Skyrim Special Edition

File information

Last updated

Original upload

Created by

Meatbagwammo

Uploaded by

MeatBagWammo

Virus scan

Safe to use

182 comments

  1. MeatBagWammo
    MeatBagWammo
    • premium
    • 30 kudos
    Locked
    Sticky
    3.0 RELEASE!

    Added a few requested features. I had to rewrite the mod from scratch. I did a lot of testing on my own and feel it's pretty solid functionally, grammatically maybe not so much. lol

    If you have any issues upgrading from the previous version or run into bugs, please follow the steps to make a clean save in the mod's description before posting a bug report. I would really appreciate it!

    Otherwise, please continue providing feedback, bug reports, and suggestions! I'll try to respond promptly!

    Thank you all so much!

    Meatbagwammo
  2. Sparrow1XL
    Sparrow1XL
    • member
    • 1 kudos
    Version 3.0 downloaded as an esp not an esl.  I use Vortex
    1. MeatBagWammo
      MeatBagWammo
      • premium
      • 30 kudos
      Thanks for letting me know! Not sure what happened, it must have been unflagged somehow. I'll double check and reupload ASAP!
    2. MeatBagWammo
      MeatBagWammo
      • premium
      • 30 kudos
      Ok so I'll update the description to clarify this but the mod's file types is still ESP but it is flagged as an ESL mod. It basically means you can still configure the load order like a "normal" ESP mod, but the game treats it like an ESL mod and it does not count towards the 255 .esp mod limit.

      If you have any more questions or you run into anything else please let me know!
  3. ZzZzUserZzZz
    ZzZzUserZzZz
    • member
    • 1 kudos
    If I was allowed to install only one mod, I would install this one. Also had no issues installing mid playthru.
    1. MeatBagWammo
      MeatBagWammo
      • premium
      • 30 kudos
      Hey ZzZzUserZzZz,

      Thank you so much! I'm glad you're enjoying the mod! Thanks for letting me know installing mid playthrough worked for you!

      Have a good one,
      Meatbagwammo
  4. KongSkjold
    KongSkjold
    • member
    • 0 kudos
    Do you know if downloading this mod in the middle of a playthrough could cause issues?
    Amazing idea for a mod, by the way!
    1. MeatBagWammo
      MeatBagWammo
      • premium
      • 30 kudos
      Hello KongSkjold

      I have not personally experienced any issues installing in a middle of my playthroughs and I haven't heard from anyone having issues with it either. If you do have issues I'd try disabling my mod and then creating a clean save before enabling it again, then if you still have issues give me a heads up! I have had some reports of conflicts but nobody has given me their load order for me to investigate. In the case that you do have issues, if you can provide that as well that would be awesome! (You can PM me if you don't want it public)

      Thank you for the question and trying my mod!

      Have fun,
      Meatbagwammo
  5. NathanAle
    NathanAle
    • supporter
    • 0 kudos
    This would be perfect if the power was activated by the Horn of Jurgen Windcaller
    1. MeatBagWammo
      MeatBagWammo
      • premium
      • 30 kudos
      Hello NathanAle,

      I'm not familiar with animating but I agree that would be pretty awesome! hahahah thank you for the suggestion!

      Thanks again,
      Meatbagwammo
  6. Originseternal
    Originseternal
    • supporter
    • 0 kudos
    is there a way to make it give more than 1 perk point per soul instead of costing more souls per perk point? it would also be cool to make soul cost and the perk points you get each be affected by conjuration and/or enchanting skill... id like to personally make it enchanting skill but some would argue the conjuring skill should effect how many souls you need or both skills even. i think a skilled enchanter could have a higher magnitude of received perk points, rounded down
    1. MeatBagWammo
      MeatBagWammo
      • premium
      • 30 kudos
      Hello Originseternal,

      Thanks for the suggestions! I don't have access to my source files right now. But I was working on an MCM menu for the mod to add more customization options. As for why that wasn't a feature from the beginning: I felt it might have been a little overpowered if you could get more than one perk point per dragon soul absorbed. I know there's a ton of skill tree and perk overhauls now and I can see why that might be helpful to people who use mods like that. I'll keep that in mind as I flesh out everything. I might need to just rewrite the mod from scratch to add the amount of configuration and customization I was planning to but I really appreciate your suggestions, and everyone else's!

