The Wilds v3 Bloom from oldrim boosted the bloom to display more bloom. SE added more particle effects and VolumetricLighting (godray) which over reacted with the oldrim logic, and created the hazy and blurry look. The latest version has the Wilds v3 Bloom disabled by default, and the scene should closely match the Wilds v2.1 look. You can enable it through the ENB GUI if you prefer.
Q: SSE Snow shader and ENB
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The SSE new snow shader is not compatible with ENB, and the snow sparkle will appear as just a dot. Disable the new snow shader through the SSE launcher option or through the SkyrimPrefs.ini file. http://enbseries.enbdev.com/forum/viewtopic.php?f=2&t=5921&start=20#p80664
Q: This mod's Anamorphic Lens Flare effect
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The Anamorphic Lens Flare (ALF) effect will create a bluish line across the screen from the sun or a reflective item. This effect can be extreme if the bloom setting or the ALF_Intensity value is too high. You can disable this in the ENBLENS.FX file or lower the ALF_Intensity value. "Enable ALF effect" to false to disable
Q: This mod's Rain Lens Flare effect
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The Rain and Frost textures are my best attempt. You can use the Skyrim LE version, and name the rain texture file as rainDrop.png and frost texture file as frost.png. If your texture file is in the BMP format, you can change the enblens.fx file to your bmp file name. The rain drop or rain dirt lens effect has a known issue of clipping each other when the rain drops lands near each other.
Q: How do I use this mod's Rain/Frost Lens Flare effect on another ENB preset If you include this mod's enblens.fx effect to your own preset download, please credit me for porting and kingeric1992 for the original author.
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Copy the following files from this preset to the enbseries directory. enblens.fx, enbWeather.fxh, frost.png, rainDrop.png
The enbWeather.fxh file has the RAIN_xx_START/END and SNOW_xx_START/END setting for the ENB preset mod specific weather index numbers. You'll need to figure out weather index numbers from the other ENB preset mod's _weatherlist.ini file to assign 1 for light, 2 for medium, and 3 for heavy rain or snow. If you don't want one of start/end to be triggered, find an empty weather index number to use.
Q: Why VanillaFogDistanceRestore.esp mod
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The SSE update.esm changed the vanilla weather's fog distance to zero that made the scenery to a smog/nuclear fallout appearance. The VanillaFogDistanceRestore.esp mod has restored the fog distance to the same distance as the SSE Skyrim.esm master file. The Vivid and Dolomite weather mods had a similar fog distance restore edit (further distance edit on some), but the Climate Of Tamriel weather mod did not change any of Skyrim vanilla weathers. This preset's vanilla and COT downloads include it to get rid of washed out appearance.
Q: My SSE looks too dark
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A: Please make sure the enbbloom “Technique” is set to 1 or 2 in the enbseries/enbbloom.fx.ini file. You can also check this in-game by bring up the ENG-GUI “Shader parameters” window, and expand the ENBBLOOM.FX section to verify the "Classic bloom" or “Multipass bloom” selection. This screen capture shows the DEFAULT setting and this preset's "Multipass bloom" setting. https://staticdelivery.nexusmods.com/mods/1704/images/2876-0-1482826571.jpg A: If either "Classic bloom" or "Multipass bloom" is selected, please check and enable the ENBEFFECT.FX "Enabled ENB Bloom" setting.
Q: SSE Godrays option
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A: The ENB SSE v0.328's Volumetric Rays setting allowed control the SSE Godrays nuclear fallout look, and the this preset's v0.330.0d was configured with the SSE Godrays Quality High. If the scene still looked too washed out, please try lowering the ENB VolumnetricRays value to 0. If still looked washed out, please try disable the SSE Godrays.
Q: Marty McFly DoF
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This preset included the Marty McFly's DoF mod, and I included the enbdepthoffield.fx.ini file that I configured it for this preset. Please disable the SkyrimSE DOF option - see the screen capture below.
Q: Looks little too blurry
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A: I configured this preset to look soft, but you can raise sharpness using the ENB GUI shader’s window ENBEffectPostPass.fx section. Please check the enbseris/ENBEffectPostPass.fx.ini file for TECHNIQUE=1 or "ZeroKing" on ENB GUI. You can also use the LUMA Sharpen option, but it can add some noises to the scene if raise too high. A: The Skyrim SE Depth of Field option can blur the scene, so please lower it if you are using the ENB DOF option. Here's the screen capture showing how to disable it through the SSE in-game Settings->Display option.
