Hi RoseHeart. It will likely work with some issues. However, if you are patient, my current project is working on a substantial update to this mod which included making it 100% compatible with the current version of Requiem. I am about 40% complete with the update but I am hoping, barring any unforeseen surprises, to have it up by this weekend. Thank you for your interest.
Yes, it was finished, but it needs to be updated again for Requiem 5.02 for SE. Unless you know SSEdit and can review conflicts, best to wait until I do that. I am working on updating my Outfitted series currently, but this will be next.
Hi Jap2112, I would like to try your mod so I downloaded it yesterday (but havent tried yet).
I checked it in TESEdit, and I will adapt your numbers to my Load Order (cutting in half most of the buffs). Reading assests I would like to ask, are buffs effects stackable? If it so, in wich way? Let me provide an example.
I consume beef stew and apple & cabbage stew:
Beef stew (fortify health 25, fortify stamina 19, Fortify magicka 5, restore health 0.1, restore stamina 0.8, restore magicka 1.5) Apple Cabbage Stew (fortify health 10, fortify stamina 1, Fortify magicka 10, restore health 0.55, restore stamina 2, restore magicka 1.25)
If I eat both, I would have:
Option 1) fortify health 35, fortify stamina 20, Fortify magicka 15, restore health 0.65, restore stamina 2.8, restore magicka 2.75 (they stack) Option 2) fortify health 25, fortify stamina 19, Fortify magicka 10, restore health 0.55, restore stamina 2, restore magicka 1.5 (Only the biggest buff applies) Option 3) you get the values of the lastest meal consumed
Could you let me know wich option would be applied?
Hi Illanga, thank you for downloading my mod. My original idea was to make the buffs stack-able, but I could not figure out how to do it. As it stands now, the mod is like "Option #3" above where you get the last meal. However, the caveat is that if the last item you ate is a different buff (for example, an increase of stamina instead of a restore Stamina), then both buffs will remain active. That is why I tried to spread out the buffs as much as possible. I also like the longer buff timing, because I dislike having to constantly monitor my food intake. Ideally, I would love to incorporate the "AZ Tweaks" idea of main meals and snacks, but with longer buff timing and the multiple dishes made from a single set of ingredients. BTW - I am writing this from memory at work (away from the computer), and I have basically blown up and am rebuilding my load order, so hopefully my memory serves me properly.
Hi Jap2112, thank you for your answer. That clear my doubt perfectly.
I like Az tweaks system, based on keywords and effects nullifing other effects, but I feel you mod can be complex enough to make effects combine well to create a very useful nutritional system based in stacking buffs (like a balanced diet). I havent tried it yet to make suggestions or any useful feedback of this yet but first I liked was the sensation I can combine differents meals to get different results.
Still, I feel some of the buffs are a bit too much (like 2 stamina/sec from apple cabbage stew, wich pair it with the ol' & good known bestial stew) but this is just a matter of tase and easily adapted to each load order (in my case just took about 5 minutes to create my tweaked esp).
Illanga - I don't really disagree with you and I would be interested in your comments/criticism of the buffs. Here is my rationale. If you want to play a HA character, unless you are an Orc or another race that can take advantage of bestial stew, you really need some type of stamina option in the early game. So, you either need to perk up alchemy, be lucky enough to come across a stamina enchantment, or take the Lady/Steed stone. The stamina regeneration was added so that all non-beast characters could take advantage of HA early on. Also, I always found it ridiculous that Bestial Stew was as powerful as it was. It needed some nutritional competition.
I see your point and share it to some extent. I mean, I did it (HA management) by lowering the bullrush perk in HA to 15 so I can make use of a full set earlier on if is not heavy.
But in regards to bestial stew, this is a meal for beastfolks. And a beast (animal) should be physically more powerful than any human by definition, while a human should be more magickally proficient than any beastfolk as well (saving wood elf might be). I am just making a silly analogy with this, but Im sure you can get my point.
Apple cabbage stew has always been my main meal. In AZ or 3tweaks I allways choose it over beef stew for my stamina management. And this is just a matter of taste, but I find that 2 points of stamina per second could be a bit too high for me and makes other buffs worthless (like stamina regeneration of imperials or some pots from alchemy).
But I need to remark this is only a matter of taste, and every profile (MO2) has its own balance. What is high for me can be low for you as fits your gameplay in different ways than mine. And this is very easily fixed by the user, as I did in little time.
