Skyrim Special Edition

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Greenston

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Greenston

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81 comments

  1. Greenston
    Greenston
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    Hi Guys!

    I've updated to version 4.

    V4 includes:

    - The missing scripts for activating displays in the "hidden" basement.

    I am still new to the scripting stuff, and I hope everything as it should now.
    But if you encounter any bugs, let me know.

    Cheers

    Greenston
  2. psychoqwirk420
    psychoqwirk420
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    Weird thing. When I go to save a game inside of the house, it does not show. I stumbled upon this on accident. I have to go outside the house and save for my new save to actually register. Anyone else have this issue?
    1. Greenston
      Greenston
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      That's strange, I can't seem to reproduce this bug. Have you tried reinstalling the mod?
    2. jaderiver
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      So in the game menu the picture for the save inside the house isn't showing ?
      I've seen reports about this before if so, and its not the mod, its an actual game save , I beleive ?
    3. deleted2202962
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      While I'm late to the party, I figured I could at least provide a solution for this exact problem for anyone in the future that wants to fix this, or in case the mod author sees this.

      The reason your save won't show up is because the cell is named "0000WhiterunHome_001". For some reason, saving in cells with spaces or dashes in their name (editor id) registers them as a general save that can be found in the "all saves" tab, but not character save. Changing the name with xEdit to "0000WhiterunHome001" fixed it for me. I assume the other cells in this mod would have to be changed as well.
    4. Greenston
      Greenston
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      Thanks for pointing this out. That naming is just the way I name my stuff, I didn't realize that could cause a problem in the save files. 
    5. Hizumitsuki
      Hizumitsuki
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      Thank you very much! It works :-)
    6. Ange5868
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      Thank you for this fix. Worked perfect, and so easy even I could do it. It was just that one cell name I corrected by removing the underscore. So far so good! I'm normally atrocious in XEDIT! I'm just getting back into a Skyrim a lil bit after a break. I've always loved this cottage.
    7. freekingdom2324
      freekingdom2324
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      Hey, I'm facing the same bug, but I'm struggling to find a solution. Should I resort to using xEdit? 
      I'm newbie here with mods so, I just need long explanation.. if you can
      Thanks
  3. freekingdom2324
    freekingdom2324
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    Hey I love your house mod, but just with the saving problem in the house...  can you please update this mod with the problem fix.
    Thanks
  4. DuneMage
    DuneMage
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    Just wanted to say many thanks for your work on this mod. I've been using it in every play through since it was released and really appreciate the work you put into it. I especially like the way you expanded the upper bedroom a bit and took care of the clipping statue problem. Thank you again!
  5. ABSofficial
    ABSofficial
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    What a great little house mod! This is another great mod to add to a list of Whiterun mods that is compatible with almost all the major overhauls. JK's + Ryn's Outskirts with Open Capital Whiterun re-arrange the area around Pelagia farm a lot so I was worried this would interfere but nope, it fits snugly behind everything and just adds even more to the Whiterun valley outskirts to enjoy. Over and above that it's a fantastic new player home on it's own! Well done.
  6. Hizumitsuki
    Hizumitsuki
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    My English is bad but I still want to leave a comment.
    This mod deserves much more attention.
    Finally a small cozy house where you can exhibit all artefacts in the basement.
    The only bug there is with the save point. But this was easy to fix in SSEdit as described by elixzone (comment below) :-).
    Thank you for this beautiful house
  7. GamerPoets
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    Very cool house. Currently voicing the part where I showcase it in my next video
    1. Shardori
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      I look forward to your next showcase.  Big fan :)
    2. Greenston
      Greenston
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      Thanks alot for including my mod. :) Looking forward to the video!

