Skyrim Special Edition
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  1. TheSpunkyBreton
    TheSpunkyBreton
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    !PERMISSIONS UPDATE!
    All edits are now allowed in spirit of Nanoreno2020!
    This includes rearranging of sentences, pitch changes.

    It is FORBIDDEN to use these assets (unedited / edited) in any project that generates ANY type of revenue. I retain all rights to my voice and these vocal assets.

    UPDATE
    AI training/generation using any of the voice files is absolutely FORBIDDEN.

    Happy Creating!
  2. AtsushiATS
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    Is there any chance for update? (adding voice or even another VA)
    1. TheSpunkyBreton
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      There is an update coming! I am currently writing on the CVR II !
      A complete new archive of voices (including accented ones!) to showcase my writing and voice acting skills~

      Rose / Thorn / Sweet / Salty Voices will be redone (with accented versions)
      This version of CVR is considered complete as is!

      Decided to scrap the update~ 
      I know, I know... WHY?! 

      A couple reasons.
      1. This resource is pretty good & versatile.
      2. Lack of outward interest & use.


      As for right now, no one really uses the CVR.
      The male voice sets (which were heavily asked for) have not been used at all aside from the first one that was released. I just don't see the desire to create more assets when no one is using the ones that exist.
      It takes time & skill to write & voice. If I see the resource being used a lot more in the future (aside from the CVR framework & the same five voice sets, you know the ones.) then I'll reconsider the update. 

      Until then, I'm going to focus on other projects of mine~
      Okay that's it, bye bye!

  3. H4RP00N770X
    H4RP00N770X
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    I sort of wish the Goblin voice was spliced.
  4. ArizonaSteve
    ArizonaSteve
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    Really appreciate this, and I am trying to cobble something together here to create a parent mod such that the new voices can be added to followers simply by swapping in the voice types. A couple of things I've noticed working on the "Merchant" voice type:

    Firstly, putting together the dialog lines and creating .lip files is a TON of work, this is probably the main contributor to the lack of uptake for these voice recordings. It's not always obvious where the best place is for some of the lines in a few cases.

    Secondly, the dialog required for Maramal's marriage quest seem to be missing. I will probably end up getting around this by adding some of the marriage lines conditioned with (getRelationshipRank(playerRef) >= 4) so that they are only said if the NPC is a lover of the player. But I won't be able to set up the marriage option.
    1. Mookeylama
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      hope u do this! really wanting some voice to add to a few followers i've had for awhile
      anyone know if a mod like that exists, w/ custom voice to add to anyone?
    2. dyscyple
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      I agree! The Nether's Modding Mayhem Add-On (also linked in the mod description) allows you to take an existing follower, make NMM's add-on a master, then select whichever of the voices you like. It's very easy to use if you just want the voice out of the box, though it only includes Rose, Sweet, and Salty, with some pitch variance options. Perhaps you can use it as a reference point for your own work.
  5. dyscyple
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    Great work from the voice actors and your work in putting this together. As I try to navigate it, I can only imagine how much time this took to make in the first place.

    With that in mind, the "How to implement" link is sent to a page that's under maintenance (not sure how long that's been "under maintenance" and I'm not sure if it will even answer my question. Is there any way to import the download into CK as a standard option, like other options like FemaleYoungEager, or do I need to set it all up manually?
  6. chaserskyrim
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    about the ai stuff is it ok IF not released publicly? 
    1. TheSpunkyBreton
      TheSpunkyBreton
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      No AI generation at all. 
  7. verikukko123
    verikukko123
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    Thanks again for the fantastic resource! I released a boss fight mod using the Dagger voices. It's not a follower, but the combat voice lines fit this project perfectly.
  8. verikukko123
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    Hi, thanks for the great resource!

    If I use voice lines from this resource in a mod, am I allowed to opt-in the mod to the Nexus mod rewards program?
  9. rainlit
    rainlit
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    Hi! I just wanted to thank you for creating this resource. I'll be using it to voice a few companions in Bethesda games and it's extremely well voice acted and the work is phenomenal. Thanks again and I can't wait to see what you do next!
  10. deleted136622868
    deleted136622868
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    im assuming this and fuz ro bork dont mix even with the va synth plugin for fuz ro bork and the the program itself
     trying to make this into a custom voice for it and the thing is im new to va synth so i have no idea how to implement it from my files as i download a voice type
    1. isamukuno
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      I don't know for sure myself, but I would assume you'd need to run the voice through xVATtrainer first.
    2. deleted136622868
      deleted136622868
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      although i do have va synth i just cant seem to implment the files to va synth itself to get it to work
    3. isamukuno
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      xVATrainer is a a separate program. Unfortunately, I think it may fall under AI vocal learning, which seems to still be against the permissions. At least, the author didn't specify if that was part of the permissions update. You may be able to get permission for personal use only, but you'd probably have to contact the VA first. 
  11. cyberskullx98
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    Where do you put the files specifically?
  12. deleted136622868
    deleted136622868
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    Hello will the voices work for fuz to bork mod(with the va synth extension to it)
    I tried messaging on sse version of this mod but got no response

    Edit:do not respond to this,didn't realize I already commented