What I find the most interesting in your mod is the possibility of combining differents buffs from differents meals in order to create a valuable nutritional system. If you choose wisely you can have buffs in magicka, health and stamina, but it would cost you. You have to choose carefully what you combine in your diet to take advantage of the buffs, like "IRL".
Even with the effects nerfed I stick to the structure of your buffs, and if I find any suggestion to make I would make use of your forum thread. Im not confortable making suggestions yet as Im just starting using your mod, but I hope I can offer more feedback in the future.
OK, I have been testing this pretty extensively with a current playthrough and I am starting to agree with you about some of the buffs being overpowered. What I do like, and what I think is an improvement is the duration of the buff and the ability to create multiple servings from the recipes. This reduces the grinding and removes the constant maintenance of food buffs. But I do see your point that some of the buffs, especially stamina, eliminate the need for enchanted items and potions. Let me see what I can do, but if you have any suggestions, I would be happy to hear them.
a couple of comments: 1) it seems "raw" food helps too much. I would tone down the bonuses a little more 2) Strange Meat (Bosmer) seems to be nerfed - I do not know if Requiem does some additional tweaks and your mod overwrites this? 3) Bestial Stew is now horrible. The duration is much shorter and the bonuses a lot less.
I have yet to try the poultices.
I am running this with a ported Requiem - Classic Alchemy Overhaul 5.1 and your mod is lower in my load order.
Thanks for your comments. For clarification purposes, on your comment "it seems "raw" food helps too much. I would tone down the bonuses a little more" - I made the raw food be the same as cooked, except for the need of a strong stomach. So, is all of the food too helpful or should cooked food be more useful than raw food? I will look at strange meat. If my mod hits it, was not intentional. For Bestial Stew, it was one of the few foods that I did not touch in this version; mainly because I was using it as a reference point. So my question, is it horrible because it still retains the original boosts and should it be adjusted upward like the other foods? Or, are the other foods too helpful and they should be toned down? I guess a third question on that, should Bestial Stew still be as dominant a food as it was before?
Thanks for the clarification on Raw versus Cooked. I will check with this latest version of your mod, but Bestial Stew appeared to be a very short duration. It appears to play well with u/SNBCJ's Classic Alchemy Overhaul as well ...
I just uploaded a new version. In this one, I lengthened the duration and added some buffs to Bestial Stew. Really to not only bring it in line, but actually make it a pretty strong stew as it was before. But now, it is just not the only "Go To" Stew.
I don't have any criticism, I just like it. As of suggestions, I may have many, the question is whenever you are up for it :)
I mean - I never liked the way Requiem handles alcohol. Basically it's a huge no-no for wizards and has too many drawbacks for others as well. It's just useless outside of small niches, like brawls for physically weak characters and ... getting better prices, yep.
One of the things I liked in YASH, for example, is that it gives alcohol plain buffs.Just that. Small buffs to magicka, to stamina. "Inigo, I drink mead not because I have problems with alcohol, but because it's magical!" (SorcererDave's character)
But CACO does even better job on handling it. Wine is generally good for wizards (magicka buffs), mead and ale are good for warriors (stamina buffs), but if you drink a lot of it - your character becomes drunk, the vision is blurred, at some point the PC goes into the "drunk" animation and the only way to get rid of it is to sleep it off. And have a hangover after that. I.E. if you share that bottle of mead with revelers, it's fine. Just don't overdo it, or get ready for consequences :)
If you ever feel like you have a time and energy to do something like that for Requiem - that would be really great. Or maybe something more lightweight, but seriously, right now I think alcohol in Requiem is useless and broken.
Thanks. I added your comment to the forum. I think alcohol in Requiem may be connected to something else, because I think you can build up tolerance to it. So, while I agree with you, off the top I did not want to edit something that requires further investigation on how it works. Please provide any comments or criticisms. I do edit it a few times a week.
Great mod for non Alchemy playthroughs. I haven't tried the healing poltices yet but the food attributes help non beast races a lot. Not OP at all, very balanced from what I can tell. Will be in my Requiem LO for some time. Endorsed!
20 comments
I'm interested in trying your mod out, and was wondering if it will work for Requiem 4.0.X or not?
I checked it in TESEdit, and I will adapt your numbers to my Load Order (cutting in half most of the buffs). Reading assests I would like to ask, are buffs effects stackable? If it so, in wich way? Let me provide an example.
