
Playable Goblin Race - Add-On To Mihail's Mod (SSE)
-
Endorsements
-
Unique DLs--
-
Total DLs--
-
Total views--
-
Version1.3.2
30 comments
Author is banned, not sure why.
But doesnt really matter, the mod does not work at all. No matter what is cleaned, no matter the load order, not even a fresh install of the game with only the one mod required to play the Goblin Race; all doesnt work.
Very broken, very unpolished, very unclean.
Save yourself some time, and dont bother using this mod.
Update your mod, please, it's completely broken and unplayable.
EDIT: Got it sort-of working. The goblin shows up and they have animations, but armor doesn't show up on the model when equipping them. I had to manually attach the Mihail textures via NifSkope, and even then, there's no legitimate chargen data to work with, so you can only use the base Goblin. In order to make this mod work I would have to use the Caliente's tool for molding armor to a model for each piece of armor in the game, which... Maybe sometime later I'll give that a shot.
ALSO: The user DisgustedWombats has been banned from the Nexus Boards. I have to assume they are no longer supporting their mods as a consequence.
One detail I haven't seen mentioned: while the male goblin was invisible for me, too, the female goblin has a goblinoid body and what looks like two heads clipping through each other, one of which is human (maybe Imperial, by the skin tone) and bald.
I'll be tracking this to see if it gets updated (though the last update was almost a year and a half ago, so I'm not holding my breath). For now, it's unplayable.
1) mihailgoblinrace - scrolling down to the tints etc there are pages of references to features, colours etc - using page down key there are 87 pages of data
2) 0GoblinPlayableRace - scrolling down - there are only a few and the tint assets are ALL "HumanSkinBaseWhite" - using page down there are 37 pages of data
Now it might be that both files are used in player construction - if that is the case then why does one use argonian (1) voices and the other riekling (2)?
Have done the following (using MO2)
Loaded and installed Mihail's Goblins - ok
Loaded and installed Playable Goblin Race (PGR) 1.3
Loaded and installed PGR 1.32
Loaded a clean save (no mods) at character generation, hit tilde allowing scripts to run as my extensive mod list installed.
Hadvar asked me my details
Selected Goblin - nothing showing - thought it might show up later but no.
Exited game. Seemed that the meshes were not active. MO2 does not use the main Skyrim data folder and sometimes you need to do a work around, which I then did -
Removed both PGR 1.3 and 1.32 ("Remove Mod")
Create a directory PGRMeshes/Data
Copy the PGR1.3 Meshes directory into Data, then compress that Data folder into PGRMeshes.7z
Then used MO2 to do an "install from archive" and installed PGRMeshes.7z. (I went through that so some helpful person doesn't have to explain it all again)
Tried combinations with uninstalls in between of
PGR 1.3 and the PGRMeshes then PGR 1.32
PGRMeshes and PGR 1.32
Unfortunately, it made no difference - identical results whichever load pattern used. Seems whatever is used, the meshes are not being seen.