Skyrim Special Edition
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GodlySandwich

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  1. GodlySandwich
    GodlySandwich
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    If this is your first time installing this mod, just install it like any other zEdit patcher (download it, extract it, and then place it in your zEdit/modules folder)

    v7/1.7 Install Instructions (If updating from a previous version of this mod):

    1. Delete the older version of this mod
    2. Delete zPatch.esp and rerun it
    3. Run 'Speed and Reach Fixes'
    4. You're done.

    If "Speed and Reach Fixes" isn't showing up as a separate patcher, head to PatcherSettings.json in zEdit/profiles and remove the entry for "speedAndReachFix" and/or "speedAndReachFixes".

    Alternatively, you can straight up delete the file, but I won't take any responsibility for missing patcher settings or lost data.
  2. GodlySandwich
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    Update: I'm still alive and stuff, busy doing stuff for college. If everything goes well, I'll be able to make Skyrim mods for my homework assignments!

    EDIT: I can't believe it's been three years already, wow

    EDIT 2: ALSO ALSO, I'll be moving over to Synthesis going forward! As soon as I figure out how to use it!
  3. unbox
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    For anyone like me who had never heard of zEdit nor "Synthesis" prior to today, but came here for Precision, follow along if you'd like to setup Synthesis. Synthesis is a preset for weapon class reaches and speeds. The benefit of increasing or decreasing the "reach" variable is that enemies will know they have to be within that reach distance before they even try to land their attack on you. With Precision, they'll still have to get the weapon collider to touch you in order to do damage, but at least they'll know when they're within range to hit you. You can customize the reach distance for daggers, greatswords, pikes, etc. individually. You'll need visual studio code.

    You do NOT need to install this mod (Speed and Reach Fixes). Instead, do the following:

    1. Head here and download "source code (zip)"
    2. Extract it anywhere on your computer 
    3. Open the folder in Visual Studio Code, particularly at the level where "Speed and Reach Fixes.sln" is at.
    4. To adjust the reach of a weapon type (dagger, greatsword, pike, etc.), search "WeapTypeDagger" or "WeapTypeGreatsword", and click the line where you see it being assigned a value like weapon.Data.Reach = 0.533F and customize this value. You should be modifying Program.cs, btw.
    5. Save your changes
    6. Open the terminal editor from within Visual Studio Code in the current directory (where "Speed and Reach Fixes.sln" is at)
    7. Run "dotnet build"
    8. Run "cd SpeedandReachFixes"
    9. Run "dotnet run". If you got an error stating to download a specific dontnet core framework version, click the link to do so, then run the command again. Does NOT require a restart.

    That's it. The terminal should now say something like it threw SpeedAndReachFixes.esp into your skyrim directory. You can add the SpeedAndReachFixes.esp to a .rar file and have Nexus manage it for convenience. 
    1. tritonforge
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      sorry for noob question. may I ask what benefits there are from this mod if we already have precision? particularly in reach, as precision should correct the visual disparity between touching+register hit; can anyone fill me in on what I'm missing out?
    2. 48volt
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      Hey tritonforge, my understanding is that this is for NPCs to know what the new precise collision is for the weapons instead of thinking it's still the vanilla hitboxes (which causes them to miss all the time with precision installed)
  4. sparkman20
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    Anyone else came here because of Precision?

    After installing Precision I noticed that the enemy AI is not smart enough to hit me even if I stand-still, they swing and swing but it wont reach me.

    Can I get a confirmation whether Speed and Reach Fixes will/wont solve this issue?

    I never used zEdit (which seems pretty outdated and unreliable btw) and installation seems a pain so I wanna make sure it will fix my issue before I attempt to break my game installing this XD
    1. urbon
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      use the synthesis patch
    2. monkeycurler
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      Second this.  Makes life MUCH easier.
    3. sparkman20
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      Thanks! will check it up
    4. delfofthebla
      delfofthebla
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      Does anyone know what settings should be set in the synthesis patcher? The default values still give me this problem.
    5. Starrwave
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      What synthesis patch are you talking about?
    6. Indominus113
      Indominus113
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    7. Geheinfachweg
      Geheinfachweg
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      When I use this, my SkyrimVR has CTD at boot.
      When I load it to Wyre bash it says the synthesis patch has missing locatisation strings or whatever. (my game version is German)
      Is there a solution?
    8. KinkyLevk
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      Thank you guys for recommanding the Synthesis version of this patch.

      It feels a bit better but some enemies are still derping and fighting the Wind, I guess it truly is a terrible enemy in Skyrim after all.
  5. Sihnar
    Sihnar
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    I made an edit of this with only the speed fixes a while ago if anybody wants to try it out. Synthesis patcher is probably still the better option.

    https://www.nexusmods.com/skyrimspecialedition/mods/82919/
  6. sknnnn
    sknnnn
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    hurdurdur "just use the synthesis patch" hurdurdur

    Give 0 reasons why or how, just use it forehead...

    Install Synthesis, once you get that running properly there's an option to download patches directly from github repository from within. No need to finagle externally.

    You can find, install, and run this one pretty easily. Search any word in the title.
    1. Monlyconc
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      I'm sure everyone can use this one, atleast get it set up, it just doesn't work very well for everyone. There's multiple factors affecting weapon speed, and mods utilize different types. So some people will have a seamless fix while others will have bugs, errors and ungodly fast attacks. Not to mention the people using MO2 that probably have no experience with github or patching, a lot of people rely on FOMOD. Is what it is, you shouldn't be mad at them for it
  7. Ionutro
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    I get this error when I try to enable  the speed patching.

    
    1. BruhImGud
      BruhImGud
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      +1
  8. spacepill0w
    spacepill0w
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    Hey, how well does this work with Precision? I've been using them together and I haven't found the perfect settings just yet
    1. Kulharin
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      Does Precision take into account these settings?  What numbers have you experimented with?
    2. AwakenedOneXx
      AwakenedOneXx
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      This is from the compatibility description on t Precision mod Page --------------> 

      • Should be fully compatible with combat mods and the vast majority of animation replacers.
      • Mods like Speed and Reach Fixes that alter the weapon's reach stat won't have any effect on the collision length, but they still have an effect on AI. You can keep using them, it shouldn't hurt and it might improve things a bit.
      • No Follower Attack Collision's melee part is not compatible (Precision attack collisions won't be affected) but very similar functionality is already included. NFAC is still recommended for the other features.
      • Mods that include similar functionalities to some of the features will obviously overlap and shouldn't be used together (e.g. hitstops, weapon trails, recoils).
  9. GubaJules
    GubaJules
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    Did anyone port it to Synthesis?
  10. burrita
    burrita
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    Enderal user's? :(
  11. Kulharin
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    where is 

    fObjectHitWeaponReach =
    fObjectHitTwoHandReach =
    fObjectHitH2HReach =

    located?
    1. Kulharin
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      found em thanks to simon.

      http://icecream.me/uploads/b92c730e6be3c1b9abce870fed7a409b.png

      The default vanilla values make no sense.  one handed have a base reach of 150 units? that's near 7 feet, and longer then 2 handed base reach.  
  12. Kulharin
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    Using just the object reach settings, draugr with battle axes can hit me from a ridiculous distance using the settings below.  Is that because I am not using changes to the reach of specific weapon types?