 version installed and discovered there's an update here. What is the process? I have used this as a base for a long time so I have stuff everywhere and lots of NPCs calling it home.
Nice to hear you've been using Riverwood Manor for so long!
The update was to fix a navmesh issue located on the bridge leading up to the Manor area. The problem was only on the Adoption version. This only effect NPCs traveling along this area. If you are using the NON-Adoption version, then no need to update.
If you use the Adoption version then you can update. Create a new savegame to ensure that you preserve your previous save. Then, download and install the new version. Alternatively, if you have basic knowledge of the Creation Kit, all you need to do is finalize the navmeshed cell that occupies the bridge area inside the Kit.
I absolutely love the mod, but my question is not so much directed at the MOD, but the quest in which the MOD is enclosed. I have READ done EVERYTHING I think i need to, to acquire and occupy the MANOR, but can't seem to get the quest to close. How do I do that? I can close the quest on the console if i need to, but I was not sure what the questID was. Thanks for any reply!
Thank you for your kind words. Glad you are enjoying my work.
The quest should begin when the courier gives you a letter from a friend. You open the letter then close it. You should get a marker directing you where you need to go. Once you arrive at the marker, open the box (that simulates a mail or message box) on the main entrance door to the manner. You retrieve the key to the manor and go inside. That should end your quest. (Be sure to pick up more keys on the key holder directly as you enter as those keys open up new locations).
Thanks for taking the time to respond. I have already performed all of those actions but the quests fails to close. It doesn't bother game play that I can tell, but i admit i hate seeing open quests when I done everything i can to 'complete' them. Thanks. Maybe it is a conflict with another mod on my end. Will try to investigate.
Well, that is odd. I just tried it myself without a problem.
So did you confirm that you had the quest chosen in the Quest Menu, then open/close the letter to be sure you progress to the 2nd stage of quest. Once you open the mailbox, the quest should end, you get a notice of completion and then it drops to the completed queue in the menu.
Lighting in large open areas (mine and house area) is difficult to achieve without a lot of blinking lights occurring, which is pretty awful to experience while playing. So it is necessary to reduce lighting intercrossing as much as possible. Also, medieval buildings were not like well-lighted shopping centers . They were actually naturally pretty dark.
You can play around with the gaming lighting in game menu, or even make some adjustments to your monitor lighting.
Thank you for your comments about the mod. Hope you enjoy.
Hi. I loved this house, but was unare of the recent updates. It's not in my current load order, but I'd love to add it back in.
Is it possible to get a patch for Ryn's Bleak Falls Tower, Ryn's Bleak Fallw Barrow, and Ryn's Anise's Cabin please? I hate "falling" through the seams/tears in the terrain. Thanks In Advance.
Sorry no patches at this time. All my modding time is going to bringing Dragonia to SSE. Did you confirm that there were conflicts? I took a look at Ryn's mod pages and I don't see any reason why my mod would conflict with Bleak Falls Barrow. Also, the only modification I made to the tower and Anise's Cabin is navmesh.
Also, the update I recently made was only for a problem area with navmesh in the exterior.
Cool. I will pop it into my load order and take a look to see if there is any real terrain conflict. I've already passed the house area in my current playthrough and it was fine then. I'll be installing this near the end of my load order.
I'm guessing that the video showcase done by SkyrimPlus had extra mods installed that changed the way the interior looked, and/or my faulty memory ... too much skooma in the day (to quote Inigo).
EDIT: apart from one floating post (the one with the mine's anvil signpost at the Riverwood end of the property), and the rear garden pond half buried in foliage (more likely a plant texture mod), the outside is fine. When I last used this, I had massive tears in the terrain (big enough to fall or run through), but placing it at the end of my load order seems to have prevented that issue. The floating post I can deal with (it's more amusing than an issue).
Thanks again for such an amazing mod. (I know I thanked you over a year ago, but it IS still an amazing home.)
That's to bad, I'll just self require having to finish the civil war quest line or something Looks great, I'll definitely check out any other mods you decide to make
I prefer paying, or better yet building my own house in the game, makes it feel more earned and increases the attachment to it. Getting a great house for free feels like cheating to me, but it's definitely personal preference.
I absolutely love this mod! I've been playing again lately, and am enjoying having this as a nice luxurious property.
I do have a question, as there is so much stuff, I may have over looked it.
"Massive working mine with busy miners and miner quarters. The largest mine in Skyrim! " Do they actually mine anything into an inventory? I know the lore letter said the previous owner got rich and I wasn't for sure if that was a mechanic of this area or not.
I'm glad you enjoy Riverwood Manor/Bleak Mines. I didn't include the earning system for the mine. I'd done a lot of work and spent a lot of time on the mod and implementing the earning system would have just been one more leaning process and thing to do. Also, the amt of wealth you can acquire by just mining is quite substantial already. This mod really kinda got away with me already with all the things I implemented. The thing I like to do in modding is environment design (that's really why I mod) and I ran and ran with that in this mod.
