A fix for 10 and 15 second versions has been released, Just replace the files. If possible please give feedback if it is possible. The 15 second version is compacted, so don't replace the .esl mid game.
Ran through hoops trying to get this mod to work, and it turns out it isn't compatible with Adamant, and I think it's because the poisoner perk is renamed to something else. Please fix this mod so it doesn't require the poisoner perk or make it compatible with perk mods.
Wouldn't it be cool if you can loot it from Flame Atronach? Or any Atronach. Flame Atronarch drops fire explosive concoction. Frost Atronach drops ice form explosive concoction. Storm Atronach drops a concoction that does an explosive shock to paralyze for a short amount of time and deal damage.
I was going to suggest to create an ingredient to create this potion, but if it's too complex, at least put it in the leveled list drop or something. The idea is cool btw, but I want to get this in a more immersive way :)
Thank you for the feedback! I try to either implement it as a leveled drop like you mentioned and/or create a merchant for it in a place, where it would make sense.
Should I do this to the main file or make it an optional download?
In response to post #72937613. #72940322 is also a reply to the same post.
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TheoAllen wrote: Wouldn't it be cool if you can loot it from Flame Atronach? Or any Atronach. Flame Atronarch drops fire explosive concoction. Frost Atronach drops ice form explosive concoction. Storm Atronach drops a concoction that does an explosive shock to paralyze for a short amount of time and deal damage.
I was going to suggest to create an ingredient to create this potion, but if it's too complex, at least put it in the leveled list drop or something. The idea is cool btw, but I want to get this in a more immersive way :smile:
AureliusOfRome wrote: Thank you for the feedback! I try to either implement it as a leveled drop like you mentioned and/or create a merchant for it in a place, where it would make sense.
Should I do this to the main file or make it an optional download?
Personally, the leveled list version I'd put it as the main download. Then the minimalist version that didn't edit anything but you need to get the console command to get as an optional file.
Also, while I don't know anything regarding papyrus scripting, can you at least make a global variable to determine the explosion delay? That way, people with only xEdit can adjust the value themselves, and probably set the value on the fly in-game by setting the global value through console. So you don't need to maintain multiple files for the different delay. Until maybe, you learned how to make the MCM menu.
But as I said again, I know nothing about papyrus scripting. But I believe it should be possible.
Edit: Nevermind, apparently I can change it just fine in xEdit, under the script property. However, I found something is missing... Is it safe? Or did I just downloaded a wrong version?
Hmm, strange. For some reason the spell and the ingestible potion didn't get imported into the 10 and 15 seconds version, even thought I probably did. I try to fix this as soon as I can. Any ideas how to fix this? I leave the mod page and the main version should work fine. I try to do some things in xEdit like bringing over the records.
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A fix for 10 and 15 second versions has been released, Just replace the files. If possible please give feedback if it is possible. The 15 second version is compacted, so don't replace the .esl mid game.
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Flame Atronarch drops fire explosive concoction.
Frost Atronach drops ice form explosive concoction.
Storm Atronach drops a concoction that does an explosive shock to paralyze for a short amount of time and deal damage.
I was going to suggest to create an ingredient to create this potion, but if it's too complex, at least put it in the leveled list drop or something. The idea is cool btw, but I want to get this in a more immersive way :)
Should I do this to the main file or make it an optional download?
Personally, the leveled list version I'd put it as the main download. Then the minimalist version that didn't edit anything but you need to get the console command to get as an optional file.
Also, while I don't know anything regarding papyrus scripting, can you at least make a global variable to determine the explosion delay? That way, people with only xEdit can adjust the value themselves, and probably set the value on the fly in-game by setting the global value through console. So you don't need to maintain multiple files for the different delay. Until maybe, you learned how to make the MCM menu.
But as I said again, I know nothing about papyrus scripting. But I believe it should be possible.
Edit: Nevermind, apparently I can change it just fine in xEdit, under the script property. However, I found something is missing...
Is it safe? Or did I just downloaded a wrong version?