Skyrim Special Edition

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Mihail

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MihailMods

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About this mod

Mimics are one of the strangest daedra of Sheogorath. They disguise themselves as chests, waiting for victims to try to open them. When a victim attempts to do so, Mimics will proceed to reveal their dread true form and attack chomping her with their enormous mouth filled with pointed teeth and tearing skin with their long arms with sharp claws.

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Translations
  • Russian

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Mimics are one of the strangest daedra of Sheogorath. They disguise themselves as chests, waiting for victims to try to open them. When a player attempts to do so, Mimics will proceed to attack him with their long sharp claws. When your health goes to low, they will also frequently try to chomp you in a special grab move with their large mouths filled with pointed teeth, causing insta-death. Before activated, they resemble just common chests inside dungeons, but when you touch the chest they reveal a large lolling tongue and lines of dangerous teeth, followed by slender arms, legs and torso. Once upright they will begin to aggressively pursue their prey. Mimics are fast, tough, and deal a relative damage;
they can easily kill the unprepared.  (in parts of the video i used a lvl 1 char and on legendary just to make the chomp killmove more frequentely, but do not take that as damage example)

It is unknown if the chest is part of them, or they just possessed a common chest, but due
to legends about mimics possessing other objects, and due to the fact they drop common
chest items, probably the last option is the most probable.
They are smart, and sometimes they wait desguised as a chest close to normal chests, in order to lure
their prey. There is one way in order to determine the difference between a Mimic and chest,
but obviously i will not tell you what it is, just discover for yourself.




- 1 new creature- mimic

- with custom ambush behaviour and sounds

- their loot are leveled chest loot,
since they basically possessed a chest








Author: 

Mihail- model, texture, sounds, loot, 
animations, ambushes, game implementation