Skyrim Special Edition

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Tyday6

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tyday6

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11 comments

  1. leaugy
    leaugy
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    我的存档被毁了。我最初以为法力和生命值会因为模组的效果而恢复得如此之快,但当我卸载模组时,我发现这些加成仍然以某种形式存在,无法删除。当我尝试重新加载以前的存档时,它被一个新存档替换了。所以现在我该怎么办,强大的健康恢复让我没有游戏经验。
  2. Julbot1
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    I liked the idea of this, but like some others, I noticed that the regen bonus from the amulet was way too strong. Like I can just face tank a gang of mages by wearing it since I healed faster than they could hurt me. It takes a Dragon's breath attack to deal any kind of threatening damage through that healing.
  3. lodestone2004
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    Man are you sure the health regen is only increased by 25%? Stamina regen seems fine but the health seems like it's WAY more than that, health regens really fast, faster than enemies can do damage.

    edit:

    All right, I know absolutely nothing about modding but I took a peek at this mod in SSEedit and compared it to another that also adds regenerating health to this artifact. This mod uses "AbFortifyHealRate "Fortified Healing" [MGEF:00057B49]" at a magnitude of 25, and the other mod uses "EnchFortifyHealRateConstantSelf "Regenerate Health" [MGEF:0007A0F8]" at a magnitude of 25.

    I'm kind of wondering if the effect used in this mod actually ends up increasing healing from the base .7% a second to 25.7% per second, rather than a 25% increase to base healing so like .7 % to .87% a second. So the effect used in this mod would be regenerating your character from 1% health to full health in slightly less than 4 seconds at all times.

    I honestly have no idea because I can't find it explained in clear terms what either of these effects do. I'm going to try switching out the first effect for the second one to see if that makes the healing less ridiculous.

    edit 2: Changing the all the regen effects from the "AbFortify" versions to the EnchFortify versions seems to have "fixed" it. Enemies can actually do damage to me again. If anyone has any insight into what the difference is between these effects I'd be curious to know.
  4. Spitty259
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    Hello. I downloaded the Enhanced Gauldur Amulet standard version, though awesome, my health regen was too much for me and i simply couldn't be killed, so i uninstalled via the mod manager and downloaded your Arch mage version, sounds perfect to me. However once installed i get all the perks of your Arch mage version, but the health and stamina buff of the old version are still present, they dont show in active affects but they do show in the skills menu. My health and stamina are still buffed as before and the regen is realllllly high. Ive taken the amulet on and off but it only effects my magic (as the new mod suggests) but the other stats remain. Anyway i can fix this? Ive tried to save/load/ fast travel etc. Any info would be great.


    Edit!
    I ended up fixing this by, uninstalling the Arch mage amulet mod, re installing the original, loading up an old save where i had the original amulet, take the amulet off, save, uninstall original mod and reinstall the arch mage version, load game, put new amulet on, all works fine. Just encase anyone else gets into this pickle :)
  5. Damerian
    Damerian
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    Nice I made something like this for myself, but mine also includes health, magicka, & stamina recovery as well as spell absorption. It might be to OP for some users, but I play on Legendary and have mods like hateful wenches on that take my health from 100% to 0% with some of the spells they cast in matters of seconds which helps to balance my game a bit. Though since it might be too OP I haven't put it on Nexus.
    1. tyday6
      tyday6
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      Same, I also use wildcat and have the enemy damage cranked to Max. I basically use the my Arch-Mage version with added spell absorption I just didn't upload that because for people playing without difficulty mods it would be very op.
  6. makemelogin
    makemelogin
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    I like the Idea of these "enhanced vanilla" items. I'm certain there must be vastly more items people would log in to see enhanced, such as the Wuuthrad Axe you get from Some dudes called the Companions , why isn't it more like a simple Double Damage? That makes it "especially deadly to Elves"
    1. tyday6
      tyday6
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      I agree. I am planing on enhancing a lot of the vanilla items to the quality they should have been lore wise.
    2. Carbon14C
      Carbon14C
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      Maybe make your enhancements into a compilation at some point? I love these kinds of small but subtle enhancements, but too often mod makers go overboard and turn the uniques and artifacts into game-breaking items that are more fit for something in a Diablo game. Skyrim ain't exactly a difficult, hack 'n slash game. Basically something along the lines of a vanilla+ approach. Something that stays true to the lore and what the devs envisioned, but with a little added "oomph".
  7. Carbon14C
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    You might want to carry over USSEP changes to your mods. USSEP gives it the necklace keyword. Also, good idea, but I toned your changes down a bit. I feel 50 per HSM stat is enough. 150 * 3 is 450, which would be the equivalent of 45 level-ups of stat increases. That's a bit too much, imo, but whatever, easy enough to adjust.

    Another idea, instead of main stat buffs perhaps give it some mage oriented enchantments. After all, the amulet's lore is all about a grand mage who was murdered by his mage sons who were envious of their father's wealth and power, which they believed he drew from the amulet.

    https://en.uesp.net/wiki/Skyrim:Gauldur
    1. tyday6
      tyday6
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      Thanks for the input I just released multiple versions.