0 of 0

File information

Last updated

Original upload

Created by

Maniczek

Uploaded by

Maniczek

Virus scan

Safe to use

Tags for this mod

20 comments

  1. GammaCavy
    GammaCavy
    • premium
    • 10 kudos
    THANK YOU! I've been annoyed that I can't ask for specialized lessons from the greatest smith in Skyrim. Even if he'd say no, i'd still like to be able to ask. So i can upgrade my Artifacts.
  2. TheIronDrengin
    TheIronDrengin
    • premium
    • 28 kudos
    Awesome mod. Thanks for sharing with us.
    Does exactly what it says and saves hours of grinding. I wish there were more like this out there for other skills too.

    Very happy to endorse and this gets my vote for this month!
    1. Maniczek
      Maniczek
      • premium
      • 21 kudos
      Originally, I wanted to create one for each skill, but then some irl happened and I haven't got the chance to get back to Skyrim. These mods are quite easy to create, so when I'll get back to Skyrim, I'll definitely finish it (although elder scrolls 6 might be up by that time T.T)
  3. TV78
    TV78
    • supporter
    • 29 kudos
    This is one of these 'cheat' modes that actually makes a lot of sense lore-wise. We're endlessly reminded that he's the best Blacksmith in all of Skyrim, so it fits that he'd be able to train the player in various smithing techniques.

    1. Maniczek
      Maniczek
      • premium
      • 21 kudos
      The cheat part is mainly that it is free, except normal skill requirements. The masters of crafts are not usually so kind-hearted as teach their skills for free - even if the student is the dragonborn! :D
    2. FallowEarth
      FallowEarth
      • member
      • 8 kudos
      It could become less of a cheat if you add some more conditions like if the dragon born is thane and/or harbinger of the companions. There is a hidden rank system. In fact i'd say it would be more lore friendly as the graymanes are known for not being greedy. Prestige on the other hand,..
    3. Maniczek
      Maniczek
      • premium
      • 21 kudos
      I Don't know about Thane or harbinger as it's not related to smithing and loosely related to graymanes, but I like the quest required option.

      Maybe the requirement might be to free that one graymane from thalmor prison, I'll definitely look into it. Thanks for the suggestion!
    4. FallowEarth
      FallowEarth
      • member
      • 8 kudos
      Oh ya, I forgot about him thats a great idea, I look forward to what you come up with.
    5. FallowEarth
      FallowEarth
      • member
      • 8 kudos
      New update and implementation, noice. downloaded immediately.
    6. Maniczek
      Maniczek
      • premium
      • 21 kudos
      Thank you!
  4. kuuuuu6
    kuuuuu6
    • member
    • 1 kudos
    well this saves me like three hours of grinding so "you are a good man thank you"
  5. dalevj
    dalevj
    • premium
    • 2 kudos
    Going to give this mod a try as you've created it. I know you said in the description that this is only for Vanilla Perk tree. But, I'm going to ask anyway. Ordinator is the most popular or at least one of the most popular perk overhauls, soooo any chance that you mod could work with Ordinator's Smithing tree?
    1. Maniczek
      Maniczek
      • premium
      • 21 kudos
      Honestly, I only used ordinator many years ago so I don't really remember if there were vanilla perks left over. But it should still be there, as you still need access to them to be able to craft.

      After I've finished this vanilla version I will probably create ordinator one, but I don't have much time right now (exams in a month) so it will have to wait for a bit.
    2. dalevj
      dalevj
      • premium
      • 2 kudos
      Great! Thanks for the reply and thanks for considering incorporating Ordinator in your mod. Good luck with your studies.
  6. summerwolf
    summerwolf
    • premium
    • 32 kudos
    This is neat! I've been thinking it would be cool if there were different options to acquire perks. Eorlund teaching you makes sense.

    For dialogue that won't appear right away: I've run into this issue before working on my own projects. You can fix it by generating an seq file and packaging it with the mod. It's easiest to do in SSE Edit. Just load the mod, right click on it in the left pane, click Other, and then something like Create SEQ File. Then you get bug-free dialogue!
    1. Maniczek
      Maniczek
      • premium
      • 21 kudos
      oh awesome! completely forgot about seq files! Thanks a lot for sharing and take my kudos!
  7. Zoroastre
    Zoroastre
    • member
    • 5 kudos
    That's a nice idea, I'm downloading to study how you did it.
    1. Maniczek
      Maniczek
      • premium
      • 21 kudos
      nothing really complicated (except attaching one script to multiple dialogues - CK really does not like that). Every dialogue line checks for conditions how far player progressed in smithing tree and shows next missing perks if available. Script is just for adding the perk itself.
  8. Hr75
    Hr75
    • member
    • 4 kudos
    He'll teach you for free?
    It would be better if he teaches for gold.(ex: 2000 gold steel and 4000 dwemer etc)
    1. Maniczek
      Maniczek
      • premium
      • 21 kudos
      Yeah, I am working on such a version. My CK is broken tho so I switch between CK, xEdit and Sublime all the day and it gets pretty tiring after a while. But I will definitely update it ASAP.!