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Enai Siaion

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  1. EnaiSiaion
    EnaiSiaion
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    Due to the large volume of comments on my mods and the time investment to keep up with them, this comments thread is currently closed.

    For feedback and discussion of this mod, head over to one of these:
    If you are experiencing an issue:

    • Consult the documentation. Read the FAQ (if there is one) and compatibility notes in the mod description, as well as the readme (Docs tab) and the bug list (for LE mods, the bug list is on the corresponding SSE page to reduce duplication).
    • Install the correct version. Make sure you download the LE version (/skyrim/) if you are using LE, and the SSE version (/skyrimspecialedition/) if you are using SSE. If the other version is available, the mod page contains a link to it. Not all mods are available for both versions.
    • Check for conflicts. Check if there is another mod loaded after this mod that may override it and revert its changes. Some mods come with loose files that end up in your data folder, override other mods regardless of what order they are in, and may stick around after you uninstall them.
    • Make sure you have the latest version. Please do not report bugs that are already fixed.
    Empirically, the above is more likely than not to solve your issue. Keep in mind that this mod is used by thousands of players without major issues, so if "the mod doesn't work" or "the mod is completely broken", the issue would likely be on your end and not actually a bug with the mod.

    Validated bug reports and feedback are welcome on the above subreddit.

    Thanks for playing! <3
  2. c0ldk453
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    Any chance you could rather add a setting in Apocalypse (edit: I meant Ordinator) MCM to allow single-handed cast spells or modify the Lightspeed spell to be able to dualcast? I'd love to be able to spellscribe this spell to make a Dwemer race build that is able to manipulate their position in space-time with this combo...
    1. EnaiSiaion
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      You can edit the record yourself with xEdit or the CK. I don't have time for bespoke requests, sorry.
  3. MegaDarkArchon
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    Are First light and Eden grid supposed to have more or less identical descriptions? They don't have descriptions on the main page so I am not sure if this is a bug or not
    1. EnaiSiaion
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      They're similar effects, so probably?
  4. jefthereaper
    jefthereaper
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    "While Spectraverse was never a success"
    Though I agree on the part that spells were too weak in the original version, I did not dislike Spectraverse at all, the story was quite interesting, and the environments to explore were quite unique.
  5. zzlyn
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    I love the Tenedrous spells but the model of Prismatic Beam looks a bit strange to me. It doesn't fire from the palm of your hands like the other channeling spells in vanilla and the texture of the "beam" feels kinda weird. Any plans to optimize that spell in particular?
  6. sanchopanza1893
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    Are these spells affected by taking the Elemental Specialization perk in Ordinator?
    1. EnaiSiaion
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      They are not elemental spells. They deal magic damage, like Vampiric Drain and Hangman's Noose in vanilla.
  7. adsl4685
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    Where is first light spell i can not buy it in any spell vendor?
    1. EnaiSiaion
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      Master spells in Skyrim require completion of the related quest. Did you?
  8. recaptchaa
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    Are you done on doing Legendary Edition mods? The last two are SSE exclusive. If so, why? I mean, Special Edition is more stable, but most of the people who roleplays their characters still use legendary edition because the majority of the mods will not be ported to SSE, and I'm not talking about the most popular mods, I'm talking about the majority of the mods that, while not so famous, are still important to many people's load orders. Would you kindly reconsider doing LE mods again? Mainly port this one, that is really a big deal, I too end up not using Spectraverse spells although they're really good looking, so this mod actually fixes that, you Miracle of Flight too is a great and immersive way of flying, I always thought that it would be possible to just learn to use telekinesis to control an object to fly. Anyway, love your mods, and I hope you don't forget about your LE fans.
    1. EnaiSiaion
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      I literally announced a mod for both platforms last week. ;(

      The popularity of Wintersun and Vokrii on LE is so much lower than on SSE. It is worth it for Wintersun and Vokrii but this is a niche mod and would get a few hundred downloads on LE, which is not worth the hassle.
    2. recaptchaa
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      I see, I'm sorry :/ I really didn't knew, I just looked at two mods I would love to use but I don't want to create another character on SE and do the same things just to test a mod, so I assumed you weren't doing LE mods anymore. Again, sorry if I sounded smug idk if this is the right word to use, english is not my main language ), now I'm looking forward to see these two new mods :D and I hope someone can backport your Miracle of Flight mod, it's incredible, as all of your mods are
    3. EnaiSiaion
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      Growl is now out and it's available for LE.
  9. Subject8
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    When I cast First Light, I'm the only one who is affected, I stay on the ground and the enemy is gone, when the effect ends the enemy is there, undamaged.

    EDIT: To many Umbral Orbs cast with Umbral Barrage causes my game to crash. Maybe put a cap on how many can be cast? If that is the reason of the crash.
    1. EnaiSiaion
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      When I cast First Light, I'm the only one who is affected, I stay on the ground and the enemy is gone, when the effect ends the enemy is there, undamaged.
      Script lag.

      EDIT: To many Umbral Orbs cast with Umbral Barrage causes my game to crash. Maybe put a cap on how many can be cast? If that is the reason of the crash.
      A cap would fail if there is script lag, which there evidently is.
    2. adsl4685
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      Where is you buy this First Light spell.
  10. RaisinOutrageous
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    Hi, will this be for oldrim anytime soon?
    1. EnaiSiaion
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      No.
  11. Nichlenm
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    I'm really enjoying these spells but I have had to disable this mod due to an endless sound bug. If I had to guess the spell I would say it was event horizon. After I cast it I got stuck with a very annoying wind-like sound that just wouldn't go away despite reloading/console commands/fast travel etc. The only thing that fixed it was disabling this mod. It's a shame because some of these spells are really cool.
    1. EnaiSiaion
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      I'll remove the sound.
    2. the1yunico
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      The sound that is causing this is SQF_Dark_Sound_Buff_DarkMatter [SNDR:97015A9F] since this is a looping sound.
      In order to remove the issue when using the spell, you need to the find the effect shader SQF_Dark_FXS_UmbralMass in the .esp. In that record go to Ambient Sound and remove SQF_Dark_Sound_Buff_DarkMatter [SNDR:97015A9F] so that it shows up as a Null Reference instead.
    3. origamifan
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      I'm having a similar problem, I keep hearing the sound corresponding to charging a firebolt. I think the guilty spell is "Prismatic Beam" Seeing as I almost only used this one.
    4. EnaiSiaion
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      Ok thanks.
    5. Jakin
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      So is the looping sound ever gonna get fixed or is removing it the only way?
    6. origamifan
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      If you have SSEEdit, you could try to do what the1yunico says, but on all effects shaders that have an ambient sound. That's what fixed it for me.
    7. Revan011
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      Had that problem one time but only after accidentally "picking up" the event horizon wall as it and the umbral orbs are able to be selected and put in inventory.
    8. Holerhum
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      The sound bug was fixed with latest update?
    9. Kedavix
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      The changelog does not include notes about removal of the sounds so I wager Enai is still researching the issue and/or has plans a future update.