Skyrim Special Edition

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Rallyeator

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Rallyeator

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100 comments

  1. Rallyeator
    Rallyeator
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    I´d like to thank you very much for all the support and positive feedback!
    really appreciate you all :)
  2. 77cats
    77cats
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    It looks really amasing in game and even fixed a frozen texture I had in Whiterun.
    1. Rallyeator
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      Happy to hear, thank you :)
  3. redcon48
    redcon48
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    for some reason my water foam nearly glows in the dark in whiterun.. kind of around the same place as the image where it flows downstream and nowhere else. Is this an ENB thing and is it fixable? (using SkyVRann)
    1. Rallyeator
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      Please refer to other comments below. This problem is not caused by this mod. Check your enb and water mod. It is most likely a mesh problem.
    2. redcon48
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      I have a feeling its because I overwrote this mod water textures with like 4 from natural waterfalls 
    3. Rallyeator
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      Natural Waterfalls has an option made for my foam textures. It's called "Toostruus Choice" make sure to grab that in the FOMOD. And yes my files need to overwrite/load after 
    4. redcon48
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      That is most certainly something I did not know about. Also grabbed enhanced Rocks and Mountains while I was at it. Appreciate it Rally. Especially with Solstheim.
    5. Rallyeator
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      you´re welcome, i hope you can sort things out. Enjoy your game :)
  4. Zedekiah1211
    Zedekiah1211
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    This is a great mod! Thank you for this. However, I have found what I believe to be a bug. In Helgen Keep the rapids that flow through it will do this weird loop glitch. I haven't seen this bug appear anywhere else, but I'll let you know if I do. 
    1. Rallyeator
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      that sounds like an issue related to water animation, not the texture of the foam. so might be worth checking your water mod ;)
    2. Zedekiah1211
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      The bug only stared once I activated this mod. Water for ENB by itself didn't present this issue. I suppose it could be a conflict between the two though. 
    3. Rallyeator
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      maybe the issue becomes more visible with my water foam. but it can´t cause it if it´s an animation problem. 
      i´m afraid i don´t know how to give any other advice, since i'm using a different water mod in conjunction.
    4. Zedekiah1211
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      No worries. I appreciate you reaching out. Are you using realistic water instead?
    5. Rallyeator
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      yup RW2 atm.
      but you know the drill, new list new mods, so i might switch next time :)
    6. cfzlbj
      cfzlbj
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      I also noticed this issue, which seems to conflict with water for ENB.
  5. kitotdu60
    kitotdu60
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    Impressive, beautiful, even with 1K quality. good work
    1. Rallyeator
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      a little late, but much appreciated thanks :)
  6. MrsTaewa
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    Seems you are answering some of my prayers Rally :) ...I really wanted better tiled roof's, you gave them to me :) ...I really wanted better water foam and here you are again giving them to me, I really appreciate what you have done rally, thank you :) ...I'm off to check out the rest of your Mods now :)
    1. Rallyeator
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      sorry for the late reply, thanks so much! enjoy your game :)
  7. XliquidsquidX
    XliquidsquidX
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    Do we have to re-run DYndo with this mod?
    1. Rallyeator
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      i don´t think so. it´s just few textures for water foam, can be tested easily. but water lods shouldn´t be affected.
  8. Stehen1164
    Stehen1164
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    I think this would make a great water fall texture replacer
  9. Aikoraz
    Aikoraz
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    This is a lovely mod, "if" you dont use ENB. Sadly this mod does not work with ENB (no pre-sets) Just standard ENB installer already does not show this mod at all.
    1. Rallyeator
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      it is a simple texture replacer and it works flawlessly with ENB as confirmed by many users throughout LE, SE and VR. You should check your load order or other mods in your list that might overwrite my files.  
    2. EyeballandEggSoup
      EyeballandEggSoup
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      imaginator is pretty much an enb.
  10. Nevieth
    Nevieth
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    Which version do people recommend for someone already hovering around 5.4GB used out of 6GB on a GTX 1660? I'm thinking 2k, but not sure if 4k would have barely a difference.

    Mind you, I've never hit the 6GB cap, but I want to try to keep at least .5GB to .4GB leeway, to avoid major stuttering or memory loading. This mod visually just seems too good to pass up, though.

    Would I even visually notice a big difference between 2k and 4k on a 1440p monitor?
    1. axz2
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      I would like to know as well although in my case its deciding between the 2K and 1K versions to use on a less powerful system.   How big of area do water textures (in general and this foam texture) apply to.  With mountain textures I understand they apply to a bigger area then normal so I go with larger textures that I do with anything else (my only 8K textures).  But I'm not sure if that's the case here.

      Each of us could just install and check though, as you can replace textures during an ongoing game. 

      What do you us to measure your VRAM usage?
    2. Garymmorris5976
      Garymmorris5976
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      I would just use 1k or 2k then, its a fast moving opaque texture you wont notice the pixel density like that. As for 8k @1440p I cant see the difference waste of Vram and with TAA as you move artifacting can be more of a problem as it keeps up with the frames.

  11. Dinerty
    Dinerty
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    Been using this mod for quite a while, can't imagine the game without it. Its great for immersion. Thanks for sharing your work with us. 
    1. Rallyeator
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      Thank you :) 
  12. SouthpawRC
    SouthpawRC
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    This looks like a great mod! Can I ask (stupidly) if it's just textures, will it take up a slot in my load order? Thanks for doing this amazing work, you rock!!
    1. Rallyeator
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      hey thanks :)
      yup this is just textures, no plugin. if you want to know what files are included in a mod, click on "Preview file contents" right below the Download Button of a mod. this will bring up a window with all files listed.