I consume beef stew and apple & cabbage stew:
Beef stew (fortify health 25, fortify stamina 19, Fortify magicka 5, restore health 0.1, restore stamina 0.8, restore magicka 1.5)
Apple Cabbage Stew (fortify health 10, fortify stamina 1, Fortify magicka 10, restore health 0.55, restore stamina 2, restore magicka 1.25)
If I eat both, I would have:
Option 1) fortify health 35, fortify stamina 20, Fortify magicka 15, restore health 0.65, restore stamina 2.8, restore magicka 2.75 (they stack)
Option 2) fortify health 25, fortify stamina 19, Fortify magicka 10, restore health 0.55, restore stamina 2, restore magicka 1.5 (Only the biggest buff applies)
Option 3) you get the values of the lastest meal consumed
Could you let me know wich option would be applied?
thank you for sharing your work
Greetings,
I like Az tweaks system, based on keywords and effects nullifing other effects, but I feel you mod can be complex enough to make effects combine well to create a very useful nutritional system based in stacking buffs (like a balanced diet). I havent tried it yet to make suggestions or any useful feedback of this yet but first I liked was the sensation I can combine differents meals to get different results.
Still, I feel some of the buffs are a bit too much (like 2 stamina/sec from apple cabbage stew, wich pair it with the ol' & good known bestial stew) but this is just a matter of tase and easily adapted to each load order (in my case just took about 5 minutes to create my tweaked esp).
Thank you
But in regards to bestial stew, this is a meal for beastfolks. And a beast (animal) should be physically more powerful than any human by definition, while a human should be more magickally proficient than any beastfolk as well (saving wood elf might be). I am just making a silly analogy with this, but Im sure you can get my point.
Apple cabbage stew has always been my main meal. In AZ or 3tweaks I allways choose it over beef stew for my stamina management. And this is just a matter of taste, but I find that 2 points of stamina per second could be a bit too high for me and makes other buffs worthless (like stamina regeneration of imperials or some pots from alchemy).
But I need to remark this is only a matter of taste, and every profile (MO2) has its own balance. What is high for me can be low for you as fits your gameplay in different ways than mine. And this is very easily fixed by the user, as I did in little time.
What I find the most interesting in your mod is the possibility of combining differents buffs from differents meals in order to create a valuable nutritional system. If you choose wisely you can have buffs in magicka, health and stamina, but it would cost you. You have to choose carefully what you combine in your diet to take advantage of the buffs, like "IRL".
Even with the effects nerfed I stick to the structure of your buffs, and if I find any suggestion to make I would make use of your forum thread. Im not confortable making suggestions yet as Im just starting using your mod, but I hope I can offer more feedback in the future.
Greetings,
a couple of comments:
1) it seems "raw" food helps too much. I would tone down the bonuses a little more
2) Strange Meat (Bosmer) seems to be nerfed - I do not know if Requiem does some additional tweaks and your mod overwrites this?
3) Bestial Stew is now horrible. The duration is much shorter and the bonuses a lot less.
I have yet to try the poultices.
I am running this with a ported Requiem - Classic Alchemy Overhaul 5.1 and your mod is lower in my load order.
It appears to play well with u/SNBCJ's Classic Alchemy Overhaul as well ...
I mean - I never liked the way Requiem handles alcohol. Basically it's a huge no-no for wizards and has too many drawbacks for others as well. It's just useless outside of small niches, like brawls for physically weak characters and ... getting better prices, yep.
One of the things I liked in YASH, for example, is that it gives alcohol plain buffs.Just that. Small buffs to magicka, to stamina. "Inigo, I drink mead not because I have problems with alcohol, but because it's magical!" (SorcererDave's character)
But CACO does even better job on handling it. Wine is generally good for wizards (magicka buffs), mead and ale are good for warriors (stamina buffs), but if you drink a lot of it - your character becomes drunk, the vision is blurred, at some point the PC goes into the "drunk" animation and the only way to get rid of it is to sleep it off. And have a hangover after that. I.E. if you share that bottle of mead with revelers, it's fine. Just don't overdo it, or get ready for consequences :)
If you ever feel like you have a time and energy to do something like that for Requiem - that would be really great. Or maybe something more lightweight, but seriously, right now I think alcohol in Requiem is useless and broken.