Skyrim Special Edition

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Created by

holananz

Uploaded by

holananz

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79 comments

  1. XxLeafeater27xX
    XxLeafeater27xX
    • premium
    • 51 kudos
    You have some wild edits in this mod my guy. Super easy to fix in xEdit. I have done so if you want me to give it to you just pm me. I won't upload it anywhere if you refuse. Just something to note.
    1. MakizushiSama
      MakizushiSama
      • supporter
      • 7 kudos
      Please share it
    2. Iqbalev
      Iqbalev
      • premium
      • 8 kudos
      Yes please.
    3. Kulharin
      Kulharin
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      • 610 kudos
      YO!?
    4. urbon
      urbon
      • premium
      • 783 kudos
      Please!
    5. mattski123
      mattski123
      • supporter
      • 89 kudos
      +1
    6. deaconOsaintOjohn
      deaconOsaintOjohn
      • premium
      • 6 kudos
      Cloud you share it with me too ?
    7. jcrawl16
      jcrawl16
      • supporter
      • 0 kudos
      I'll take it as well
    8. darksynth0
      darksynth0
      • premium
      • 37 kudos
      lmao just clean with xedit
    9. CrazyOutkast
      CrazyOutkast
      • member
      • 0 kudos
      Yes I need it.
    10. BlakeGalaxy
      BlakeGalaxy
      • member
      • 0 kudos
      Can you post it as a mod?

      Nevermind, he fixed it already.
    11. Lampl1ght
      Lampl1ght
      • member
      • 4 kudos
      Pls!!!
  2. jazzak25
    jazzak25
    • supporter
    • 5 kudos
    Love it, but i also love the COTN collection, and thus far i've found no compatibility patches for them. Any custom followers placed in those taverns will idle outside the new inn boundaries. An otherwise essential mod.
  3. nicebadboy
    nicebadboy
    • member
    • 3 kudos
    ty for the mod mate i go try it out, i use jk and AI overhaul, so i hub this make the npc move a bit better :-) ty agin
  4. Shaun0057
    Shaun0057
    • BANNED
    • 16 kudos
    i wish i cound crat markers and place them in my open world home make new places my kids can play and path as well as my wife and followers 
    1. EyeballandEggSoup
      EyeballandEggSoup
      • supporter
      • 0 kudos
      aye, theres so many house mods where the kids stand around. 'lets play tag!' (stands there).
  5. mattski123
    mattski123
    • supporter
    • 89 kudos
    Wonderful mod btw!
  6. dddf
    dddf
    • member
    • 2 kudos
    Problem with AI Overhaul. It has some tavern sadbox markers too, some of them are mostly on the same place.
    1. bientje
      bientje
      • premium
      • 147 kudos
      Why not make a list of overlapping markers? I'll remove them and upload a patch.
  7. uther12
    uther12
    • member
    • 5 kudos
    I saw brenuin leaning on invisible wall on the stairs that leads to the big tree in Whiterun. So I would call it a bug from this mod. Before installing ALMIM I had never seen that bug before.
    1. holananz
      holananz
      • member
      • 19 kudos
      i asume you did not use JK skyrim, those wall lean was supposed to looks like on my second last screenshot. or you can easily remove the wall lean marker itself within SSEdit
    2. obpluto
      obpluto
      • premium
      • 41 kudos
      If that's the case, you should have mentioned JK skyrim is a requirement.
    3. Kulharin
      Kulharin
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      • 610 kudos
      a non JK version would be stellar.  as I recently exploded JK from my load order.

      The description does mention it is primarily made for JK
    4. mattski123
      mattski123
      • supporter
      • 89 kudos
      So, do we NEED JK's Skyrim? Please let me know. Or at least what records to remove/change.
    5. Edorenel
      Edorenel
      • member
      • 10 kudos
      +1 I would also like to know this! :o IS JK a hard requirement in order to use this mod? I don't use JK and only use Immersive Citizens. I'm hoping I can use this mod... ^_^; It would be great if you put in the description if JK actually is required or not required so the confusion can be cleared up for the others above me and anyone else who gets confused.
    6. urbon
      urbon
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      • 783 kudos
      Same question.
  8. Kulharin
    Kulharin
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    • 610 kudos
    would a patch be needed for opulent thieves guild or obsecure's college?
    1. Kulharin
      Kulharin
      • premium
      • 610 kudos
      Or other city overhaul mods like COTN perhaps? Or great towns n villages?
  9. Iqbalev
    Iqbalev
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    • 8 kudos
    Is it safe to uninstall this kind of mod mid playthrough?
  10. zelazko
    zelazko
    • member
    • 51 kudos
    There is slight conflict with https://www.nexusmods.com/skyrimspecialedition/mods//22184 College Entry and MG01FaraldaBridgeForcegreet package.
    Also NotSoFastMagesGuild has conflict in MG01FaraldaWaitOutsideCollege package with More Idle Markers.