      I have a lot of personal obligations and I don't get to spend as much time working on the mod as I like to. Especially since there are a few
      things I need to fix! I'm sorry it'll take a bit but I'm slowly but surely working on it!

      Oh and shhh... this is a secret! (not meant to be an official announcement or anything lol still gotta do some work on it)

      Thank you so much for trying my mod and for leaving your suggestion! I hope you enjoy it!

      Have fun,
      Meatbagwammo
    2. Eisklinge20
      Eisklinge20
      • supporter
      • 0 kudos
      ok i got this reason in 10 years way to often.... what the hell ar you guys doing wiht your modding stuff? make the mod and throw your files away? i watched over 400 mods and like 150 modder got that as reason to not go on. i begin belive this is just en false excuse.
    3. MeatBagWammo
      MeatBagWammo
      • premium
      • 30 kudos
      Hey Eisklinge20,

      You are right, although it's more of a "tldr" excuse because for me it's a combination of trying to recover stuff from a bad hard drive, busy life stuff, and some family health issues going on that I don't want to get into that's making it hard to make the time to work and make any more progress past poking around or trying to help in the comments.

      I made the decision that I will just remake it from scratch if I can make the time to. I'm sorry for your frustration! I have spent some time trying to learn how to make an MCM menu but it's a little more involved than writing a couple lines and stuff. Which is one of the reasons I made the decision that I'll start from scratch.

      Lol unfortunately I'm not a deadbeat in college anymore and time is hard to come by with the other stuff going on in life.

      Again, sorry for the frustration and I hope I'll be able to work on things soon.

      Take it easy,
      Meatbagwammo
    4. qtng
      qtng
      • supporter
      • 1 kudos
      @Eisklinge20 you do realize that modders usually work for free right? Unless you pay him to do this mod, shut the f*#@ up.
      Modding is a hobby, people have real life.
    5. MeatBagWammo
      MeatBagWammo
      • premium
      • 30 kudos
      Hey qtng,

      Thank you for trying to stick up for me and other mod authors, and also your understanding! I understand that Eisklinge20's comment seems a bit harsh, but meeting that with more harsh words most likely won't help either. I know people enjoy my mod, in addition to many more mods, and would like to see updates sooner rather than later... (I mean just look at whenever an update for Cyberpunk comes out... I feel for those guys!)

      While I hope he wasn't actually mad AT me, at the end of the day it comes from a place of enjoying and being enthusiastic about mods and (potentially) my mod in particular. I chose to look at it more that way rather than him being legitimately angry, or attacking me, or whatever. I hope that my reply to his comment didn't make anyone feel sorry for me or compel anyone to come to my defense as this definitely wasn't the intention!

      TBH if I was a little better at managing my time I probably could have had things finished and a couple patches out by now... things come up though as I'm sure all of us are aware. It's a little bit my fault too. Thank you so much for commenting and I hope you both don't take each other's words (or even mine) so seriously and are enjoying the mod, and modding in general!

      I swear, I'm a big boy and can take the criticism! lol

      Sincerely,
      Meatbagwammo
  7. SahrotKel
    SahrotKel
    • supporter
    • 0 kudos
    Is there a way to patch this to work with Ordinator?
    1. MeatBagWammo
      MeatBagWammo
      • premium
      • 30 kudos
      Hey CreationStorm,

      Sorry it took a bit to respond. As far as I'm aware, it should be compatible with Ordinator since it doesn't change any perks or the perk system at all. You just need at least 1 dragon soul to absorb for 1 perk point. I haven't tried my mod with Ordinator personally so I'm not saying there aren't any compatibility issues. Can you let me know what isn't working with either when you have them enabled? I'll try to do some testing as soon as I can but won't be able to for a week or two.

      Thank you so much,
      Meatbagwammo
  8. Kulharin
    Kulharin
    • premium
    • 602 kudos
    would it be possible to make a version or a setting that every time you use dragon souls to gain a perk.  the requirement for the next souls to perk increases by +1 ?

    So say the first time you do it, it costs 5 souls, then 6, and so on?

    Thx
    1. MeatBagWammo
      MeatBagWammo
      • premium
      • 30 kudos
      Hello Kulharin,

      Thanks for the suggestion! I'm assuming that would be possible, I'll let you know if I can do something like that.

