I just saw the presentation of this house by SkyrimPlus, instantly fell in love with it.
Great location, humble in size and in design with no extravaganza but still get everything needed, great use of space inside the house (I especially like the work space), perfect for an adventurer with no kid. The only thing that could make it "better" (depends) is if there was one extra room in the basement with more mannequins and weapon racks for a fighter build, but regardless it's a great all-around house for any adventurer.
Weird thing. When I go to save a game inside of the house, it does not show. I stumbled upon this on accident. I have to go outside the house and save for my new save to actually register. Anyone else have this issue?
So in the game menu the picture for the save inside the house isn't showing ? I've seen reports about this before if so, and its not the mod, its an actual game save , I beleive ?
While I'm late to the party, I figured I could at least provide a solution for this exact problem for anyone in the future that wants to fix this, or in case the mod author sees this.
The reason your save won't show up is because the cell is named "0000WhiterunHome_001". For some reason, saving in cells with spaces or dashes in their name (editor id) registers them as a general save that can be found in the "all saves" tab, but not character save. Changing the name with xEdit to "0000WhiterunHome001" fixed it for me. I assume the other cells in this mod would have to be changed as well.
Thank you for this fix. Worked perfect, and so easy even I could do it. It was just that one cell name I corrected by removing the underscore. So far so good! I'm normally atrocious in XEDIT! I'm just getting back into a Skyrim a lil bit after a break. I've always loved this cottage.
Hey, I'm facing the same bug, but I'm struggling to find a solution. Should I resort to using xEdit? I'm newbie here with mods so, I just need long explanation.. if you can Thanks
Just wanted to say many thanks for your work on this mod. I've been using it in every play through since it was released and really appreciate the work you put into it. I especially like the way you expanded the upper bedroom a bit and took care of the clipping statue problem. Thank you again!
What a great little house mod! This is another great mod to add to a list of Whiterun mods that is compatible with almost all the major overhauls. JK's + Ryn's Outskirts with Open Capital Whiterun re-arrange the area around Pelagia farm a lot so I was worried this would interfere but nope, it fits snugly behind everything and just adds even more to the Whiterun valley outskirts to enjoy. Over and above that it's a fantastic new player home on it's own! Well done.
My English is bad but I still want to leave a comment. This mod deserves much more attention. Finally a small cozy house where you can exhibit all artefacts in the basement. The only bug there is with the save point. But this was easy to fix in SSEdit as described by elixzone (comment below) :-). Thank you for this beautiful house
83 comments
I've updated to version 4.
V4 includes:
- The missing scripts for activating displays in the "hidden" basement.
I am still new to the scripting stuff, and I hope everything as it should now.
But if you encounter any bugs, let me know.
Cheers
Greenston
Great location, humble in size and in design with no extravaganza but still get everything needed, great use of space inside the house (I especially like the work space), perfect for an adventurer with no kid. The only thing that could make it "better" (depends) is if there was one extra room in the basement with more mannequins and weapon racks for a fighter build, but regardless it's a great all-around house for any adventurer.
I've seen reports about this before if so, and its not the mod, its an actual game save , I beleive ?
The reason your save won't show up is because the cell is named "0000WhiterunHome_001". For some reason, saving in cells with spaces or dashes in their name (editor id) registers them as a general save that can be found in the "all saves" tab, but not character save. Changing the name with xEdit to "0000WhiterunHome001" fixed it for me. I assume the other cells in this mod would have to be changed as well.
I'm newbie here with mods so, I just need long explanation.. if you can
Thanks
Thanks
This mod deserves much more attention.
Finally a small cozy house where you can exhibit all artefacts in the basement.
The only bug there is with the save point. But this was easy to fix in SSEdit as described by elixzone (comment below) :-).
Thank you for this beautiful house
Edit: Your video is extremely well-made! Very well done! Kudos to you, and ofcourse, subscribed. :)