Q: ENB is always day or night look too bright
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A:The ENB Night to Day detector can get stuck as day if you use a mod such as Mistic Mountains or Daylight Hours that would change the Skyrim's fsunYextreme setting. These mods would alter the height location of sun, and it can cause the ENB Night to Day detector be stuck as day. http://enbseries.enbdev.com/forum/viewtopic.php?f=21&t=4653
Q: How to configure the sun object/sprite
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A: If you want bigger and raise sun intensity higher than the ENB ProceduralSun, you can try size of sun and SunGlare setting in the Skyrim.ini file. The Matso's Immersive Sun mod showed the following value that worked nicely. http://www.nexusmods.com/skyrimspecialedition/mods/1743/? [Weather] fSunBaseSize=400 fSunGlareSize=500
For Wether ini setting reference: http://wiki.step-project.com/Guide:Skyrim_INI/Weather
Q:Would like to share screen capture A:You can post your images to my mod page by clicking the "Add" icon/"Add your own images" button.
When reporting an issue, please provide the following data by bring up the ENB in-game menu hitting Shift-Enter keys together. No need to screen capture, so just post text. + Provide the OrganicENB version value and the weather mod name on the OraganicENB version title. + Select "Show weather window" option - Provide the Current weather index and file name.
Here's the screen capture on where the data to provide.
I know this ENB isn't meant for Enderal, but it hits the spot for me. It has dreamy, but dark look that perfectly fits the game. Thank you for your preset!
Edit: This color mismatch is probably due to enb for VR stays at 0.457 as boris won't update his new stuff for VR. Organic ENB is very artistic and blends well for SE. Sky color mismatches with landscape near solitude at dawn break weather ID = 0010FE7E.
Without ENB, everything looks fine:
Please give us a solution for this mismatch...Thanks for this awesome preset!
Here's the image I captured on my Skyrim with the Vanilla preset. As the picture shows, try check your ENB settings by bring up the ENB UI. 1. Hit Shift-Enter keys to bring up the ENB UI. 2. Uncheck the "Show shaders window" option and check the "Show weather window" option. 3. Compare your ENB weather window and my screen capture to verify the weather plugin is working on yours. 4. Expand the "Statistics" section and verify the "Helper plugin started" is checked, and compare the "WordSpaceID" value and the "LocationID" value.
Hi skysan: I followed your instructions and my ENB settings show my weather plugin is working all fine.
I had chances to test more, And I found out that the sky color mismatch is found on other cloudy/rainy weather too. This is with obsidian weather. The specific problem is that red sky not matching with mountains blue hue. Other than that it's almost flawless. I want to thank you for this awesome ENB.
Hi skysan: Could you give some guidance how to change sky color hue? I appreciate your preset, but even in your own image, the sky is too red against blue mountains. I would like to change the color for personal use (of course with your permission).
Happy New Year everyone. I addressed the following issues with the latest version 1. The scene looked too blurry - Sorry, my bad. The previous version I applied the Wilds bloom after the bloom crisp logic that removed the crisp look and made blurry. 2. Disabled the Wilds v3 bloom by default. You can enable it back through the ENB GUI. Also, the Wilds v3 bloom is disabled on the map view by default. 3. Night and indoor looked too dark - The original Wilds ENB had no eye adaptation which could not adapt to the scene getting darker. I restored the ENB Eye Adaptation logic for night and indoor, and the scene will gradually get darker. 4. Added the "Black Intensity" for the ENB Eye Adaptation option if you prefer brighter or darker night and indoor. 5. Raised the saturation level for night and indoor back close to the OrganicENB LE version. 6. Enabled the "Fake lights" on the Dolomite weather option only since the Dolomite weather mod made the NPC body look too dark. 7. Added the BBL Suite indoor configuration for those who has this mod installed.
Hello, modfriend. If I may, here's a quick video I made showing off some changes I made to someone else's player home mod as well as showing off the new Fishing mod from Creation Club. All seen thru the lens of this Organic ENB SE. This is still the BEST enb for SE to me, hands down. Hats off to you, skysan, and every human being who has had a hand in the creation and evolution of this preset. This is a Master Class of ENB excellence. THANK YOU! for your ongoing support here! Hope you like the video!
I love this ENB! Finally one with decent dynamic range and fixes my glowing waterfall issues. Didn't even require any tweaking. Great job, thanks for sharing!
348 comments
Q: Wilds Bloom
Q: SSE Snow shader and ENB
Disable the new snow shader through the SSE launcher option or through the SkyrimPrefs.ini file.
http://enbseries.enbdev.com/forum/viewtopic.php?f=2&t=5921&start=20#p80664
Q: This mod's Anamorphic Lens Flare effect
"Enable ALF effect" to false to disable
Q: This mod's Rain Lens Flare effect
The rain drop or rain dirt lens effect has a known issue of clipping each other when the rain drops lands near each other.