      Thank you,
      Meatbagwammo
    2. flyspleen
      flyspleen
      • member
      • 0 kudos
      Cool idea! I'd love something like this too
    3. Kulharin
      Kulharin
      • premium
      • 602 kudos
      Sweet sauce-ages
    4. Kulharin
      Kulharin
      • premium
      • 602 kudos
      I assume this would require edits to the script and not the plugin?
    5. Kulharin
      Kulharin
      • premium
      • 602 kudos
      Event onEffectStart(actor ak_caster, actor ak_target)
      MBW_SoulCost.mod(1.0)
      endevent

      should do the trick

      edit:

      I got this working.  first perk spent costed 5 souls, second costed 6 souls and so on.

      I released a patch/add-on here which requires your original mod.  
  9. Freyr95
    Freyr95
    • premium
    • 73 kudos
    This is a real minor thing but, the Spell Tome's "type" in the in-game inventory is set as a book instead of a Spell Tome. This doesn't really impact anything, except if you try to sort inventory by type then it won't show up with the other spell tomes.

    Thanks for the mod btw, works perfectly for me.

    I wanted this since this feature is a part of Deadly Dragons mod, but I'm not gonna use that next playthrough so I wanted the ability to still be able to do this.
    1. Freyr95
      Freyr95
      • premium
      • 73 kudos
      I was able to fix this myself using xEdit by just adding VendorItemSpellTome to its keywords.
    2. MeatBagWammo
      MeatBagWammo
      • premium
      • 30 kudos
      Hey Freyr95,

      Thanks for the catch and your solution! I'll be away for a few days but I'll get it fixed and uploaded as soon as I can. I'm glad you enjoy the mod!

      Thanks again,
      Meatbagwammo
  10. kommiesketchie
    kommiesketchie
    • supporter
    • 0 kudos
    *Probably* conflicting with one of my 500 mods, so I couldn't give any hints to why, but currently using the power doesn't actually give any perk points - actually, it took them away from me!

    Hopefully someone with a more reasonable modlist can help narrow it down.
    1. MeatBagWammo
      MeatBagWammo
      • premium
      • 30 kudos
      Hello! I'm sorry for getting back to you a bit late. It's been a little busy for me IRL. I have to admit I haven't seen it take perks away but I'll double check my script to see if something got mixed up... I'm unaware of any hard conflicts so it might take a bit to diagnose this lol. But have you added the mod in the middle of the game or as you were playing? If so you could try making a clean save. I already replied to someone with these steps but here is how to do it:

      1. Load your save as your load order is now.
      2. Go to a small interior cell and save the game as a new save.
      3. Quit the game and disable my mod.
      4. Boot the game and load the save mentioned in step 2.
      5. Save another new save and quit the game again.
      6. Enable my mod and load the save mentioned in step 5.

      I've been getting a few reports here and there about bugs and errors and I haven't been able to reproduce them on my own. So if making a clean save with the above steps doesn't work, and as long as you're willing, could you message me your load order so I can try to see what may be the issue? Thank you for trying my mod and I'm sorry it's not working for you!

      Thank you,
      Meatbagwammo

      Edit: Corrected some typos
  11. yyoun
    yyoun
    • supporter
    • 0 kudos
    power not working? i added this mod mid game and have 5 spare dragon souls. when i active the power i get an aura visual effect but nothing else happens. 
    1. MeatBagWammo
      MeatBagWammo
      • premium
      • 30 kudos
      Hey sorry for the late reply, life is a little busy for me now. But I haven't had an issue adding it mid game before. Would you be able to let me know your load order so I can do some testing? You can PM me if you want to. In the meantime have you tried doing a "clean" save? I have a little guide on my mod page for those who have issues switching from the non-ESL to the ESL version of the mod.

      1. Load your save as your load order is now.
      2. Go to a small interior cell and save the game as a new save.
      3. Quit the game and disable my mod.
      4. Boot the game and load the save mentioned in step 2.
      5. Save another new save and quit the game again.
      6. Enable my mod and load the save mentioned in step 5.

      Hopefully that will help, but if it doesn't please let me know and I'll try to help you.

      Thank you so much for trying my mod!
      Meatbagwammo