Skyrim Special Edition
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  1. Closeded
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    Added a new version with an MCM. If you're using a Steam VR remap, make sure to take that into account when choosing your activator button. In the case of VRIK's Steam Bindings, I'm pretty sure picking stick click will make the A button your activator, but trigger should work regardless unless you've done something crazy with your mapping.

    Troubleshooting: if the quiver equip isn't functioning, go into the mcm, use the toggle to disable the mod, leave the MCM, go back into it and re-enable the mod, and that might fix the issue.

    DOUBLE CHECK REQUIREMENTS! If the mod isn't functioning correctly, make sure you have the most recent versions of all required mods.

    READ THE STICKIES! There's some voodoo magic going on, and maybe one of the stickies will fix it for you.
  2. Piranha91
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    I just spent two hours screwing around with my load order and I found two "rules" for getting this mod to work, centered around the fact that for some reason the plugin is sensitive to its position in the load order. I see a lot of commenters are having mysterious issues getting the mod to work and this may be a workaround.

    1: Simple Realistic Archery VR.esp has to be at or above position 127 in your load order (mod index 7F if you're using MO2). This is bizarre but reproducible in my setup. There's some sort of logic to it since 128 is a power of 2, and 127 is the 128th position if your count is 0-indexed. I have no further insights but empirically, moving the ESP to position 7F made it work.

    2: If the ESP starts at a position lower than 7F, the game is saved, and then the plugin is moved to 7F, it will work but only if the mod is deactivated and then reactivated through the MCM. If the plugin starts at 7F or higher at the start of a new game, then deactivation/reactivation is not required and it works right away.

    Hope this helps people. I love this mod now that I have managed to make it work in my large load order.

    1. Satanas38
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      WOW WOW !!! IT S WORKS !!! WOU WOU , YOU ARE A WIZARD .. WHAT A PLEASURE TO USE IT NOW THX TO U MAN U MADE MY DAY
    2. Lederberg
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      Thank you so much for posting this fix. I can verify that I got the mod to begin working by moving it much higher in my load order. Unfortunately Loot automatically sorts SRA VR near the bottom of my load order, so any time I update it will have to be manually repositioned. I'm very happy to have it working nonetheless! Great mod!!!
    3. Closeded
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      Very very odd, all of my testing was done either with an empty load order, or with this at the bottom of about 250 plugins, but if your solution works, then it works, I'll pin it.

      My system crashed, and wiped my load order a couple months ago, so I'm a little demoralized from modding, but if I find the motivation, I'll see if I can find out why your voodoo black magic of a fix works. (seriously how did you even find a solution like this?)
  3. UltimatePowa
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    Tried everything but I can't get the mod to function correctly.
    The bow keeps unequipping and reequipping itself everytime I grab an arrow.

    -------------------------------------
    *EDIT*
    Got it working.
    Had to following the guide here https://www.reddit.com/r/WindowsMR/comments/cjlltl/native_thumbstick_click_remapping_is_real_there/
    After that, I only had the SteamVR menu bound to holding down the left joystick, nothing else.
    So then I had to go into the Skyrim configuration settings and bind the joysticks to "Button A."
    I'm on a Samsung Odyssey+ (WMR) so I don't have an A Button, making it an easy choice.

    Once in the game, I rebound the "Draw Arrow" action to "Button A", allowing me to use the right joystick as I draw arrows, removing the issue I was experiencing entirely.

    Only issue I have now is with VRIK deciding to pull out my equipped weapon rather than grabbing my sheathed weapon.

    *EDIT* 2
    Went ahead and swapped the right Joystick press with "Right Grab" instead, then bound "Button A" to the Right Grab key in the Skyrim Controls Config.
    This prevents me from busting my joystick via archery, and stops me from constantly casting my shouts on accident.
    I now use the Left Grab key to back out of menus now, plus the Right Grab key still functions perfectly with MageVR as it's control setup is dependent on Steam's Controller Config, rather than Skyrim's.

    Figured I would mention this here, because I know I'm probably not the only one pulling their hair out over the Odyssey's poor controller setup.
    The Headset itself is AMAZING, darkest blacks I've ever seen, but the controllers are shit.
  4. sanastro
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    Hi,

    thank you for this wonderful mod!

    Is there a chance you could add a feature where arrows do not auto-equip with bows?

    Today the VRIK mod is the gold standard for VR play, and it has a feature where you can holster your bow on your back, and draw it that way. This is really immersive when combined with your mod.

