Apologies for the long delay, and apologies for being mostly silent this year. As always, real life is the priority, and it's been quite a struggle lately. I have not abandoned Armoury of Tamriel, but unfortunately can't give a timeframe on when the next update will come. Thank you to everyone continuing to enjoy this mod, thank you to those continuing to report bugs, and thank you to those who have shared their own unofficial updates and patches (to whom I'll also remind that this project has completely open permissions, so you're welcome to host them on your own Nexus pages).
Thank you for your patience.
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A fun little announcement alongside the release of version 2.4.1!
At the start of 2022, I received permission from Registrant to include some of their weapon models. You may recognise them from Reforging - To the Masses (Weapons Expansion). I plan to give some of these weapons the Armoury of Tamriel treatment, as well as more weapons from Heavy Armory.
Edit (26/Feb/2022): The next update will be improving some of the textures. No longer will the Basic pieces look like they've been coloured in with crayons.
A major overhaul to crafting! Previously, back from before I began maintaining the mod, crafting recipes were very inconsistent. Not every recipe that should logically include wood required hafts. Some recipes of the same style, say a Dunmeri Warhammer, would have varying wood/haft requirements based on the metal used for no reason. Arrow recipes were relics from when Legendary Edition didn't have the Dawnguard arrow recipes. Armoury of Tamriel's recipes would stand out alongside other mod-added recipes as requiring unique materials.
No matter what, the crafting recipes needed to be overhauled.
I opted to remove the new crafting materials and instead recreate the recipes to be in line with how they are in the base game, based on feedback and my overall design philosophy when it comes to Armoury of Tamriel. The items still exist for now with placeholder models, but can no longer be found or crafted and should be sold. They will be fully removed in a future update. The removal of their models and textures also frees up a tiny bit of file size, which when the mod has over 3GB of assets when compressed into BSAs I'll gladly accept any reduction I can take. In the end, this overhaul vastly improves the consistency, immersion, and feature bloat of crafting recipes.
When update 2.3 released, Armoury of Tamriel v2.0 had hit 100 endorsements. Now it's almost at 300! Your support is always appreciated, and I encourage you to endorse your favourite mods, especially those hidden gems that you think more people should be using.
Patch notes:
Spoiler:
Show
-Overhauled crafting recipes -Removed Arrow Fletchings, Arrow Shafts, Cut Gems, Gem Dust, and Hafts from crafting recipes and leveled lists. -Removed any now unused crafting recipes. -Arrow recipes now create 24 arrows like in vanilla, up from 15. -Bolt recipes now create 10 bolts like in vanilla, down from 15. -Added missing Enhanced Crossbow recipes. -Added missing Steel Imperial Boots and Steel Imperial Gauntlets recipes. -Added missing Moonstone Thalmor War Axe recipe. -Nordic Light Boots and Bracers now require knowledge of Nordic smithing instead of Scale. -Removed crafting recipe changes that prevented the tempering of certain unique items. -Rebalanced Dragon Rune weapon enchantments to be in line with vanilla. This is mostly to reduce the difficulty of early-game draugr bosses. -Silver Altmeri Armor now correctly provides Magic Resist as intended. -Reduced the amount of Iron Arrows that show up at Blacksmiths, which was greater than vanilla. -Corrected leveled lists to allow bandit bosses to spawn with Steel Gauntlets as intended. -Corrected issue where heavy Silver Boots would spawn instead of heavy Silver Cuirass. -Fixed Imperial Greatsword crafting recipes creating Basic Greatswords instead. -Fixed crashes relating to Lunar Iron Maces, Sword, War Axes, and Lunar Steel Swords. -Increased the price of Armoury of Tamriel II - Weapons and Armoury of Tamriel III - Maintenance by 1 and 2 gold respectively for some visual variety when shopping. -Increased the price of Smith: Silvered Steel to 200 gold. -Moved Smith: Silvered Steel to the Armoury of Tamriel master plugin. Any copies of this book will disappear from current saves and will need t be reacquired. You have my permission to use console commands to cheat it back in to save you the 200 gold. -Removed Armoury of Tamriel Smithing Perks Compatability Version plugin. -Added optional Crafting Only plugin. -Removed optional ingot retextures. -Removed many Null references in Armoury of Tamriel - Lora plugin. -Removed unused Object Effect record. -Changed 4 Magic Effect editor IDs that began with "30" instead of "300." -Changed mod category from Overhauls to Weapons and Armour.
I have never seen any merchants selling the recipe books, I've found them in dungeons so I know they're at least somewhat integrated but is there a level I should reach before expecting to see them or a merchant mod I should apply?
This is and has been one of my favorite mods since its OG release in LE. I understand the effort to update it is a lot which even though its sad it dies and is intimidating for someone else to pick up. It is understandable.
