Skyrim Special Edition
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moose

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moose109

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251 comments

  1. moose109
    moose109
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    NOTICE:

    Updating to 4.0.0 REQUIRES a new game as all plugins have been merged.
    With the release of the Anniversary Edition and all Creation Club Content available to those who purchased it, creating a merge of Creation Club Integration - Armours makes more sense than ever. It makes it easier to install and sort for users. An updated version (3.1.0) is provided for those who don't have all the CC, but is unsupported.

    Updating to 3.1.0 from 3.0.3 and lower is NOT recommended as quests have been changed to match the Unofficial Skyrim Creation Club Content Patch:
  2. YugoYugi
    YugoYugi
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    can this mod be patched with SkyPatched ? :o
  3. Sleeman77
    Sleeman77
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    In the description it says we need the mod ‘Weapons Armour Clothing and Clutter Fixes’ but when I go to download it this mod is absent from the list of ones we need.

    Is it actually necessary?

    I’ve been playing for 10 hours now with this mod installed and without that mod installed, and everything seems to be working ok.
  4. SirPancakeI
    SirPancakeI
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    This absolute fool hasnt yet learned to troubleshoot mods and wrongly accused this mod of something MLU does thinking it was a bug, im very sorry
  5. xsixkillerx
    xsixkillerx
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    If we are on AE edition and have some, but not all armors, is this mod still usable?
  6. bren1marqs
    bren1marqs
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    Good day moose, can you update it to the latest version of USCCCP? thx in advance
  7. zinghunt
    zinghunt
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    Hi, 
    wondering about the purpose of those ITMs ? (for instance in the Orcish addon). 
    Thx
  8. HrSob
    HrSob
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    Mid game install safe or not?
    1. TurkishDelighter
      TurkishDelighter
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      did you find anything is it safe?
  9. TyrantRC
    TyrantRC
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    Is there any way to disable the "can be crafted with the appropriate perk" part of this mod?

    I really like the armors being included on the leveled lists, but I feel like being able to craft the armors when getting the perk (without completing the quests) is a bit too op for my taste; especially since professions are so easy on Skyrim.
    1. ftwranger
      ftwranger
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      there is literally same vanilla counterparts ,how is that unbalanced if you can already craft similar armors ?alternate armor will just give you more variety without being locked behind dumb fetch quests

      in fact I wish all related quests were deactivated so they don't clutter quest log.all of them are the same, read this letter go to x location a few times
    2. Mactav3
      Mactav3
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      The CC armors are actually stronger than their vanilla counter-parts, for example the Ebony Plate has more armor rating than vanilla Ebony Armor. Use this mod to fix that  Creation Club - Adjustments Rebalancing and Variants
  10. KarlOMagnus1
    KarlOMagnus1
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    Loading the main plugin in SSEdit gives me a "fatal error" and entirely disables editing.

    Background Loader: Fatal: <EAssertionFailed: Assertion failure (P:\Projects\xEdit-4.0.x\wbImplementation.pas, line 10388)>

    Any reason for this? I've tried redownloading the mod....

    EDIT: fixed after cleaning
  11. RETROWAV3DMC
    RETROWAV3DMC
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    this mod that will make the NPCs wear the armor from creation club if i own it. right?