I get crashes 100% of the time when trying to go to the basement. I love the house and I really want to keep it but I really want that part to work. Is there anything I can do?
Not sure why you're having that problem. Which entrance to the basement are you using? (There are 3 entrances--from inside the main house, from the cave hall in the armory, or from the left side of the exterior of the house). I'd suggest try using an alternative entrance.
187 comments
Riverwood Falls Manor/Bleak Mines(RFBM) is a player-home manor that offers many cozy features as well as a working mine that the player inherits. You also get a bit of adventure exploring. Please take a good look at the Description Page as it will help you decide if this mod is for you and give you info about its features.
Use this POST section for general comments. If you encounter "bugs" or problems, please do use the BUGS Tab to report concerns which is the best place for me to quickly look at and address issues that may benefit others who encounter similar issues.
RFBM creation began November 2016. It's been a long and fun journey creating. I hope you enjoy playing.
But:
I hardly miss adiministration functionality ; we have a sexy looking Desk, yes. But we cannot store any Letters, Notes, Scrolls, Special Books, etc.!
The Desk has not even drawers to store papers, quills, charcoal or Skooma!
I always prefer a descent, well organized workingplace before any Daedric Artifacts Displays!
In that state, the Manor is not really useful ; sorry.
Additionally, catering to everyone's individual wants and needs when making a mod is an impossible task and an unrealistic expectation to meet for mod authors. That is why reading the mod description and posting questions is useful for those considering using a mod.
I have the 20 Oct 2020 version installed and discovered there's an update here. What is the process? I have used this as a base for a long time so I have stuff everywhere and lots of NPCs calling it home.
Great mod!
Thanks.
The update was to fix a navmesh issue located on the bridge leading up to the Manor area. The problem was only on the Adoption version. This only effect NPCs traveling along this area. If you are using the NON-Adoption version, then no need to update.
If you use the Adoption version then you can update. Create a new savegame to ensure that you preserve your previous save. Then, download and install the new version. Alternatively, if you have basic knowledge of the Creation Kit, all you need to do is finalize the navmeshed cell that occupies the bridge area inside the Kit.
The quest should begin when the courier gives you a letter from a friend. You open the letter then close it. You should get a marker directing you where you need to go. Once you arrive at the marker, open the box (that simulates a mail or message box) on the main entrance door to the manner. You retrieve the key to the manor and go inside. That should end your quest. (Be sure to pick up more keys on the key holder directly as you enter as those keys open up new locations).
So did you confirm that you had the quest chosen in the Quest Menu, then open/close the letter to be sure you progress to the 2nd stage of quest. Once you open the mailbox, the quest should end, you get a notice of completion and then it drops to the completed queue in the menu.
You can play around with the gaming lighting in game menu, or even make some adjustments to your monitor lighting.
Thank you for your comments about the mod. Hope you enjoy.
Is it possible to get a patch for Ryn's Bleak Falls Tower, Ryn's Bleak Fallw Barrow, and Ryn's Anise's Cabin please? I hate "falling" through the seams/tears in the terrain.
Thanks In Advance.
Also, the update I recently made was only for a problem area with navmesh in the exterior.
I'm guessing that the video showcase done by SkyrimPlus had extra mods installed that changed the way the interior looked, and/or my faulty memory ... too much skooma in the day (to quote Inigo).
EDIT: apart from one floating post (the one with the mine's anvil signpost at the Riverwood end of the property), and the rear garden pond half buried in foliage (more likely a plant texture mod), the outside is fine. When I last used this, I had massive tears in the terrain (big enough to fall or run through), but placing it at the end of my load order seems to have prevented that issue. The floating post I can deal with (it's more amusing than an issue).
Thanks again for such an amazing mod. (I know I thanked you over a year ago, but it IS still an amazing home.)
Looks great, I'll definitely check out any other mods you decide to make
BUT I CAN'T COME HOME RIGHT NOW
ME AND THE BOYS ARE PLAYING
AND WE JUST CAN'T FIND THE SOUND
YEP I'M ONE OF THOSE. PERFECT LOCATION FOR AN AWESOME HOMESTEAD. THANK YOU. :-)=
I love Riverwood (except for the pesty dragon attacks that plague this little town at the base of the Throat of the World).
Glad you like.
I do have a question, as there is so much stuff, I may have over looked it.
"Massive working mine with busy miners and miner quarters. The largest mine in Skyrim! " Do they actually mine anything into an inventory? I know the lore letter said the previous owner got rich and I wasn't for sure if that was a mechanic of this area or not.
Thanks for sharing your thoughts!
Thank you again for the mod, and thank you for the reply! Have a good one. :D