I use Octagon convert Mrf's Markarth to BC3. But the _p.dds file is have mottled colour. I find use Octagon convert BC7 to BC3 or BC7 to BC1, image quality loss seriously. If use Octagon convert BC7 to R8G8B8A8, and use Optimizer Textures (Ordenador) convert R8G8B8A8 to BC3 or BC1, image quality loss very small. I hope this can help you improve Octagon.
Heyo so i have like about 20 gigs in the texture folder in my data, which I assume are loose files. But when they get scanned to be turned into BA2 I just get errors for being incompatible? or something like that.
Im quite newbie to modding. How do i identify if the game files were "loose files" and how do i archive them? I cant seem to find any updated tutorials
hello, sorry if this is a dumb question, but I know you said it works with mo2 in mind, so does that mean I could theoretically open octagon in mo2 directory, or should i run it outside mo2. and do I have to run it while mo2 is close? (im guessing with this one, no)
I exported textures but forgot mipmaps on them... But my textures are already DDS and compressed BC7, if I run the tool to add mipmaps, will it re-compress again ? And then, quality loss or artefacts ?
Great tool. What do you mean by Downscale texture by size: Max 1024, Min 128? Is it processing all textures between 1024 to 128 pixels and downscaling them to 128 pixels?
I fixed the issues with newer texconv versions, and made it compatible with Fo76, if anyone is interested I forked it on github, but you can also download it from the Fo76 mod section: https://www.nexusmods.com/fallout76/mods/1988
277 comments
But the _p.dds file is have mottled colour.
I find use Octagon convert BC7 to BC3 or BC7 to BC1, image quality loss seriously.
If use Octagon convert BC7 to R8G8B8A8, and use Optimizer Textures (Ordenador) convert R8G8B8A8 to BC3 or BC1, image quality loss very small.
I hope this can help you improve Octagon.
If use texconvGUI convert and check Dither, have no this problem.
But if use Octagon convert BC7 to BC1 or BC3 select Uses dithering(BC1-BC3) will convert failed.
logs:
2023/3/25 3:15:33 Info: Program call was: texconv.exe -nologo -y -sepalpha -f BC1_UNORM -bcdither -w 2048 -h 2048 -m 12 -o "G:\a" "G:\a\crackrock4_p.dds"
2023/3/25 3:15:33 Error: Failed to process G:\a\crackrock4_p.dds with parameters w=2048 h=2048 m=12
2023/3/25 3:15:33 Files processing complete. 1 operations done
-bcdither should be changed to -bc d
>Clicks on article
"Run the .exe"
Gee-willickers, why didnt I think of that? :|
I exported textures but forgot mipmaps on them... But my textures are already DDS and compressed BC7, if I run the tool to add mipmaps, will it re-compress again ? And then, quality loss or artefacts ?