If someone else decides to pick this up all i could ask for is possibly these things.
1. For enemies to drop more "vanilla" EQ. As much as i like seeing a glass basic sword. If you are playing a mod like LOTD it makes it beyond annoying to loot full sets since they need the "Glass Ornate Sword" and enemies like dropping everything but the vanilla stuff. (this could be an optional patch) 2.Support / patches for some of the armor/amour replacers this is obviously a big ask, but putting on a "ebony basic chest plate" and having it be the dunmeri design is a bit sad (but understandable) 3. This one is a MASSIVE ask, but displays for "Legacy of the Dragonborn" for every combo. I can see how the hall would be laid out, but its a pretty big ask. 4. This one is a bit of a contradiction to number 1 but more design varieties on enemies. Constantly seeing basic/nordic/Imperial armor/armour design on mostly everyone feels off. I know certain people like soldiers and such have uniforms, but seeing a bandit with full basic iron armor/armour when they could rock Dremora or Dunmeri iron armor with little functional difference feels like a miss chance. (this could also be an optional patch).
Awesome mod, and an awesome idea for a mod in general. I should note though for fellow modding noobs that use Vortex, I had to manually set up this mod to load AFTER MorrowLoot Ultimate. Took a while to figure out that it was probably to do with the way MLU deals with leveled lists, but for some reason I could find all the different armour types on bandits etc, but for the life of me couldn't find any of the books you need for the recipes on vendors. Blacksmiths weren't stocking them at all (No "Books" tab, period) and they weren't seemingly findable in dungeon chests.
Has anyone had an issue with random letters appearing in front of the weapon names? Something like "AW Steel Sword" or "P Fishing Rod" It's happening for arrows and some armor as well.
This is the only mod I've installed since that started happening, so it has to have something to do with it.
EDIT - Never mind, this looks like it was my fault. I had built my bashed patch with some text name tweaks and I think it was breaking something. "S Imperial Bracers" became "Steel Imperial Bracers", the mod is adding a descriptive word to the front and I think the text tweaks were messing it up.
i hope one day someone will work on this mod again. so far, this is the only one that scratch my skyrim blacksmith itch lol. finally i can make nordic style equipments that can rival every other end game equipments without abusing alchemy + enchanting + smithing. im pretty content with how the mod is right now but still, a little texture rework and perhaps different/unique mesh for each style with different materials could be nice.
So, I found a Dark Bow laying around out in the world, and so I took it with me. It has 18 damage. It requires an ingot of quicksilver to improve it.
So, my smithing skill is at 34, and I applied two perk points. One on the Novice, and another one, on the "weapons" side of the anvil, to improve tempering of weapons by 50%.
Well, I put on a pair of gauntlets with 15% improve weapons and armor tempering, and I drank a potion of Fortify Smithing that improves smithing by 37%.
Without the gauntlets and the potion, the bow improves from 18 damage to 22 damage. When I put on the gauntlets and drink the potion, there is NO additional improvement to the damage rating.
Is something wrong that I need to look into, or does this mod not work with fortify potions or enchanted items with improvements to smithing?
Having the same issue, I'm wondering if using another perk overhaul and simply letting the smithing rework from this overwrite it is causing it...? Gonna run a few tests.
844 comments
Apologies for the long delay, and apologies for being mostly silent this year. As always, real life is the priority, and it's been quite a struggle lately. I have not abandoned Armoury of Tamriel, but unfortunately can't give a timeframe on when the next update will come. Thank you to everyone continuing to enjoy this mod, thank you to those continuing to report bugs, and thank you to those who have shared their own unofficial updates and patches (to whom I'll also remind that this project has completely open permissions, so you're welcome to host them on your own Nexus pages).
Thank you for your patience.
---
A fun little announcement alongside the release of version 2.4.1!
At the start of 2022, I received permission from Registrant to include some of their weapon models. You may recognise them from Reforging - To the Masses (Weapons Expansion). I plan to give some of these weapons the Armoury of Tamriel treatment, as well as more weapons from Heavy Armory.
Edit (26/Feb/2022): The next update will be improving some of the textures. No longer will the Basic pieces look like they've been coloured in with crayons.
A major overhaul to crafting! Previously, back from before I began maintaining the mod, crafting recipes were very inconsistent. Not every recipe that should logically include wood required hafts. Some recipes of the same style, say a Dunmeri Warhammer, would have varying wood/haft requirements based on the metal used for no reason. Arrow recipes were relics from when Legendary Edition didn't have the Dawnguard arrow recipes. Armoury of Tamriel's recipes would stand out alongside other mod-added recipes as requiring unique materials.
No matter what, the crafting recipes needed to be overhauled.
