Skyrim Special Edition
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mooglerampage

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mooglerampage

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About this mod

Enhances the attack of opportunity system from Smilodon; players and enemies deal more Critical Hits when making opportunity attacks, and players deal increased Critical Bonus damage when making opportunity attacks against NPCs.
Intended for use with Vokrii, Ordinator, or another perk overhaul that improves vanilla Critical damage.

Requirements
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Overview

Enhances the attack of opportunity system from Smilodon; players and enemies deal more Critical Hits when making opportunity attacks, and players deal increased Critical Bonus damage when making opportunity attacks against NPCs.
Intended for use with Vokrii, Ordinator, or another perk overhaul that improves vanilla Critical damage; though functional without a perk overhaul, the vanilla Critical Hit system is so underwhelming that you might not get quite enough "oomph" with this mod alone.

Details

The attack of opportunity system has had additional modifiers added, as follows:

When the target is...
  • Drawing or holding a bow: +25% crit damage, +12.5% crit chance
  • Power attacking: +50% crit damage, +25% crit chance
  • Casting a spell: +50% (ward spell negates) crit damage, +25% crit chance
  • Struck from behind: +25% crit damage, +12.5% crit chance
  • Staggered or paralyzed: +25% crit damage, +12.5% crit chance
  • Struck in melee: no change*
  • Sleeping or sitting: Critical strike for 5 times critical damage
  • Massive: -50% crit damage (dragon, centurion, giant, mammoth)
  • Below 1/4 Health: +25% crit damage
  • Above 3/4 Health: -25% crit damage

*Since this table is copied over from the original Smilodon description, I included the entry "struck in melee" for reference, even though my mod doesn't confer any additional bonuses or penalties.

Requirements

Smilodon, by EnaiSiaion

Compatibility

Anything that doesn't modify the perks introduced by Smilodon that are used to implement dynamic combat mechanics should be compatible.

Recommendations

Smilodon MCM patch, by Fudgyduff

Why no Wildcat?

To be honest this is personal preference--I don't like the injury system from Wildcat, but love everything else.
Eventually I will release a Wildcat version of this mod; it's already done, but isn't up to my current standard as it was done for personal use (and was the second mod I ever made).

To-Do List

An "extreme" version with higher % adjustments, either for players with no perk overhauls or who just like deadlier combat
Alternate versions for Wildcat and the new Blunt and Blade overhaul (I have yet to try it, but it looks promising)
Integration with Know Your Enemy to modify crit damage based on KYE traits