Version 1.3 is out! I fixed the problem that was causing Destruction spells to have very long casting times.
Be sure to download the latest versions of the requirements (SKSE, PapyrusUtil, PapyrusExtender). The Spellshaping menu won't work if you're using an old version of PapyrusUtil.
Thank you for this nice mod. I was wondering if "Spellshaping - Magic Customization" recognize "shouts" that are converted from spells by "Equip Spells As Shouts" mod?
that was really interesting, especially making master spells 1 handed,
if i could ask for More out of this mod - if i could re-imagine this mod
1. i would want to add compatibility with other mod spells. let me change how modded spells work in-game, wow that would be great.
2. give me more options to change than just 3 or 4 things. make this a real professional version that gives me a boatload of potential choice changes per spell.
It would be great if this mod didn't affect enemies. I adjusted the flames' damage a bit and I evaporated instantly when 2 mages fired spells at me at the same time.
Anyone else having trouble getting the mod to appear on the MCM menu? I've reinstalled the mod and its requirements multiple times but the mod still seems to not function. The .esp shows up in the load order and everything so I'm not sure if this is just user error or not.
this has got some magnificent potential, unfortunately its not working for me as i would wish it would. i am playing Requiem. I have Dead thrall. requiem overwrote dead thrall with their own version, but i'm using the old psb version of Dead thrall. if i edit it in your MCM menu from 2handed cast to 1 handed it does nothing. i'm using vampiric drain gained from vampirism, using Curse of the vampire / Requiem of the vampire. but there is no option to change this either, would be great instead of just offering the vanilla spells to modify, if it could tap into the game library and allow edits to all the customized spells in game. would be a masterpiece. if you could globally change all spells that would work to some degree. globally change everything from 2h cast to 1h cast. or globally reduce cast time, i think that would be acceptable.
86 comments
Be sure to download the latest versions of the requirements (SKSE, PapyrusUtil, PapyrusExtender). The Spellshaping menu won't work if you're using an old version of PapyrusUtil.
if i could ask for More out of this mod - if i could re-imagine this mod
1. i would want to add compatibility with other mod spells.
let me change how modded spells work in-game, wow that would be great.
2. give me more options to change than just 3 or 4 things.
make this a real professional version that gives me a boatload of potential choice changes per spell.
Glamoril - Magic of Time and Space
i am playing Requiem. I have Dead thrall. requiem overwrote dead thrall with their own version, but i'm using the old psb version of Dead thrall.
if i edit it in your MCM menu from 2handed cast to 1 handed it does nothing.
i'm using vampiric drain gained from vampirism, using Curse of the vampire / Requiem of the vampire. but there is no option to change this either,
would be great instead of just offering the vanilla spells to modify, if it could tap into the game library and allow edits to all the customized spells in game. would be a masterpiece.
if you could globally change all spells that would work to some degree. globally change everything from 2h cast to 1h cast. or globally reduce cast time, i think that would be acceptable.