Skyrim Special Edition

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Retrospect

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iRetrospect

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288 comments

  1. iRetrospect
    iRetrospect
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    Post feedback and suggestions below, enjoy the mod!
  2. aFatkitty
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    3.1 version seems not compatible with Deadly Spell Impacts, i put arctic before spell impacts just like use 2.1 but decal texture looks blurred
    1. iRetrospect
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      Make sure to let the textures from Deadly Spell Impact to overwrite the ones from my mod, only the plugin from here needs to be below DSI's.
    2. aFatkitty
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      Thank you, I installed the DSI 4K version and saw the overwritten logo,it works well.
    3. promitroy
      promitroy
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      Just chipping in here with a little bit of clarity on the issue mentioned here. Even if you load DSI after Arctic, the issue persists because some of the assets of DSI are packed in a bsa so it gets overwritten anyway regardless of the load/overwrite order. The solution would be to either unpack the DSI bsa and then let it overwrite Arctic assets or use the mod DSI Cleaned and Upscaled textures because that mod comes with loose files. Hope it helps to whoever it may concern. 
    4. Euphan
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      deleted.
    5. hoskope
      hoskope
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      Thank you for this comment, i was investigating this and because of this comment i could solve it under an hour :)
    6. Vlad254
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      Just chipping in here with a little bit of clarity on the issue mentioned here. Even if you load DSI after Arctic, the issue persists because some of the assets of DSI are packed in a bsa so it gets overwritten anyway regardless of the load/overwrite order. The solution would be to either unpack the DSI bsa and then let it overwrite Arctic assets or use the mod DSI Cleaned and Upscaled textures because that mod comes with loose files. Hope it helps to whoever it may concern. 
      Let's see if I got this right - I think it's the same as your order.
      So I installed DSI, then installed Arctic, then installed DSI Cleaned & Upscaled.

      My plugins section looks like this
      DeadlySpellImpacts.esp (original mod)
      Frost Meshes Patch.esp (This mod)
      DeadlySpellImpacts - two fire.esp (original mod)
      and then installed DSI Cleaned and Upscaled last so it overwrites
    7. golivie
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      promitroy Or simply hide or delete decalfrostimpact01.dds from this mod. It will stop overwritting the one from DSI and it will look fantastic afterwards. No need to complicate it. 
    8. BeranabusBarnes
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      Thanks for promitroy's advice.
    9. Fawahar
      Fawahar
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      thanks, was helpful!
    10. luensaga
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      It work promitroy.Hide decalfrostimpact01.dds
  3. LoganTaylor44
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    i cant get the ground texture for ice its only the spikes 
    1. LoganTaylor44
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      xbk123

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      31 January 2023, 5:46AMOk. I figured it out. Generally for DSI to work you need this version (was mentioned here in the comment section earlier, thanks)
      https://www.nexusmods.com/skyrimspecialedition/mods/74526
      And install above AFTER you installed arctic (and ofc load after arctic) because otherwise for some reason it will still show vanilla impact textures.

      If you dont have frost spikes like I mentioned earlier you need to add custom rule for plugins in Vortex - frost meshes patch.esp (from arctic mod) needs to load after deadlyspellimpacts.esp (or deadlyspellimpacts transparency fix.esp, if you use this mod also).

      Now it works.
  4. Percivali
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    My frostbite spell is weirdly dark blue
  5. Romiigames2
    Romiigames2
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    ATENTION: For those having squares in magic, (everyone using this mod) just go to textures - effects - gradients and delete the "gradicesparkle.dds"
    1. dionysist
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      didn't work for me. really weird, I've used this mod for a very long time and never had this issue until recently.
    2. Zira1251
      Zira1251
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      Actually sounds like an issue I've seen caused by incorrect load order/version/install of ENB Light in conjunction with this mod. Worth checking.
  6. Dragondinor
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    spell effects in the hand are very bright with NAT enb
    1. Aegon159
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      Did you ever find a fix for this? I am using E.V.C with ENB lights and have the exact same problem. Fire spells look fine but frost spells in hand are so bright at nighttime.
  7. Alb1986
    Alb1986
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    Nice visuals, I downloaded arctic and inferno , both mods... could you make one for electric visuals... 
    1. TrippyPapii
      TrippyPapii
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      search 'voltage' or 'near voltage'
    2. Thijmen2017
      Thijmen2017
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      Nah this one is better: https://www.nexusmods.com/skyrimspecialedition/mods/46024?tab=posts
  8. RokHel
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    Heyo, amazing mod ! :)
    Wanted to post a little-tiny issue. Nothing biggie. It seems like you didn't export the cubemap correctly. Noticed it while doing my mod in nifskope. If you want I can DM you the properly exported cubemap so that you could upload the quick fix on the mod. 
    1. megnoeu
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      I know this is pretty old, but today I just noticed this by trying to add particle light to an irrelevant mod's item which happens to utilise glacier_e.dds. Nifskope pops the size not being a power of 2, despite it looks so. Sadly I couldn't manage to fix it on my own, and had to completely delete the cubemap.
    2. Thijmen2017
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      Could you share the updated file?
  9. Thijmen2017
    Thijmen2017
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    How am I supposed to not let this overwrite DSI when DSI is packages as a bsa
  10. majormodder
    majormodder
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    I'm still getting issues with the blocky FX particles from both Inferno and Arctic mods.
    I have reinstalled both mods three times just in case there was an issue with the downloads.
    Yes, I put both mods at the lowest in my load order in MO2 so there shouldn't be any issues with files being overwritten.
    My ENB binaries are 0.499, so it's not an issue of having an older version and as far as I can tell, this issue seems to be related to texture pathing in the Icicles and the Fire spell nifs. Because it's only the nifs that are added in by this mod that show up with the blocky VFX particles when they should be displaying textures instead of colored boxes.

    This mod may need to be updated as I know previous versions were working fine.
    1. Romiigames2
      Romiigames2
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      Look up
  11. raptorspider
    raptorspider
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    Loads of missing textures creating giant blue boxes whenever people use frost effects, particularly the projectiles.
    1. Tinymoonfrozenelf
      Tinymoonfrozenelf
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      So I was dealing with this as well, for the longest time. Like it worked for a long while, then suddenly stuff like ice spikes had a blue square around them. Today, while doing some troubleshooting, reinstalling the mod fixed it. I dont know how or why, but maybe it'll work for you too.
    2. EnesBaba1
      EnesBaba1
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      .
    3. Romiigames2
      Romiigames2
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      Me too
    4. Romiigames2
      Romiigames2
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      I found the issue just going to textures - effects - gradients and delete the "gradicesparkle.dds"