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DisgruntledWombats Mihail

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DisgruntledWombats

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30 comments

  1. BenRoprim
    BenRoprim
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    • 2 kudos
    Sadly, this is a dead race mod.

    Author is banned, not sure why.

    But doesnt really matter, the mod does not work at all. No matter what is cleaned, no matter the load order, not even a fresh install of the game with only the one mod required to play the Goblin Race; all doesnt work.

    Very broken, very unpolished, very unclean.

    Save yourself some time, and dont bother using this mod.
  2. JagterSundance
    JagterSundance
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    • 9 kudos
    Just downloaded this mod hoping to play a good Goblin race, found that nothing was loading and trying to load the female variant got me a weird Nord / Goblin / Daedric Helmet(?) hybrid.  After digging in the Creation Kit, I found that - thanks to the Warnings - that the filepaths for... Basically everything to do with these Goblins point to assets that don't exist.

    Update your mod, please, it's completely broken and unplayable.

    EDIT:  Got it sort-of working.  The goblin shows up and they have animations, but armor doesn't show up on the model when equipping them.  I had to manually attach the Mihail textures via NifSkope, and even then, there's no legitimate chargen data to work with, so you can only use the base Goblin.  In order to make this mod work I would have to use the Caliente's tool for molding armor to a model for each piece of armor in the game, which... Maybe sometime later I'll give that a shot.

    ALSO:  The user DisgustedWombats has been banned from the Nexus Boards.  I have to assume they are no longer supporting their mods as a consequence.
  3. ShadowDestroyerOfTime
    ShadowDestroyerOfTime
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    • 5 kudos
    Sadly I get a CTD when I use this, and seeing the other issues that people have I think that I am going to simply have to either wait for this to be updated or hope someone else makes a playable goblin mod
  4. Calminus
    Calminus
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    Downloaded this one a few weeks ago, just now decided to try out a goblin character, and... (shakes head)

    One detail I haven't seen mentioned: while the male goblin was invisible for me, too, the female goblin has a goblinoid body and what looks like two heads clipping through each other, one of which is human (maybe Imperial, by the skin tone) and bald.

    I'll be tracking this to see if it gets updated (though the last update was almost a year and a half ago, so I'm not holding my breath). For now, it's unplayable.
  5. Tetrol88
    Tetrol88
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    I don't know much about using SSEdit to fix stuff....but I have just looked at the mihailgoblinrace.esp - and in the "Race" section there are two categories (there are no line numbers, so to give an idea of the size of each section I have used "page down" totals
    1) mihailgoblinrace - scrolling down to the tints etc there are pages of references to features, colours etc - using page down key there are 87 pages of data
    2) 0GoblinPlayableRace - scrolling down - there are only a few and the tint assets are ALL "HumanSkinBaseWhite" - using page down there are 37 pages of data

    Now it might be that both files are used in player construction - if that is the case then why does one use argonian (1) voices and the other riekling (2)?
  6. Tetrol88
    Tetrol88
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    The character is not rendering ie is invisible - I have a pair of boots and a sword showing, but tried another mod free save and used showracemenu to change race and nothing showing.
    Have done the following (using MO2)
    Loaded and installed Mihail's Goblins - ok
    Loaded and installed Playable Goblin Race (PGR) 1.3
    Loaded and installed PGR 1.32
    Loaded a clean save (no mods) at character generation, hit tilde allowing scripts to run as my extensive mod list installed.
    Hadvar asked me my details
    Selected Goblin - nothing showing - thought it might show up later but no.
    Exited game. Seemed that the meshes were not active. MO2 does not use the main Skyrim data folder and sometimes you need to do a work around, which I then did -
    Removed both PGR 1.3 and 1.32 ("Remove Mod")
    Create a directory PGRMeshes/Data
    Copy the PGR1.3 Meshes directory into Data, then compress that Data folder into PGRMeshes.7z
    Then used MO2 to do an "install from archive" and installed PGRMeshes.7z. (I went through that so some helpful person doesn't have to explain it all again)
    Tried combinations with uninstalls in between of
    PGR 1.3 and the PGRMeshes then PGR 1.32
    PGRMeshes and PGR 1.32
    Unfortunately, it made no difference - identical results whichever load pattern used. Seems whatever is used, the meshes are not being seen.
  7. leon17
    leon17
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    Can you make a Beyond Skyrim Goblin version?
  8. MinasGorgoroth
    MinasGorgoroth
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    In the character creation the goblin model is invisible.
  9. CL3NRc2
    CL3NRc2
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    • 1 kudos
    you think you could upload this to xbox one edition of skyrim special edition?
    1. BananaBread1
      BananaBread1
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      I hope someone does, especially since we already have the original mod
  10. Lokiimyr
    Lokiimyr
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    Hi, added the files it says in description including the meshes folder but my gobbie is still invisible. where might i have gone wrong?
    1. NicklePickleMand
      NicklePickleMand
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      Same
    2. swordbind
      swordbind
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      • 0 kudos
      I am also having that same issue
    3. Scarletrook
      Scarletrook
      • supporter
      • 2 kudos
      I am also having that problem. I have tried updating Mihail's mod as well. I have tried manual instalation too. Only version 1.2 and lower show up at all. The new esp activated turns him into a nord if 1.2, 1.3 and the other are installed. Also, the goblin has no voice, though sometimes after a trip to Solstheim he gets one, but only sometimes.