Q: How do I use this mod's Rain/Frost Lens Flare effect on another ENB preset
If you include this mod's enblens.fx effect to your own preset download, please credit me for porting and kingeric1992 for the original author.
enblens.fx, enbWeather.fxh, frost.png, rainDrop.png
The enbWeather.fxh file has the RAIN_xx_START/END and SNOW_xx_START/END setting for the ENB preset mod specific weather index numbers. You'll need to figure out weather index numbers from the other ENB preset mod's _weatherlist.ini file to assign 1 for light, 2 for medium, and 3 for heavy rain or snow. If you don't want one of start/end to be triggered, find an empty weather index number to use.
Q: Why VanillaFogDistanceRestore.esp mod
Q: My SSE looks too dark
https://staticdelivery.nexusmods.com/mods/1704/images/2876-0-1482826571.jpg
A: If either "Classic bloom" or "Multipass bloom" is selected, please check and enable the ENBEFFECT.FX "Enabled ENB Bloom" setting.
Q: SSE Godrays option
Q: Marty McFly DoF
Q: Looks little too blurry
A: The Skyrim SE Depth of Field option can blur the scene, so please lower it if you are using the ENB DOF option. Here's the screen capture showing how to disable it through the SSE in-game Settings->Display option.
Q: ENB is always day or night look too bright
http://enbseries.enbdev.com/forum/viewtopic.php?f=21&t=4653
Q: How to configure the sun object/sprite
The Matso's Immersive Sun mod showed the following value that worked nicely.
http://www.nexusmods.com/skyrimspecialedition/mods/1743/?
[Weather]
fSunBaseSize=400
fSunGlareSize=500
For Wether ini setting reference:
http://wiki.step-project.com/Guide:Skyrim_INI/Weather
Q:Would like to share screen capture
A:You can post your images to my mod page by clicking the "Add" icon/"Add your own images" button.
+ Provide the OrganicENB version value and the weather mod name on the OraganicENB version title.
+ Select "Show weather window" option - Provide the Current weather index and file name.
Here's the screen capture on where the data to provide.
4. The "10 Options/ESP" directory has the the Vanilla_COT directory and the Dolomite directory.
There is no Dolomite directory in that folder... only the Vanilla. Is the Dolomite folder gone?
I just turn off the Output dynamic range on Nvidia panel, it's waaay more eye candy and fantasy without.
Organic ENB is very artistic and blends well for SE.
Sky color mismatches with landscape near solitude at dawn break weather ID = 0010FE7E.
Without ENB, everything looks fine:
Please give us a solution for this mismatch...Thanks for this awesome preset!
1. Hit Shift-Enter keys to bring up the ENB UI.
2. Uncheck the "Show shaders window" option and check the "Show weather window" option.
3. Compare your ENB weather window and my screen capture to verify the weather plugin is working on yours.
4. Expand the "Statistics" section and verify the "Helper plugin started" is checked, and compare the "WordSpaceID" value and the "LocationID" value.
I followed your instructions and my ENB settings show my weather plugin is working all fine.
I had chances to test more, And I found out that the sky color mismatch is found on other cloudy/rainy weather too.
This is with obsidian weather.
The specific problem is that red sky not matching with mountains blue hue.
Other than that it's almost flawless. I want to thank you for this awesome ENB.
Could you give some guidance how to change sky color hue? I appreciate your preset, but even in your own image, the sky is too red against blue mountains. I would like to change the color for personal use (of course with your permission).
I addressed the following issues with the latest version
1. The scene looked too blurry - Sorry, my bad. The previous version I applied the Wilds bloom after the bloom crisp logic that removed the crisp look and made blurry.
2. Disabled the Wilds v3 bloom by default. You can enable it back through the ENB GUI. Also, the Wilds v3 bloom is disabled on the map view by default.
3. Night and indoor looked too dark - The original Wilds ENB had no eye adaptation which could not adapt to the scene getting darker. I restored the ENB Eye Adaptation logic for night and indoor, and the scene will gradually get darker.
4. Added the "Black Intensity" for the ENB Eye Adaptation option if you prefer brighter or darker night and indoor.
5. Raised the saturation level for night and indoor back close to the OrganicENB LE version.
6. Enabled the "Fake lights" on the Dolomite weather option only since the Dolomite weather mod made the NPC body look too dark.
7. Added the BBL Suite indoor configuration for those who has this mod installed.