      Edit: Your video is extremely well-made! Very well done! Kudos to you, and ofcourse, subscribed. :)
  8. colovick
    colovick
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    Just found your little gem of a house. I am loving it as my starter house. It's just perfect. Endorsement given.
    1. Greenston
      Greenston
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      Thank you! :)
  9. Katarsi
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    Perfect!
    As far as I'm concerned, you don't have to add anything anymore.
    Well, perhaps you can remove that one mannequin... Bloody things give me nightmares, but everyone seems to want a 100 of them in their homes. I'll keep my armors in a storage, thankyouverymuch.
    Everything else is just right
    1. Greenston
      Greenston
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      Yeah I know, they give me the creeps as well. Is it "walking" around or does it stay where it is? Cause I tried constraining it so it doesn't move, something they tend to do... ups the creep-factor by 186 percent. But still it is nice to display at least one armor you like very much. Maybe if there are enough people asking, I'll upload a separate version without it. Thank you for trying my mod!
    2. Katarsi
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      I uploaded a pic... It moved while I was outside :0 It doesn't move while I'm in there, but every time I get back in, it's in a different position (by inches, but still).
    3. Greenston
      Greenston
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      God, that's creepy. lol. It doesn't seem to do that in my game, though. I'l try something else to constrain it better. If that doesn't work... give it a name and pretend you have a really creepy pet?
    4. Katarsi
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      I'll call it Woody The Creeper (it would be awesome if it said that instead of "mannequin" xD ) I really like the house, that bugger ain't gonna chase me out. Thank you for creating this mod!
    5. Mathius59
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      Another Modder( Arthmoor?) states that Nav Mesh under the Mannequin is the reason they move. Get that right and they will behave. :D
    6. Greenston
      Greenston
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      Well, I checked and there's no Navmesh under the mannequin. But he hasn't been 'wandering' in my game anymore, so I hope he also stays put in other peoples games. :p
  10. 230476
    230476
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    Let me tell you, the house is great! I've just one little problem - it doesn't make me place some unique items in the basement (like Nettlebane or all the daedric weapons). Any help?
    1. Greenston
      Greenston
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      Hey man, thx for the feedback.
      I'm new to custom scripting and so far you are the only one who gave me feedback.
      So I'd like to confirm if this is only an issue for you or that it's something with the custom scripting I did.
      If anybody can help, let me know.
      In the meantime I'll make a bug report page.

      Are you having trouble with all the items? Or are there some you can place and other that don't place?

      Again, thx for supplying some feedback :)
    2. 230476
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      Just tried with a clean install and the problem seems to be still there. I can't place items like the blades sword, nettlebane, the daedric weapons and the other unique weapons. Armors, dragon priests masks and bugs in jars work fine tough. Any help would be appreciated cause the house is truly amazing :)
    3. ShenGraf
      ShenGraf
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      I love the mod and the storage spaces. I am also having trouble with the trophy room - I'm unable to place Zephyr so far.

      Edit: Also unable to place the Aetherial Staff.
    4. Alasavia
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      same problem here. I thought it was just me
    5. ubermensch200
      ubermensch200
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      Can confirm that this issue is still occuring. Unable to place certain unique items in their respective places on the walls. Seems like it's the wall slots that are effected, the shelves work perfectly. Great house mod btw @Greenston.
    6. Greenston
      Greenston
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      Hey guys, sorry I've been away from modding for a while.
      Can you give me some more info about the issue? So wall stuff isn't appearing, does anybody get a message or does it just straight up not respond?
      I'm a really crappy scripter, so if anyone knows how to properly script and can help, would be much appreciated.
      Thx for the kind words about the mod, glad you all like it!
    7. BattleCry1233
      BattleCry1233
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      if you lack the item in your inventory it tells you but if you have it (in my case, nettlebane) it wont place. no pop up message or anything it just wont place. hope that info helps
    8. BattleCry1233
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      it wont place nettlebane the ebony blade or dawnbreaker. those are the only weapons ive tried as those are the only weapons i have. dragon priest masks work fine though so it only seems to be an issue wit that specif display section.
    9. Greenston
      Greenston
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      Should be fixed when you install the scripts I added in the appropriate folder.
  11. Alasavia
    Alasavia
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    This is one of the most beautiful house mods in the game, modest yet user-friendly. Although some of the hooks for unique items in the basement are not working. For example, I cannot display the dawn breaker on its hook even if I have it in the inventory or equipped. Would really appreciate if you look into it.
    1. Greenston
      Greenston
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      This should be fixed now!