oh my god THANK YOU. I love NordwarUA mods but it pisses me off that I can´t use them because they don´t match my body, you think you can do the same for Unused faction armors?
To enable presets go into CalienteTools\BodySlide\SliderGroups\CBBE SE Guards Armor.xml and change the 3rd line in the file to read <Group name="CBBE">
Because nobody is doing it, thus by putting it up, it encourage peoples to make something better instead of doing nothing :) I'm the little push in the back if you would.
That's what I did, the problem is more from nif parts clipping into each other and for ONE case (falkreath armor) one part clipping into itself (I seriously dunno how that's possible)
ah yeah you need to expand the mesh for that and also check the slider edit in 100% (edit mode) you can use "add project" feature in order to check both meshes at edit mode to fix clipping add project will not reset the slider data, if you do manual slider data editing
A picture is better than a thousand words... (see image tab) only one part is activated to be shown, the chainmail texture clip through the belt texture, while both belt and chainmail are the same obj. To fix that, my only solution would be to replace this combination mesh with a chainmail mesh + a belt mesh as separate entiities (which I can't do) And there's my problem. (I knew already about both your solutions, but thanks anyway)
I had similar issue before, but it’s fixable Basically you need to use really small brush, go to wireframe mode, go to vertex view, and deflate problematic vertex
Now I really wish ousnious would include a "set brush size to x value" or something... I''ll try my best. edit : found the "brush settings panel" I feel dumb.
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I'm the little push in the back if you would.
or if the body is totally covered, just don't include the body reference
you can use "add project" feature in order to check both meshes at edit mode to fix clipping
add project will not reset the slider data, if you do manual slider data editing
(see image tab)
only one part is activated to be shown, the chainmail texture clip through the belt texture, while both belt and chainmail are the same obj.
To fix that, my only solution would be to replace this combination mesh with a chainmail mesh + a belt mesh as separate entiities (which I can't do)
And there's my problem.
(I knew already about both your solutions, but thanks anyway)
Basically you need to use really small brush, go to wireframe mode, go to vertex view, and deflate problematic vertex
edit : found the "brush settings panel" I feel dumb.
So if you can find the group, just search the outfits starting with that :3