any idea why frost atronachs are invisible after downloading this mod? all plugins are loaded correctly
EDIT: nvm skill issue lol. forget to change a mesh on another mod just funny to me because im JUST now realizing the error after so long n only noticed when i was testing this mod. everything all good now
Just chipping in here with a little bit of clarity on the issue mentioned here. Even if you load DSI after Arctic, the issue persists because some of the assets of DSI are packed in a bsa so it gets overwritten anyway regardless of the load/overwrite order. The solution would be to either unpack the DSI bsa and then let it overwrite Arctic assets or use the mod DSI Cleaned and Upscaled textures because that mod comes with loose files. Hope it helps to whoever it may concern.
Just chipping in here with a little bit of clarity on the issue mentioned here. Even if you load DSI after Arctic, the issue persists because some of the assets of DSI are packed in a bsa so it gets overwritten anyway regardless of the load/overwrite order. The solution would be to either unpack the DSI bsa and then let it overwrite Arctic assets or use the mod DSI Cleaned and Upscaled textures because that mod comes with loose files. Hope it helps to whoever it may concern.
Let's see if I got this right - I think it's the same as your order. So I installed DSI, then installed Arctic, then installed DSI Cleaned & Upscaled.
My plugins section looks like this DeadlySpellImpacts.esp (original mod) Frost Meshes Patch.esp (This mod) DeadlySpellImpacts - two fire.esp (original mod) and then installed DSI Cleaned and Upscaled last so it overwrites
promitroy Or simply hide or delete decalfrostimpact01.dds from this mod. It will stop overwritting the one from DSI and it will look fantastic afterwards. No need to complicate it.
So do I understand correctly that I need to let the loose files (left side in MO2) from this mod be overwritten by DSI while letting Frost_Meshes_Patch.esp overwrite DeadlySpellImpacts.esp (on the right panel) in turn?
My ice spike and icy spear is completely transparent in most angles, and my frostbite spell looks underwhelming (very little "snow" coming out of my hands) - any idea what might be causing this?
The icicles on the ground (icehazard02.nif) glow as a pure white spot! They are overexposed!
https://imgur.com/a/0NGcow7
At night it is more or less bearable, but still bright, especially in clusters of icicles. And on a sunny day even one icicle is hidden by a pure white spot under the sunlight. The icicles become less bright with dark lighting presets (Rustic Weathers and Lighting PRESETS), but in any case they are overexposed.
How to fix this?
I do not use ENB.
Mods used:
Dolomite Weathers - Natural Lighting Vivid Atmospherics II 1.6 2017.11.20 (https://www.nexusmods.com/skyrimspecialedition/mods/7895) Seasonal Weathers Framework - Seasons support for Weathers Mods 1.01 2023.08.13 (https://www.nexusmods.com/skyrimspecialedition/mods/63562) Sun-Sunflare Optional Add-On. Created by Prod80 3.0с 2016.12.27 (https://www.nexusmods.com/skyrimspecialedition/mods/1089) Darker Nights 1.7p13 2018.08.10 (Level 1) (https://www.nexusmods.com/skyrimspecialedition/mods/694) Rustic Weathers and Lighting 33b 2022.01.27 (only PRESETS version 5, without weather mod) (https://www.nexusmods.com/skyrimspecialedition/mods/8398) Community Shaders 0.8.7 2024.03.29 (https://www.nexusmods.com/skyrimspecialedition/mods/86492) Light Limit Fix 1.3.0 2024.03.15 (https://www.nexusmods.com/skyrimspecialedition/mods/99548) Grass Lighting 1.4.1 2024.03.15 (https://www.nexusmods.com/skyrimspecialedition/mods/86502)
I also use «Frost VFX Edit» 1.2 2024.03.04 (https://www.nexusmods.com/skyrimspecialedition/mods/112509), but disabling this mod does not fix the problem.
306 comments
https://www.nexusmods.com/skyrimspecialedition/mods/15565?tab=description
Been using this for many years. No problems. GOG 1179 + engine bug fixes.
EDIT: nvm skill issue lol. forget to change a mesh on another mod just funny to me because im JUST now realizing the error after so long n only noticed when i was testing this mod. everything all good now
So I installed DSI, then installed Arctic, then installed DSI Cleaned & Upscaled.
My plugins section looks like this
DeadlySpellImpacts.esp (original mod)
Frost Meshes Patch.esp (This mod)
DeadlySpellImpacts - two fire.esp (original mod)
and then installed DSI Cleaned and Upscaled last so it overwrites
https://www.nexusmods.com/skyrimspecialedition/mods/112509
#1: you're completely wrong, frost VFX edit only replaces meshes
#2: this also includes both meshes and textures. So it is not outdated.
https://imgur.com/a/0NGcow7
At night it is more or less bearable, but still bright, especially in clusters of icicles. And on a sunny day even one icicle is hidden by a pure white spot under the sunlight. The icicles become less bright with dark lighting presets (Rustic Weathers and Lighting PRESETS), but in any case they are overexposed.
How to fix this?
I do not use ENB.
Mods used:
Dolomite Weathers - Natural Lighting Vivid Atmospherics II 1.6 2017.11.20 (https://www.nexusmods.com/skyrimspecialedition/mods/7895)
Seasonal Weathers Framework - Seasons support for Weathers Mods 1.01 2023.08.13 (https://www.nexusmods.com/skyrimspecialedition/mods/63562)
Sun-Sunflare Optional Add-On. Created by Prod80 3.0с 2016.12.27 (https://www.nexusmods.com/skyrimspecialedition/mods/1089)
Darker Nights 1.7p13 2018.08.10 (Level 1) (https://www.nexusmods.com/skyrimspecialedition/mods/694)
Rustic Weathers and Lighting 33b 2022.01.27 (only PRESETS version 5, without weather mod) (https://www.nexusmods.com/skyrimspecialedition/mods/8398)
Community Shaders 0.8.7 2024.03.29 (https://www.nexusmods.com/skyrimspecialedition/mods/86492)
Light Limit Fix 1.3.0 2024.03.15 (https://www.nexusmods.com/skyrimspecialedition/mods/99548)
Grass Lighting 1.4.1 2024.03.15 (https://www.nexusmods.com/skyrimspecialedition/mods/86502)
I also use «Frost VFX Edit» 1.2 2024.03.04 (https://www.nexusmods.com/skyrimspecialedition/mods/112509), but disabling this mod does not fix the problem.