Just chipping in here with a little bit of clarity on the issue mentioned here. Even if you load DSI after Arctic, the issue persists because some of the assets of DSI are packed in a bsa so it gets overwritten anyway regardless of the load/overwrite order. The solution would be to either unpack the DSI bsa and then let it overwrite Arctic assets or use the mod DSI Cleaned and Upscaled textures because that mod comes with loose files. Hope it helps to whoever it may concern.
Just chipping in here with a little bit of clarity on the issue mentioned here. Even if you load DSI after Arctic, the issue persists because some of the assets of DSI are packed in a bsa so it gets overwritten anyway regardless of the load/overwrite order. The solution would be to either unpack the DSI bsa and then let it overwrite Arctic assets or use the mod DSI Cleaned and Upscaled textures because that mod comes with loose files. Hope it helps to whoever it may concern.
Let's see if I got this right - I think it's the same as your order. So I installed DSI, then installed Arctic, then installed DSI Cleaned & Upscaled.
My plugins section looks like this DeadlySpellImpacts.esp (original mod) Frost Meshes Patch.esp (This mod) DeadlySpellImpacts - two fire.esp (original mod) and then installed DSI Cleaned and Upscaled last so it overwrites
promitroy Or simply hide or delete decalfrostimpact01.dds from this mod. It will stop overwritting the one from DSI and it will look fantastic afterwards. No need to complicate it.
31 January 2023, 5:46AMOk. I figured it out. Generally for DSI to work you need this version (was mentioned here in the comment section earlier, thanks) https://www.nexusmods.com/skyrimspecialedition/mods/74526 And install above AFTER you installed arctic (and ofc load after arctic) because otherwise for some reason it will still show vanilla impact textures.
If you dont have frost spikes like I mentioned earlier you need to add custom rule for plugins in Vortex - frost meshes patch.esp (from arctic mod) needs to load after deadlyspellimpacts.esp (or deadlyspellimpacts transparency fix.esp, if you use this mod also).
Did you ever find a fix for this? I am using E.V.C with ENB lights and have the exact same problem. Fire spells look fine but frost spells in hand are so bright at nighttime.
Heyo, amazing mod ! :) Wanted to post a little-tiny issue. Nothing biggie. It seems like you didn't export the cubemap correctly. Noticed it while doing my mod in nifskope. If you want I can DM you the properly exported cubemap so that you could upload the quick fix on the mod.
I know this is pretty old, but today I just noticed this by trying to add particle light to an irrelevant mod's item which happens to utilise glacier_e.dds. Nifskope pops the size not being a power of 2, despite it looks so. Sadly I couldn't manage to fix it on my own, and had to completely delete the cubemap.
I'm still getting issues with the blocky FX particles from both Inferno and Arctic mods. I have reinstalled both mods three times just in case there was an issue with the downloads. Yes, I put both mods at the lowest in my load order in MO2 so there shouldn't be any issues with files being overwritten. My ENB binaries are 0.499, so it's not an issue of having an older version and as far as I can tell, this issue seems to be related to texture pathing in the Icicles and the Fire spell nifs. Because it's only the nifs that are added in by this mod that show up with the blocky VFX particles when they should be displaying textures instead of colored boxes.
This mod may need to be updated as I know previous versions were working fine.
So I was dealing with this as well, for the longest time. Like it worked for a long while, then suddenly stuff like ice spikes had a blue square around them. Today, while doing some troubleshooting, reinstalling the mod fixed it. I dont know how or why, but maybe it'll work for you too.
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So I installed DSI, then installed Arctic, then installed DSI Cleaned & Upscaled.
My plugins section looks like this
DeadlySpellImpacts.esp (original mod)
Frost Meshes Patch.esp (This mod)
DeadlySpellImpacts - two fire.esp (original mod)
and then installed DSI Cleaned and Upscaled last so it overwrites
- REPORT
- REPLY
31 January 2023, 5:46AMOk. I figured it out. Generally for DSI to work you need this version (was mentioned here in the comment section earlier, thanks)https://www.nexusmods.com/skyrimspecialedition/mods/74526
And install above AFTER you installed arctic (and ofc load after arctic) because otherwise for some reason it will still show vanilla impact textures.
If you dont have frost spikes like I mentioned earlier you need to add custom rule for plugins in Vortex - frost meshes patch.esp (from arctic mod) needs to load after deadlyspellimpacts.esp (or deadlyspellimpacts transparency fix.esp, if you use this mod also).
Now it works.
Wanted to post a little-tiny issue. Nothing biggie. It seems like you didn't export the cubemap correctly. Noticed it while doing my mod in nifskope. If you want I can DM you the properly exported cubemap so that you could upload the quick fix on the mod.
I have reinstalled both mods three times just in case there was an issue with the downloads.
Yes, I put both mods at the lowest in my load order in MO2 so there shouldn't be any issues with files being overwritten.
My ENB binaries are 0.499, so it's not an issue of having an older version and as far as I can tell, this issue seems to be related to texture pathing in the Icicles and the Fire spell nifs. Because it's only the nifs that are added in by this mod that show up with the blocky VFX particles when they should be displaying textures instead of colored boxes.
This mod may need to be updated as I know previous versions were working fine.