Skyrim Special Edition

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Haytur

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haytur

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89 comments

  1. Pickysaurus
    Pickysaurus
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    Hello there!
     
    Thank you for sharing your excellent new mod with the Nexus Mods Community!
     
    We like it so much we're going to promote your mod on our Social Media.
     
    Look out for your mod appearing on our Facebook or Twitter over the next few days!
     
    Keep up the awesome work!
     
    - Nexus Mods Staff
    1. haytur
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      Wow, I have no words thank you :)
  2. veribatum
    veribatum
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    This is one of my favorite mods I frequently come back to this and Sylvanas as a playthrough.  I role play start with thieves guild and this is a blessing from Nocturnal.   great to pair with Path of the Anti-Mage.  Great work bro keep it up!
    1. haytur
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      Thanks hoping to do some updates to it in the next few months including some better models for weapon 
  3. RighteousClam
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    Hello everyone, is there anyone that can help me resolve a conflict between this mod, Shadow Dancer, and Apocalypse - Magic of Skyrim?

    My EngineFixes.log reports:

    F:\skyrim-dev\repos\EngineFixesSkyrim64\src\warnings\miscwarnings.cpp(27): [warning] duplicate addon node index found, formID 61103A8C in plugin Apocalypse - Magic of Skyrim.esp and formID BF0960D8 in plugin ShadowDancer.esp share node index 111

    Is it safe to ignore? Can I patch it? Do I choose which mod to keep?

    Please help. Thank you.

    P.S. If you need more information let me know.
  4. Blinxys
    Blinxys
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    This mod is conceptually awesome! At first I thought it conjured a shadow assassin, which now that I say it out loud... Yeah!
    Also would be cool to have stealth shadow shader effect  (just a transparent black darkness wrapper), where you "become the shadow" which would make one look exactly like the above shadow warrior. More advanced, you could just become a dark outline or wispy cloud of smoke (ethereal), when you sneak... xD
  5. CharmingDazz
    CharmingDazz
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    hah, I accidently sold my book of shadows and now it's gone. does anyone know the console command for it? or I guess the ID? 
    1. TheEbonslayer
      TheEbonslayer
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      Use the help console command to find it.
    2. CharmingDazz
      CharmingDazz
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      Thank you.... but for reference next time, please point someone in the right direction. In order to find this book. first you need to open up the console command, then type Help shadow. Once there, press page up until you find books, then find book of shadow ID and then do Player.additem and then the ID. 

      Not just use command, figure it out. 
    3. TheEbonslayer
      TheEbonslayer
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      Yes... is how to use additem not common knowledge?
    4. TheOwl4
      TheOwl4
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      A few months late, but Dazz, you do realize that you weren't entitled to any assistance right? To add insult to injury, the answer to the question that you asked could have easily been looked up...
  6. Leralu
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    I really like this mod, I use the Path of the anti-mage mod, which allows my mage hunter playthrough to have a ranged option that can be accurate. Instead of using the power attack range mode for the anti-mage mod. super useful to create space if surrounded if used with sweeping attacks and knockback mods. :D
  7. methuselahwinds
    methuselahwinds
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    For folks having problems with being unable to dispel the bow after level five it can be fixed with some edits to the ESP and the script.

    In SSEEdit / Xedit open the Shadow Dancer.ESP and all dependencies
    Go to Magic Effect
    go to EditorID sd_shadowbowscript
    Under scripts select properties and Add
    Edit the propertyName to read SD_shadowedbowMEffect2
    Change the Type to Object
    Change the formID to read SD_shadowedbowMEffect2 and select the MGEF from the list that appears
    Repeat this for SD_shadowedbowMEffect through to 7
    Save the ESP and close Xedit

    Decompile sd_bowequipeffect.pex using Chamillioin, I used the GUI version without problems.
    Edit the .psc file using whatever program you want, I used SSEScript, it takes a bit to get it working and wasn't MO2 friendly but once I got it going it was great for editing and compiling.
    In the .psc file go through and find every instance of the levelupin the scripy which can be identified by
    elseIf Caster.getlevel() < XX (XX will be the new level for the spell level up)
    In that elseif statement change the spell being cast to match the one being dispelled under the next line eg:
     

    elseIf Caster.getlevel() < 15
            ; 033 : callmethod getCasterActor self ::temp2 
            ; 034 : callmethod hasMagicEffect ::temp2 ::temp3 ::SD_shadowedbowMEffect3_var 
            ; 035 : not ::temp6 ::temp3 
            ; 036 : jmpf ::temp6 041
            if !self.getCasterActor().hasMagicEffect(SD_shadowedbowMEffect3)
                ; 037 : cast ::temp4 Caster 
                ; 038 : cast ::temp5 Caster 
                ; 039 : callmethod Cast ::sd_shadowbowspell1_var ::NoneVar ::temp4 ::temp5 
                sd_shadowbowspell1.Cast(Caster as objectreference, Caster as objectreference)
            ; 040 : jmp 044
            else
                ; 041 : callmethod DispelSpell Caster ::temp3 ::sd_shadowbowspell3_var 
                Caster.DispelSpell(sd_shadowbowspell3)
                ; 042 : callmethod Dispel self ::NoneVar 
                self.Dispel()
                ; 043 : return none 
                return 
           endIf


    you would change 
    sd_shadowbowspell1.Cast(Caster as objectreference, Caster as objectreference) 
    to 
    sd_shadowbowspell3.Cast(Caster as objectreference, Caster as objectreference)

    Do that all the way down to the end of the .psc file


    Recompile the file and copy into wherever the original is overwriting it.

    You could also create an overwrite patch by copying the sd_shadowbowscript MGEF into a new file in Xedit with overwriting and then moving your new sd_bowequipeffect.pex into that same mod which is probably better practice.

    There may be a more elegant / efficient way of doing it by attaching keywords to the MGEf and triggering a single shadowbow dispelling spell but this is the first time I have even tried to decompile a script.pex file so I was just trying to get it working and given permissions are needed to distribute alterations / bug fix files I didn't do any more digging once I got it successfully dispelling.
  8. greed30
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    awesome. :D this is exactly one im looking for.
    I've made a separate mod of shadow throwing dagger spell for myself base on this.:))
  9. Brynnhilde
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    Hope you're doing okay Haytur, really like your content and hope the update you mentioned a year or so ago eventually hits, thanks for your work!
  10. zHellBoyz
    zHellBoyz
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    This mod has bunch of HITMEs on xedit. Does anyone else has this?
  11. greed30
    greed30
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    Heya do you have a independent mod for shadow dagger throw spell? i only want that for my playthrough :)