Skyrim Special Edition
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beinz

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beinz

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23 comments

  1. Brajan01
    Brajan01
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    nah man whats the point though, if u cant figure out a puzzle u dont get to progress thats completely cheating
    1. Zahnrad
      Zahnrad
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      Personally, I'd use it because I've already done most of the puzzles in Skyrim anyway, and taking the time to solve them for the 10th time feels more like a choir than anything engaging.
      Kinda ruins the mood after slaying a room full of deadly horrors then spending a minute checking your inventory for a claw combination, even if it only takes you out for 10 seconds.
    2. Brajan01
      Brajan01
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      i dont find it too bothering though, the only puzzle i find kind of annoying is the one when i have to get the dawnbreaker, which isnt much of a puzzle to be honest
    3. anonymous75
      anonymous75
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      Of course people CAN solve them, they are pretty damn easy, but they are also annoying and i'd rather not deal with them. If you consider this cheating, go to mod categories, cheating and God items, and post your exact comment there on every one of the 14 pages of mods. Plus, if I looked at your mod list you probably have at least one or two or more mods that some may consider cheating.
    4. CrystalBreath
      CrystalBreath
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      Oh no somebody is cheating in a singleplayer game! And you have every right to stop people from doing that!
    5. deleted72296763
      deleted72296763
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      It's only considered cheating if you've never done the puzzles before or only a few times. But for many of us, we've encountered these puzzles tens if not hundreds of times already of which the puzzles become more annoying than challenging. This mod would actually be considered a QoL (quality of life) change, not a cheat.

      EDIT: Besides, a) no one is forcing anyone to use this mod, and b) it's a mod for a single-player game so frankly, who cares?
    6. Ruhacsomag
      Ruhacsomag
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      Szerintem a legtöbb használónak (játékosnak) egyszerüen nem való ez a "szórakozási" forma mivel az ilyen és hasonló produkciókhoz nincs elégséges IQ (intelligencia) pontja... Ami nekik van az a magányosság és a fölösleges pazarlásra való törekvés...
  2. Neato
    Neato
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    love this mod! Wish there were more puzzles opened.
  3. deleted91653933
    deleted91653933
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    many puzzles are missing from this, especially ones from sidequests.
  4. YunXiaoChe
    YunXiaoChe
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    Hey my dude, not sure if you're planning to go further into updates on this, but this is just something I've noticed the more I've used this mod. It's absolutely fantastic, but there's a number of puzzles that still require manual work. Based on the list here ( https://en.uesp.net/wiki/Skyrim:Puzzles ) there are a lot of unregistered puzzles. The Glowing Stones in Ustengrav and the Kinetic Resonators in Arkngthamz and Fahlbtharz can be discounted due to their unique nature.

    Animal Pillars:
    -Ansilvund 2nd Zone (Solution: Eagle, Snake, Whale, Snake)
    -Geirmund's Hall (Solution: Eagle, Whale, Snake, Whale)
    -High Gate Ruins (Solution: Eagle, Whale, Fox, Snake)
    -Saarthal Puzzle 1 (Solution: North Wall from west to east= Eagle, Snake, Whale; South Wall from west to east: Whale, Eagle, Eagle)
    -Saarthal Puzzle 2 (Solution: SE Pillar=Whale, NE Pillar=Snake, SW Pillar=Eagle, NW Pillar=Whale)

    Chain Pulling Puzzles:
    -Hillgrund's Tomb (Solution: Chain behind bear head on wall)
    -Volskygge (Solution: Snake, Bear, Fox, Wolf)


    ETC Puzzles:
    -Kolbjorn Barrow 3rd Excavation (Timed time puzzle, might be too difficult to work out)
    -Dimhollow Cavern Braziers (Also a bit tricky)

    Other than these ones from the original game, there's a plethora of ones from mods, but just the SSE puzzles alone are exhausting to do. If it's possible to add these to your mod, that'd be fantastic. Otherwise, if possible, I'd like to try my novice modding hand at it. I have literally zero knowledge on how to script mods, though...
    -
  5. Dscott401
    Dscott401
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    THANK YOU!!!!!!!
  6. julesfan
    julesfan
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    Need help.. HOW do I get the shouts.. they do not auto appear ?
    1. GeorgeKellogg
      GeorgeKellogg
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      Bring up Magic, then go to "Powers" (not Shouts). Click on "Puzzle Solver". Exit, and use the shout button on puzzle/door.
  7. Zahnrad
    Zahnrad
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    Will this be updated to include more?
  8. khazhak
    khazhak
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    Dragonborn: BLAUGH

    Door: *opens*
  9. TenebrisVega
    TenebrisVega
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    great mod, after solving this things por the 100th time you start to get botthered by them.
  10. Paltiel
    Paltiel
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    Neat.

    Can you add the Stone Pillar Puzzle, west of Whiterun?
    https://elderscrolls.fandom.com/wiki/Puzzling_Pillar_Ruins

    EDIT: Added convenient link.
    1. beinz
      beinz
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      updated! thank you for report
    2. Paltiel
      Paltiel
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      That did it, it works now. Thank you kindly! ^_^