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johnskyrim

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johnskyrim

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  1. johnskyrim
    johnskyrim
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    New release!

    Let me know if there's anything not working etc, probably forgot something since I haven't modded in a while.

    Version 1.4
    - Cleaned Plugin
    - Compressed Normal Maps to reduce file size
    - Reworked obtain script
    - Removed HavokDisable script due to errors
    - Fixed NIF errors & collision
    - ESL Flagged

    1.3 - Fixed DSR naming issue
    1.2 - Fixed smithing perk issue. Removed disenchant lock.
    1.1 - Fixed an issue with texture paths (scabbard ring)
    1.0 - Release

    LE: Click Here
    SE: Click Here
    XB1: Click Here
  2. Thoth6222
    Thoth6222
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    Would love to see this added to fallout 4 someday 
  3. Tiramisu961
    Tiramisu961
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    Hey, friend. I like your mod very much, so I made a Chinese translation. Can you agree?
    Blade of Evil's Bane SE chs at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
    1. johnskyrim
      johnskyrim
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      It's kind of rude to ask for permission and then upload it anyway without a confirmation, but yes, translations are fine.
    2. shadowflux1909
      shadowflux1909
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      Don't you know? "It's easier to ask forgiveness than permission"
      But still a D move to do it.

      Also nice master sword, love your work keep it up :D
  4. fumino
    fumino
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    Elegent. Is there any chance we could get a un-enchanted version of it? Really like the look.

    Maybe a less powered replica?

    THX :P
  5. lalalahey
    lalalahey
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    I would love a Hylian shield to accompany this beauty 
    1. AnduronLazul
      AnduronLazul
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      Relics of Hyrule. 
      We got like 12 variants of Hylian Shield, about 8 or so Mirror Shields, plus a BUNCH of other LoZ stuff.
  6. Vyger1
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    The Bloodskaal blade effect (magical beam n' stuff) wold also be a fitting enchantment.
    but maybe in blue

    Awsome mod anyways
    1. AnduronLazul
      AnduronLazul
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      Even better: just use Relics of Hyrule . It's got SEVERAL swords that react to a specific enchantment and fire sword beams at full health, on EVERY attack. (but only from right hand tho. left hand won't work) 
  7. Fluffells
    Fluffells
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    All we need now is a shield of the same quality.
    1. AnduronLazul
      AnduronLazul
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      Just one shield? Or several?  : )
  8. zictheslick
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    is it possible to have an unenchanted version of this? I would love to put a different enchantment on it
    1. johnskyrim
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      You can just remove the enchantment in xEdit
    2. zictheslick
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      Couldn't figure out how to get xEdit to work, none of my plugins appeared. I'll try poking around in xEdit again because this sword is so gorgeous!
    3. johnskyrim
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      If your plugins weren't found, it probably means that you didn't direct it to the data folder
    4. zictheslick
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      Turns out a bunch of things were wrong with where xEdit was looking for my game files, but I figured it out and can now use the enchantment I wanted with your beautiful sword! :D
    5. johnskyrim
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      Awesome! Glad you figured it out!
  9. Leonardio24
    Leonardio24
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    Thanks for the update.
  10. TakahashiThePimp
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    Love the weapon, but for some reason ALLGUD won't let me generate the meshes for this mod. Here is my log. Anyone got any ideas as to why this is happening? Not very knowledgeable when it comes to nifs. 

    Spoiler:  
    Show
    [21:07:53] SSE xEdit version: 67109632
    [21:07:53]   will process One-hand melee meshes
    [21:07:53]   will process Two-hand melee meshes
    [21:07:53]   will process Ranged meshes
    [21:07:53]   will process Shield meshes
    [21:07:53]   will process Staff meshes
    [21:07:53]   will not mirror Left Staff Meshes
    [21:07:53]   will create Static displays from the template
    [21:07:53]   will scan the selected Plugins for model paths in .bsa Archives and Loose Files
    [21:07:53]   will create meshes in: D:\Modding\SSE Mods\ALLGUD Output\meshes\
    [21:07:53] -------------------------
    [21:07:53] Starting scan of selected plugins for ARMO, WEAP, and STAT records
    [21:07:53] -------------------------
    [21:07:53] Evils Bane - Johnskyrim.esp is being checked for WEAP and ARMO[Shield] records
    [21:07:53] -------------------------
    [21:07:53] 1 WEAP records found.
    [21:07:53] -------------------------
    [21:07:53] [03000D63] has model: johnskyrim\evilsbane\BladeOfEvilsBane1H.nif
    [21:07:53] -------------------------
    [21:07:53] 0 ARMO records found.
    [21:07:53] -------------------------
    [21:07:53] -------------------------
    [21:07:53] Finished scanning.
    [21:07:53] No Alternate Textures have been detected. You do not need to run the Alternate Texture script.
    [21:07:53] 1 unique models have been found in records.
    [21:07:53] -------------------------
    [21:07:53] Beginning mesh generation
    [21:07:53] -------------------------
    [21:07:53] Processing: .\johnskyrim\evilsbane\BladeOfEvilsBane1H.nif
    [21:07:53] Category: One-handed melee weapon
    [21:07:53] Template: Legendary Edition
    [21:07:53] Processing Block:10
    [21:07:53] Processing Block:14
    [21:07:53] Processing Block:35
    [21:07:53] ERROR: Something went wrong when trying to process meshes\johnskyrim\evilsbane\BladeOfEvilsBane1H.nif
    Check the Log for details
    [21:07:53] -------------------------
    [21:07:53] 0 weapons and/or shields have been patched
    [21:07:53] 0 meshes were skipped
    [21:07:53] 0 meshes have been generated
    [21:07:53] 1 file failed to generate meshes. Check the Log for Details
    [21:07:53] 
    meshes\johnskyrim\evilsbane\BladeOfEvilsBane1H.nif
    [21:07:53] You can search the file path in the log to find the associated record. If you need help, upload the log to your preferred cloud service/file hosting site, and make a bug report. It is incredibly hard to diagnose issues without the Log
    1. johnskyrim
      johnskyrim
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      Dual Sheath meshes are already included.

      Edit: One of the blocks is a BSFadeNode, which is a mistake. It needs to be converted to a NiNode first. I'll get a fix up at some point.
    2. TakahashiThePimp
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      Great to hear. Thanks for taking a look at it. 
    3. Shardoom
      Shardoom
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      Could that be why this can't be dropped or displayed?
    4. johnskyrim
      johnskyrim
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      Fix & slight reworking of the mod should be up tomorrow
  11. Starblast16
    Starblast16
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    Just stumbled upon this. It looks gorgeous! Do you think you could make a version that acts as a retexture for the Master Swords in Relics of Hyrule? If you have time and actually want to that is.