would you be able to do the same for Braziers in Sovngarde? I am using this mod, along with Reduced Glow Effects and particle patch for ENB but I still get this.
I had a look at it. The Sovngarde fires use the default GlowSlightFlash.dds and GlowSoft01.dds, which are already in this mod. It must be some setting in the fire mesh (FXFireSovngarde.nif). Or maybe the "special" fog (ClearSkySovnFogFX512.nif). Or maybe the ENB (which I don't use). Not something I can fix.
After all these years... I finally found it! You're a saint, thanks so much! I edited them to be blank. One less thing to deal with after coming back to Skyrim. Goodbye DOF, Adaptation, Bloom, and now Glow. No more ugly effects!
I'm bringing my game up to date and I'm not ready to play with patchers just yet but man is the light bugging me, so I really like your solution, meshes that can be edited and removed at any time.
Hey Tarlazo, thanks for the reduced glow effect mod, I was wondering, would it be possible to request a version that reduces it even further? Not remove it completely of course, but a little bit more perhaps?
I can tell you how to easily do it yourself in paint.net -- I suppose that with other programs the procedure would be similar. Load the textures ---- menu Layers ---- Layer Properties... ---- decrease Opacity at will ---- save as BC3 linear DXT5 or BC7 linear DX 11+.
Worked well, I decreased the opacity 50% and it looks better in my game (I'm using ENB and ReShade so I kind of needed something specific for my own custom modded game probably). Anyway, in case you are curious how it ended up looking: this is vanilla (with ENB and ReShade but without your mod), this is with your mod, and this is with your mod but with the decreased opacity I edited. I think it looks nice, just a very faint glow which is exactly what I needed.
The main reason I didn't want too much glow is because I'm also using Radiant - Candles mod which adds light through ENB to those candles so the added lights + the ENB settings (contrast, gamma, etc etc etc) + ReShade for some added fake HDR and darkness + the vanilla or even the reduced glow... it ended being just too much glow anyway, even if I removed the light added by the other mod completely. Now it looks very nice I think :3
Nice, glad it worked. This is of course tuned for the vanilla lights [and maybe also for my game, computer, and monitor settings -- being a visual tweak I can only adjust it to what I see.]
Yeah totally understandable, we probable all have very custom modded Skyrims (visually speaking) so it's impossible to suit everyone's needs. Thanks for the tip on how to edit them, changing opacity is not a problem but I just didn't know which compression to save them, I've seen lots of retextures using BC7 lately and honestly I don't know the differences between BC3, BC7 and all the other variants.
That glow field had been annoying me so much! I was hunting through ini and graphics options trying to figure out what could tame it down when I ran across your mod. This is great stuff, thank you!
For a magic reason, vanilla candles just burn my GPU and turn it into a f reactor when i have burning candles in a small place. With your mod, now it's fixed.
Nah my load order is clean and my save too, I took 3 weeks to do it (and I have very few graphics mods). I think the cause is with my ENB, but hey now it's fixed, I can finally play without problem :D
Thanks for this mod. Could I ask what fire mod you use in the screenshots? Looks very nice. I have ELFX, inferno and embers HD with rudy enb but it doesn't look as nice as yours. Curious if I have the wrong load order or something.
Can't do, sorry. I don't use a mod manager and -- in case of mesh or texture conflicts -- I preview them and manually overwrite with what I wish to keep. So, considered that Ultimate Fire has no .esp, there's no load or priority order in my case, and I can't remember what I decided to keep.
I experienced a problem with this mod where (eg Bannered Mare) the glare reduction only happened when my reticle was aimed at the fire. So the mod's effect only worked when aimed at the light source. Disabling this mod fixed the problem.
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https://cdn.discordapp.com/attachments/710269640005386240/1053493918290956299/20221216175217_1.jpg
The Sovngarde fires use the default GlowSlightFlash.dds and GlowSoft01.dds, which are already in this mod.
It must be some setting in the fire mesh (FXFireSovngarde.nif).
Or maybe the "special" fog (ClearSkySovnFogFX512.nif).
Or maybe the ENB (which I don't use).
Not something I can fix.
I'd never had guessed that because Dyndolod is just another thing I don't use :D
Load the textures ---- menu Layers ---- Layer Properties... ---- decrease Opacity at will ---- save as BC3 linear DXT5 or BC7 linear DX 11+.
The main reason I didn't want too much glow is because I'm also using Radiant - Candles mod which adds light through ENB to those candles so the added lights + the ENB settings (contrast, gamma, etc etc etc) + ReShade for some added fake HDR and darkness + the vanilla or even the reduced glow... it ended being just too much glow anyway, even if I removed the light added by the other mod completely. Now it looks very nice I think :3
This is of course tuned for the vanilla lights [and maybe also for my game, computer, and monitor settings -- being a visual tweak I can only adjust it to what I see.]
With your mod, now it's fixed.
Many thanks to you !
I think the cause is with my ENB, but hey now it's fixed, I can finally play without problem :D
But, just for clarity, the cover image is a photo, not a screenshot :)
I don't use a mod manager and -- in case of mesh or texture conflicts -- I preview them and manually overwrite with what I wish to keep.
So, considered that Ultimate Fire has no .esp, there's no load or priority order in my case, and I can't remember what I decided to keep.
Odd though, the whole mod is only one texture, and surely a texture doesn't change depending on where you aim.
:)
Useful feedback, too.