This page was last updated on 05 August 2020, 10:44PM
Changelogs
Version 0.1.9
Makes race changes optional (disabled by default) for more compatibility. Should fix bugs with unique character and ensure compatibility with Combat Gameplay Overhaul while also fixing an esoteric CTD issue for a friend.
Version 0.1.8
Fixed bug where giants would run away from combat
Version 0.1.7
Adds a brand new configurable patching menu! See post for more details: https://godlysandwich.tumblr.com/post/189584502241/sr-fixes-upf-patcher-1292019-sneak-peak
Fixed a bug where some NPCs will switch to unarmed for no inexplicable reason (if the issue persists, please report it to me)
Fixed a bug where users couldn't mine certain ore veins (if the issue persists, please report it to me)
General code cleanup
Version 0.1.6-Fixed
Adds Animated Armoury Support
Version 0.1.5
Fixes a bug not allowing weapons to hit interactable objects
Version 0.1.4
Instead of setting the strike angle to a specific angle, the strike angle is increased by 15 for NPC-type actors to keep a sense of vanilla balancing and totally not be a broken POS
Game settings have been adjusted PROPERLY to fix Bethesda's melee range hack job. Unarmed, one-handed, and two-handed will no longer do ghost swings or throw off your calculations for the melee reach if you want to edit the range values yourself.
Range values have been refined to account for the new values in the reach formula
The bash distance has been reduced
The code has comments attached as documentation. If you want to make your own changes, you can use an editor like notepad++ and read for explanations on a specific part of the code
Version 0.1.3
Drastically reworked range values and added code that raises the strike angle from 35 to 50. This was play tested and has been determined to be "good enough" to be added to the main file.