Is there any way I can remove the loincloth? I really don't think it fits and I went into creation kit but it couldn't render the model for some reason.
for anyone who is wondering i i found a fix for the esp-fe version of the mod where the armor doesnt show up i ran into this issue so i unpacked both bsa files using bae2 then deleted the bsa files once they were extracted leaving only the mesh and texture files so hope that helps anyone
OK I'm looking at the screenshots and I'm seeing the Act 1/Act 2 version of this armour, i.e. with the kilt, but the only version I can get in game is the Act 3 variant, i.e. without the kilt. When I look in the console there are two versions of this armour which I assume are the two versions from the TW3, however the first version has body mesh issues and your character disappears if you put the armour on. How do I fix this? It was installed via MO2.
Edit: OK so I got to the bottom of it. The issue only occurs with the ESP-FE version. Something must have been lost in the conversion of the file to that format. If a user of this mod wants the kilt, you have to use the ESP version, not the ESP-FE version which is broke.
Yes, but I mean - if any players (and actually nexus mod makers) read it, then they have an ideas of retex later. My comment more like a request. I hope someone make the updated version of this port.
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Edit: OK so I got to the bottom of it. The issue only occurs with the ESP-FE version. Something must have been lost in the conversion of the file to that format. If a user of this mod wants the kilt, you have to use the ESP version, not the ESP-FE version which is broke.
Thanks.