Skyrim Special Edition

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Acherones

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Acherones

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63 comments

  1. ShaunyBoy5
    ShaunyBoy5
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    I gather this is not compatible with your all in one?
    1. Acherones
      Acherones
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      No, I’ll be updating it soon though!
    2. ShaunyBoy5
      ShaunyBoy5
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      Cool, Thanks.
  2. RadiantWings
    RadiantWings
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    Does the update require a new game?
    1. Acherones
      Acherones
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      No, it's fine (:
  3. dragonblood828
    dragonblood828
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    In my last playthrough, Peak Shade Tower is the only location that works, but not Pinewatch Checkpoint. Could you please suggest that you make a new SRC mod corresponding to Peak Shade Tower while excluding Pinewatch Checkpoint?
  4. Totbringer
    Totbringer
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    Hey its cool that you are back at the modding. Could you please if you still take suggestions the two unmarked bandit camps and the lost house near pinewatch and the pinewatch checkpoint add to this mod aswell please? 
  5. Enodoc
    Enodoc
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    Any possibility for these two locations to be done in separate esps? Based on the other comments, it seems like their takeovers are separate already.
  6. karczek3
    karczek3
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    Peak's Shade Tower works perfectly, but sadly the pinewatch checkpoint will not trigger and there is not any new map's marker of that place :(
  7. XanderVirtus
    XanderVirtus
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    Will the falling rock trap not be triggered anymore after Pinewatch Checkpoint has been conquered?
    1. Acherones
      Acherones
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      No it won't! All rocks have been removed by the Falkreath guard.
    2. XanderVirtus
      XanderVirtus
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      Thank you Falkreath Guard! 
  8. RagNaRocknRoll
    RagNaRocknRoll
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    Hi! In papyrus log missing script PSTBedrollRentalScript.
    [10/12/2021 - 03:44:09PM] Cannot open store for class "PSTBedrollRentalScript", missing file?
    [10/12/2021 - 03:44:09PM] Error: Unable to bind script PSTBedrollRentalScript to PSTHunterDialogue (FE04D8B6) because their base types do not match
    1. Acherones
      Acherones
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      Oh yeah, don't worry. Unimplemented idea, which I'm still deciding to add or not (:
  9. fuuuuuuuuuuuuuuuuuuuu
    fuuuuuuuuuuuuuuuuuuuu
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    Just wanted to say that I'm a huge fan of every single one of these mods you've done so far. Quick question though: Pinewatch checkpoint and the tower have both been cleared, but only the checkpoint underwent any changes. The tower has the body of a dead spriggan in it and never repopulates with the new props and NPC's. Any suggestions on how to fix this? I don't think it's a bug caused by the tower having been cleared long before I installed this mod, but I have no idea. 

    Also, I look forward to all the other locations you're working on, and I had a suggestion for one (I know you're busy so I don't want you to take this as a "More! More! More!" comment). Broken Tower Redoubt would be a good one. Since there's only two main roads into and out of the Reach, both the Empire and the Stormcloaks would have a vested interest in controlling both. The southern road is covered by Fort Sungard, but the northern road (which the Empire would especially love to control) is guarded by the Forsworn in Broken Tower. I think it'd be a good location to do since it's a thorn in my side when taking the road to Markarth and it won't be too hard to justify the changes.

    Thanks for all your hard work on these excellent mods!
    1. Acherones
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      Thank you buddy! <3

      Is the location marked as cleared? The framework needs to recognize the Spriggan to be dead. Sometimes this doesn't work until the NPC respawns and you kill it again if you cleared it before. The easiest solution is using the mod menu that comes with the framework. You can activate the changes manually. Make sure you're at the tower when using it.

      No worries! I'm always happy to hear suggestions. We've (me and some of my writers) have actually been talking about Broken Tower Redoubt a lot! We were thinking of a guarded trading post between the two holds!

      Cheers!
    2. fuuuuuuuuuuuuuuuuuuuu
      fuuuuuuuuuuuuuuuuuuuu
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      The tower is marked as clear, yes. The spriggan, however, hasn't respawned since it's been cleared. I'll have to do the change manually. This is probably something I should already know, but how do you access the mod menu? I've had this mod for awhile and it's worked on my other characters so I've never had to use it before. Is there a list of commands/help list in the menu?

      A guarded trading post sounds awesome! It could be a sort of trading post/contraband checkpoint to make sure the Forsworn aren't smuggling supplies and weapons into the Reach from outside. Its strategic location makes it an excellent place for such a thing! The Jarl or the respective CW general (or both) could use the fort as a command post for securing the northern road while also re-opening safe trade into the hold! 
    3. Acherones
      Acherones
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      You need the Mod Configuration Menu. It’s included in the SkyUI mod and should be in your game menu (same as save, load etc.)
  10. ctune
    ctune
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    very cool story that adds to the game. always wondered why the local Jarls were not trying to take these places back. An idea that is way over due. 
    1. Acherones
      Acherones
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      Sorry for the late response. I totally agree! Almost sad I didn't get to this years ago ):