Skyrim Special Edition
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Gryffindor777

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Gryffindor777

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29 comments

  1. dievedwhileairborne
    dievedwhileairborne
    • supporter
    • 0 kudos
    gang is there anyway to scale it down alittle bit i have the same issues as the other guy here. its clipping into the ground but the sword so fuckin pretty.
     
  2. deleted182422152
    deleted182422152
    • account closed
    • 0 kudos
    Is there a way to make it a bit smaller ? It clips thought the floor once sheltered I've tried with outfit studio and couldn't make it so i gave up... ^^
  3. Spattastic
    Spattastic
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    • 0 kudos
    It's a shame neither you or anyone else was able to get the Bloodskal type effect to work for this, I think that would've been really awesome. Nevertheless, excellent model, be awesome to see more people make Dark Souls/Bloodborne models and content for Skyrim!
    1. boteman
      boteman
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      • 17 kudos
      Here's an addon which can apply that effect.
  4. CptNemo98
    CptNemo98
    • supporter
    • 0 kudos
    Hey c: just wanted to let you know I installed through vortex and it worked perfect! Thank you for this mod.
  5. blueworld2
    blueworld2
    • member
    • 6 kudos
    ESL
    1. setupexec
      setupexec
      • supporter
      • 9 kudos
      Dude just convert it yourself, its pretty straight forward.
    2. Donselino
      Donselino
      • member
      • 3 kudos
      Yeah it is but when I update my Creation kit.. My Skyrim starts to update AKA apocalypse ;P
    3. Nechigawara
      Nechigawara
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      • 51 kudos
      How about using Xedit instead? 5 min and you got ESP with ESL flagged. Then you can rename it to ESL.
    4. Daniaal
      Daniaal
      • member
      • 34 kudos
      Not even 5 mins. 1-2 at best.
    5. KainThePheonix
      KainThePheonix
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      • 52 kudos
      Not every mod needs to be an ESL. Mods with internal or external dependencies (patches or patches themselves) don't do so well changed from an ESP to an ESL. Although this mod would probably be okay being made into an ESL it's better to do it in xEdit rather than the CK.

      If you're going to use the CK (which I still recommend doing for other things) then download and install Creation Kit Fixes - "CK Fixes" on the Nexus. It speeds the CK up substantially and also stops its buggy behavior.
    6. crhind
      crhind
      • supporter
      • 1 kudos
      1-2 min adds up when you are doing this across many mods.
      It's nice when authors save everyone time from avoidable tedious work
  6. DirpDanger
    DirpDanger
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    • 1 kudos
    Needs to be bigger!
  7. AnotherEden
    AnotherEden
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    • 0 kudos
    My guiding moonlight...
    1. saltyboy227
      saltyboy227
      • member
      • 0 kudos
      my true mentor
    2. kyeblade07
      kyeblade07
      • supporter
      • 0 kudos
      Aah, you were at my side, all along.
  8. Thegamingbendu
    Thegamingbendu
    • member
    • 5 kudos
    Image 3 you image 1 the guy she tells you not to worry about
  9. Luxis01
    Luxis01
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    I am so glad this mod is still being worked on. It's a crime that this isn't more popular.
  10. BaronBeefBowl
    BaronBeefBowl
    • member
    • 0 kudos
    For some reason the textures are all botched and stretched, with some of the blade textures on the hilt.
    1. LeanWolf
      LeanWolf
      • premium
      • 917 kudos
      You're right, the UV mapping doesn't match the textures at all. Something went wrong here.
      edit: checking the UV, it's not simply displaced, it's been decimated. It's what happens to UV mapping when you reduce the poly count of a mesh.
    2. Gryffindor777
      Gryffindor777
      • member
      • 20 kudos
      Should be fixed now. Sorry for taking ages, Nifskope was giving me nightmares. Dove back in and saw that Nifskope completely destroys the UVs of imported .obj files.