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Changelogs
Version V20
- Integrated Pouring Rain mod into Surreal Lighting.
- Further tweaks to clouds. Silly happy clouds, y u so bright sometimes?
- Tweaked godrays for clear weather sunset. Firey style is back and it stays this time.
Version V19
- Further tweaks to clouds as sometimes they were too strong in certain circumstances.
- Slightly adjusted sky horizon color for clear days from a dead barely blue to a more tropical teal-ish blue.
- Tweaked fog settings I touched before in order to fix a visible seam which was visible mainly on water. Slight differences compared to V18 and earlier.
Version V18
- Tweaks to clouds for clear and cloudy days. Clouds should be more pronounced now.
Version V17a
- Removed the red flower from the sun lens flare effect. That flower lens effect was based on real life photography I've done in past, but well, didn't work out as I hoped.
Version V17
- Improved foggys nights. Sky and terrain should blend far better now.
- Minor tweaks to godrays for foggy weathers during nights and mornings.
Version V16
Dawnguard.esm and Dragonborn.esm are now requirements. This is needed for the following:
Dragonborn DLC:
- Overhauled the brown weather, now it's a clear day, a bit dusty, not too vibrant.
- Instead of the green tinted weather now it's a gray depressing weather, a bit foggy. Went a bit STALKER here.
- The entire southern region has more variety between the weathers. Before it was all brown all the time. No more.
Dawnguard DLC:
Added sun lens flares to some of the Dawnguard weathers that occur during story and also changed fog power a bit.
Version V15
- Tweaked rain weathers to be more grim. The idea is to provide a strong contrast to the cheerful clear days. This way both styles will contrast each other and make the player appreciate the weathers more.
- Minor tweaks to nights. DIstant trees should look better during night, they shouldn't be so bright and obvious anymore. Also very slightly increased brightness through godrays.
Notice: I will provide a different mod to increase rain particle density so that rain is more pouring. The reason this is separate plugin is because CK is bullshite. I will integrate it later when I know I won't update the mod as often. :)
Version V14
- Minor tweak to lens flare. The red flower layer is less visible now.
Version V13
- Additional tweaks to nights.
- Tweaks to color, contrast and fog distance for rain weathers.
Version V12
- Major tweaks to nights. This is not final. The issue about light sources being too dim is being looked on.
- Tweaks to godrays intensity. Now they should be more pronounced during mornings and foggy days. Far less pronounced during nights.
Version V11a
- Forgot to increase fog distance for the south of Windhelm region, the volcanic region. Whoops.
Version V11
- Major tweaks to Clear Days everywhere except snowy regions. Better contrast. Better colors. Fog is further away.
Version V10
- Increased Clear/Cloudy Day fog distance for the following regions: Falkreath, Whiterun, Riften to reduce the hazy effect. This inherently improved contrast and colors by far.
- Tweaked godrays for Whiterun battle.
- Minor tweak to lens flares. The red flower layer is now smaller as is should have been.
Surreal Lighting ------------------------------------ Surreal Lighting is a graphical mod that alters weathers, imagespaces and adds sun lens flares to achieve an overall vibrant lighting that is very pleasant to look at and brings a cheerful feeling to Skyrim.
What this does:
alters contrast, brightness, saturation for outdoors
greatly reduces tinting effect of the game's lighting for outdoors
alters godrays by changing their intensity, range, density and colors for outdoors
adds sun lens flares
increases fog distances for sunny weathers
What this does not do:
doesn't change interiors at all
doesn't add new weathers
doesn't remove weathers
doesn't remove godrays
/!\ If you find Surreal Lighting too strong on fantasy, there's an alternative weather mod that is more down to earth, Rustic Weathers and Lighting. You can find it here:Rustic Weathers and Lighting
Requirements: - Godrays must be enabled. No other requirements.
Installation:
Extract the archive in your Data folder and enable surreal lighting.esp in your favorite mod manager.
Uninstallation:
Delete surreal lighting.esp and surreal lighting.bsa from your Data folder.
Compatibility: Compatible with everything except other weather/lighting mods that alters game's existing weathers and imagespaces.
Exception are mods that only add new weathers without editing game's existing weathers and imagespaces. A list of weather mods that can be used with Surreal Lighting:
True Storms (must be below Surreal Lighting in load order)
Supreme Storms and Fog (must be below Surreal Lighting in load order)