I opted to remove the new crafting materials and instead recreate the recipes to be in line with how they are in the base game, based on feedback and my overall design philosophy when it comes to Armoury of Tamriel. The items still exist for now with placeholder models, but can no longer be found or crafted and should be sold. They will be fully removed in a future update. The removal of their models and textures also frees up a tiny bit of file size, which when the mod has over 3GB of assets when compressed into BSAs I'll gladly accept any reduction I can take. In the end, this overhaul vastly improves the consistency, immersion, and feature bloat of crafting recipes.
When update 2.3 released, Armoury of Tamriel v2.0 had hit 100 endorsements. Now it's almost at 300! Your support is always appreciated, and I encourage you to endorse your favourite mods, especially those hidden gems that you think more people should be using.
Patch notes:
-Removed Arrow Fletchings, Arrow Shafts, Cut Gems, Gem Dust, and Hafts from crafting recipes and leveled lists.
-Removed any now unused crafting recipes.
-Arrow recipes now create 24 arrows like in vanilla, up from 15.
-Bolt recipes now create 10 bolts like in vanilla, down from 15.
-Added missing Enhanced Crossbow recipes.
-Added missing Steel Imperial Boots and Steel Imperial Gauntlets recipes.
-Added missing Moonstone Thalmor War Axe recipe.
-Nordic Light Boots and Bracers now require knowledge of Nordic smithing instead of Scale.
-Removed crafting recipe changes that prevented the tempering of certain unique items.
-Rebalanced Dragon Rune weapon enchantments to be in line with vanilla. This is mostly to reduce the difficulty of early-game draugr bosses.
-Silver Altmeri Armor now correctly provides Magic Resist as intended.
-Reduced the amount of Iron Arrows that show up at Blacksmiths, which was greater than vanilla.
-Corrected leveled lists to allow bandit bosses to spawn with Steel Gauntlets as intended.
-Corrected issue where heavy Silver Boots would spawn instead of heavy Silver Cuirass.
-Fixed Imperial Greatsword crafting recipes creating Basic Greatswords instead.
-Fixed crashes relating to Lunar Iron Maces, Sword, War Axes, and Lunar Steel Swords.
-Increased the price of Armoury of Tamriel II - Weapons and Armoury of Tamriel III - Maintenance by 1 and 2 gold respectively for some visual variety when shopping.
-Increased the price of Smith: Silvered Steel to 200 gold.
-Moved Smith: Silvered Steel to the Armoury of Tamriel master plugin. Any copies of this book will disappear from current saves and will need t be reacquired. You have my permission to use console commands to cheat it back in to save you the 200 gold.
-Removed Armoury of Tamriel Smithing Perks Compatability Version plugin.
-Added optional Crafting Only plugin.
-Removed optional ingot retextures.
-Removed many Null references in Armoury of Tamriel - Lora plugin.
-Removed unused Object Effect record.
-Changed 4 Magic Effect editor IDs that began with "30" instead of "300."
-Changed mod category from Overhauls to Weapons and Armour.
If someone else decides to pick this up all i could ask for is possibly these things.
1. For enemies to drop more "vanilla" EQ. As much as i like seeing a glass basic sword. If you are playing a mod like LOTD it makes it beyond annoying to loot full sets since they need the "Glass Ornate Sword" and enemies like dropping everything but the vanilla stuff. (this could be an optional patch)
2.Support / patches for some of the armor/amour replacers this is obviously a big ask, but putting on a "ebony basic chest plate" and having it be the dunmeri design is a bit sad (but understandable)
3. This one is a MASSIVE ask, but displays for "Legacy of the Dragonborn" for every combo. I can see how the hall would be laid out, but its a pretty big ask.
4. This one is a bit of a contradiction to number 1 but more design varieties on enemies. Constantly seeing basic/nordic/Imperial armor/armour design on mostly everyone feels off. I know certain people like soldiers and such have uniforms, but seeing a bandit with full basic iron armor/armour when they could rock Dremora or Dunmeri iron armor with little functional difference feels like a miss chance. (this could also be an optional patch).
This is the only mod I've installed since that started happening, so it has to have something to do with it.
EDIT - Never mind, this looks like it was my fault. I had built my bashed patch with some text name tweaks and I think it was breaking something. "S Imperial Bracers" became "Steel Imperial Bracers", the mod is adding a descriptive word to the front and I think the text tweaks were messing it up.
So, my smithing skill is at 34, and I applied two perk points. One on the Novice, and another one, on the "weapons" side of the anvil, to improve tempering of weapons by 50%.
Well, I put on a pair of gauntlets with 15% improve weapons and armor tempering, and I drank a potion of Fortify Smithing that improves smithing by 37%.
Without the gauntlets and the potion, the bow improves from 18 damage to 22 damage. When I put on the gauntlets and drink the potion, there is NO additional improvement to the damage rating.
Is something wrong that I need to look into, or does this mod not work with fortify potions or enchanted items with improvements to smithing?