    However, VRIK does a "player.EquipItemEx" call to equip the bow, which automatically puts an arrow in your other hand. With your mod's natural way of drawing arrows, it would be amazing if this first arrow didn't auto-equip, and you had to manually draw it, but apparently this is not in the VRIK mod's responsibility.
    1. Closeded
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      That's a good idea, if I get back into modding for Skyrim VR (maybe a day maybe a year, IDK), I'll look into it; I'll pin your post so I don't forget.
  5. deleted25681434
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    Some addition to the second sticky that might come in handy for some.

    Make sure the esp is NOT part of your smashed patched. Doing this let me finally use this great mod.
  6. LXE97
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    Hi Closeded, there's a bug where the Attribute Costs feature is disabled on game load as others have described. I changed the Init function in sravrPlayerAliasScript and the bug went away:
    Function Init()
        GoToState("AttributeCostDisabled")
    EndFunction

     to:

    Function Init()
        GoToState(_AttributeCostState)
    EndFunction

    I think the only other place GoToState() is called is when the MCM option is changed, while Init() is called every game load and resets the state.

    I uploaded a patch on the Nexus, but if you wanna integrate it I'll just hide mine: https://www.nexusmods.com/skyrimspecialedition/mods/118410
  7. ColtonWWW
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    The OnGameReload fix did not work as far as Ive tested
  8. yorian432
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    awesome mod, it's a shame it is not possible even for the love of christ jesus to hit any target in the whole of existence
  9. Hackod
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    Does this mod change the display of the arrow from the left side of the bow to the right, which is more logical and realisdDDoes this mod change the disolay ot the arrow from the left side of the bow to the right, which is more logical and realistic?
  10. JoangarWrathfal
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    How are yall getting the Papyrus Extender to work? I can't seem to figure out how to do the VR version correctly as it just keeps preventing me from opening the game at all.
  11. Ekahap28
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    I was watching a Lars Anderson video and had the idea of being able to hold multiple arrows in the draw hand, like unlocking ability to hold more as you level. Maybe that`d be too overpowered, stronger bows should have a longer draw time to counter this if possible, or add pressing your quiver per arrow to fill your hand? Just wanted to throw the idea out there, but this mod is awesome already!
  12. dayglo98
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    Hi Closeded and everyone, first thanks for the mod and the sweet scripting ! Only when I use this mod, my bow and arrow become invisible once the arrow is nocked.  I didn't see anything related to that in the bugs section. I have doublechecked I have all requirements (I'm using the FUS wabbajack li

    I can't be the only one who has had that before :p

    Thanks again for the great mod and still searching for a fix
    1. butterenough
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      This may be a long shot but...do you use VRIK and have the "mirror clone" feature enabled?
      Because the other day I was shooting something and my bow turned invisible-then I realized my lifting my hand over my head to get more arrows had activated the mirrored clone (who was off to the side shooting with my bow)
  13. 12345zyabq
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    you must be a sadist to make me chase mod requirements namely for papyrus script extenders, the vr script extender which posters claim is unworkable without editing and renaming files and needs to be overwritten the original papyrus script extender wtf seriously you couldn't just make the archery mod standalone
    1. Closeded
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      What an impressively large sense of entitlement you have.

      Seriously. Writing a mod like this, one that makes use of a separate library (papyrus script extenders) is far far far easier than writing a mod that does it from scratch.

      The former takes reading their documentation and correctly using their functions. The latter requires reverse engineering Skyrim's source and finding the correct memory addresses to inject the new functionality. I know how to do the former. I do not know how to do the latter.

      Moreover, even if I did know how to do the latter. Why oh why would I duplicate effort that's already been done by someone else? All it takes is for you to follow the links and download the dependencies.

      As for including the dependencies packaged with my mod? No. Instead of whining about having to download a couple dependencies, you'd be here whining about the packaged dlls overwriting the ones included with a different mod.

      Seriously. I can only speculate on the type of life you've lived thus far that you'd be so outraged that I only did the vast majority of the work for you.
  14. Raggertje
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    When I fire an arrow, a second''ghost'' arrow fires from my hand to the left (I play right handed). It is the arrow that would have spawned in my hand after the shot if the mod would be disabled. Is there a fix for this? The way I shoot arrows the second one always passes in front of my head and it is annoying.
    1. AKRIS222
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      THIS !!!!
      Did you found a solution?
    2. butterenough
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      So....after using this mod with no issues for a while, then taking a break for a couple of years or so...I am now seeing this issue as well (a second arrow briefly appearing to my left and over my head when I shoot.) 
      I'm assuming its because I added a mod I didn't have two years ago, but...
  15. nomorenamesleft
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    For some reason, I can't swap the hand holding the bow through MCM, the option changes but the hand holding the bow does not. Is this because of something like HIGGS?