Even better: just use Relics of Hyrule . It's got SEVERAL swords that react to a specific enchantment and fire sword beams at full health, on EVERY attack. (but only from right hand tho. left hand won't work)
Turns out a bunch of things were wrong with where xEdit was looking for my game files, but I figured it out and can now use the enchantment I wanted with your beautiful sword! :D
Love the weapon, but for some reason ALLGUD won't let me generate the meshes for this mod. Here is my log. Anyone got any ideas as to why this is happening? Not very knowledgeable when it comes to nifs.
Spoiler:
Show
[21:07:53] SSE xEdit version: 67109632 [21:07:53] will process One-hand melee meshes [21:07:53] will process Two-hand melee meshes [21:07:53] will process Ranged meshes [21:07:53] will process Shield meshes [21:07:53] will process Staff meshes [21:07:53] will not mirror Left Staff Meshes [21:07:53] will create Static displays from the template [21:07:53] will scan the selected Plugins for model paths in .bsa Archives and Loose Files [21:07:53] will create meshes in: D:\Modding\SSE Mods\ALLGUD Output\meshes\ [21:07:53] ------------------------- [21:07:53] Starting scan of selected plugins for ARMO, WEAP, and STAT records [21:07:53] ------------------------- [21:07:53] Evils Bane - Johnskyrim.esp is being checked for WEAP and ARMO[Shield] records [21:07:53] ------------------------- [21:07:53] 1 WEAP records found. [21:07:53] ------------------------- [21:07:53] [03000D63] has model: johnskyrim\evilsbane\BladeOfEvilsBane1H.nif [21:07:53] ------------------------- [21:07:53] 0 ARMO records found. [21:07:53] ------------------------- [21:07:53] ------------------------- [21:07:53] Finished scanning. [21:07:53] No Alternate Textures have been detected. You do not need to run the Alternate Texture script. [21:07:53] 1 unique models have been found in records. [21:07:53] ------------------------- [21:07:53] Beginning mesh generation [21:07:53] ------------------------- [21:07:53] Processing: .\johnskyrim\evilsbane\BladeOfEvilsBane1H.nif [21:07:53] Category: One-handed melee weapon [21:07:53] Template: Legendary Edition [21:07:53] Processing Block:10 [21:07:53] Processing Block:14 [21:07:53] Processing Block:35 [21:07:53] ERROR: Something went wrong when trying to process meshes\johnskyrim\evilsbane\BladeOfEvilsBane1H.nif Check the Log for details [21:07:53] ------------------------- [21:07:53] 0 weapons and/or shields have been patched [21:07:53] 0 meshes were skipped [21:07:53] 0 meshes have been generated [21:07:53] 1 file failed to generate meshes. Check the Log for Details [21:07:53] meshes\johnskyrim\evilsbane\BladeOfEvilsBane1H.nif [21:07:53] You can search the file path in the log to find the associated record. If you need help, upload the log to your preferred cloud service/file hosting site, and make a bug report. It is incredibly hard to diagnose issues without the Log
Just stumbled upon this. It looks gorgeous! Do you think you could make a version that acts as a retexture for the Master Swords in Relics of Hyrule? If you have time and actually want to that is.
131 comments
Let me know if there's anything not working etc, probably forgot something since I haven't modded in a while.
Version 1.4
- Cleaned Plugin
- Compressed Normal Maps to reduce file size
- Reworked obtain script
- Removed HavokDisable script due to errors
- Fixed NIF errors & collision
- ESL Flagged
1.3 - Fixed DSR naming issue
1.2 - Fixed smithing perk issue. Removed disenchant lock.
1.1 - Fixed an issue with texture paths (scabbard ring)
1.0 - Release
LE: Click Here
SE: Click Here
XB1: Click Here
Blade of Evil's Bane SE chs at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
But still a D move to do it.
Also nice master sword, love your work keep it up :D
Maybe a less powered replica?
THX :P
We got like 12 variants of Hylian Shield, about 8 or so Mirror Shields, plus a BUNCH of other LoZ stuff.
but maybe in blue
Awsome mod anyways
[21:07:53] will process One-hand melee meshes
[21:07:53] will process Two-hand melee meshes
[21:07:53] will process Ranged meshes
[21:07:53] will process Shield meshes
[21:07:53] will process Staff meshes
[21:07:53] will not mirror Left Staff Meshes
[21:07:53] will create Static displays from the template
[21:07:53] will scan the selected Plugins for model paths in .bsa Archives and Loose Files
[21:07:53] will create meshes in: D:\Modding\SSE Mods\ALLGUD Output\meshes\
[21:07:53] -------------------------
[21:07:53] Starting scan of selected plugins for ARMO, WEAP, and STAT records
[21:07:53] -------------------------
[21:07:53] Evils Bane - Johnskyrim.esp is being checked for WEAP and ARMO[Shield] records
[21:07:53] -------------------------
[21:07:53] 1 WEAP records found.
[21:07:53] -------------------------
[21:07:53] [03000D63] has model: johnskyrim\evilsbane\BladeOfEvilsBane1H.nif
[21:07:53] -------------------------
[21:07:53] 0 ARMO records found.
[21:07:53] -------------------------
[21:07:53] -------------------------
[21:07:53] Finished scanning.
[21:07:53] No Alternate Textures have been detected. You do not need to run the Alternate Texture script.
[21:07:53] 1 unique models have been found in records.
[21:07:53] -------------------------
[21:07:53] Beginning mesh generation
[21:07:53] -------------------------
[21:07:53] Processing: .\johnskyrim\evilsbane\BladeOfEvilsBane1H.nif
[21:07:53] Category: One-handed melee weapon
[21:07:53] Template: Legendary Edition
[21:07:53] Processing Block:10
[21:07:53] Processing Block:14
[21:07:53] Processing Block:35
[21:07:53] ERROR: Something went wrong when trying to process meshes\johnskyrim\evilsbane\BladeOfEvilsBane1H.nif
Check the Log for details
[21:07:53] -------------------------
[21:07:53] 0 weapons and/or shields have been patched
[21:07:53] 0 meshes were skipped
[21:07:53] 0 meshes have been generated
[21:07:53] 1 file failed to generate meshes. Check the Log for Details
[21:07:53]
meshes\johnskyrim\evilsbane\BladeOfEvilsBane1H.nif
[21:07:53] You can search the file path in the log to find the associated record. If you need help, upload the log to your preferred cloud service/file hosting site, and make a bug report. It is incredibly hard to diagnose issues without the Log
Edit: One of the blocks is a BSFadeNode, which is a mistake. It needs to be converted to a NiNode first. I'll get a fix up at some point.