51 comments

  1. DofD
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    Locked
    Sticky
    *A new home is build*
  2. Shamira666
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    im not sure if this is a mod conflict or not, but i cant seem to see the ruins in the screenshot even after putting it at the bottom of my load order. I dont see any farm. I have the man the borders mod and one that adds a Loreius village down the road, but other than the borders one i dont see how they would conflict and even that only changes the main
    road.

    Am I missing something? is the part of that screenshot(s) from the heljarchen farm mod and this is meant to be used alongside it? the workers just use generic greetings but the mine itself is nice.
  3. SleepyBear64
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    Just wondering if there is a patch for this and LC Feudal Keep?  I know there is one for LC Feudal Keep and just the Heljarchen Farm, but I get a missing masters (Heljarchen Farm.esp) if I use that patch.  I will keep searching though.
    Thanks

    Couldn't find a patch, and there is no help here either.  Doesn't matter, as I can't start a game since Racemenu is also stuffed and has gone from the Nexus too.  I may delete this mod regardless.
  4. dave255
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    unable to build house.  had to uninstall before i could build.
  5. cristian6970
    cristian6970
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    I tested this with Heljarchen Farm, and the way its good for me is loading Heljarchen Farm after Heljarchen Farm and mine, if not i get weird terrain problems
    1. mnikjom
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      Check compatible list before testing mod. I wrote about it :)
    2. cristian6970
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      sound strange but its vice versa :))
      Load order that i use and is good::
      Heljarchen farm and mine
      Heljarchen farm

      your load order:
      Hejarchen farm
      Heljarchen farm and mine

      Damn this is complicated :)))
    3. DoctaMcNasty
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      I also had terrain problems with Heljarchen Farm loaded before this one. When I swapped the load order it worked out save for some relatively minor clipping between the rocky cliff this mod introduces and the horse stable for Heljarchen Farm. Oddly enough I personally like the way the clipping looks.

      My only real issue that is created from using both Hejjarchen Hall Mine and Farm and Hejjarchen Farm is that there's a disconnect between the Farm, the Mine, and the player home. I've got a screenshot below to show what I mean. It'd be neat if some sort of path/road connected it all together. I'm no expert when it comes to creating mods so I don't know how that could be done or how difficult it'd be.

      https://steamuserimages-a.akamaihd.net/ugc/991240521124377813/AAB00170B2C4FE2E10FA8FD5F99B517EF47D5BCB/
    4. kranazoli
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      Believe us.
      If not one person has an issue, maybe there is some bug?!

      Confirmed: Terrain issue, shortly. I can look under the landscape. This is because your mod is buggy. That's all!

      Test it, test it, test it, before upload!

      Yes, it's easier to upload and wait for feedback. No! Every modder should have done deeply test their own mods, before uploading to Nexus!











      Almost!

      But the main part of the mod, looks great! :)
    5. DofD
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      Hey. Original Author here. I slowly am returning to SSE atm.
      Try loading it before the farm and see if thjis fixes it. Until i try to deploy a fix this might help you for the moment.
      Thanks for the screenshots!
    6. cristian6970
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      Welcome back in this case!
    7. kranazoli
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      Hi,

      Zero:
      :)

      Wait, wait, wait...

      "Completely redone mod
      Heljarchen Farm is no longer needed
      Fix most of the issues"

      What?! What does it mean, that Heljarchen Farm is no longer needed?

      First:

      Is this mod abandoned, or not?

      Lost of T'Skyrim
      Heljarchen Hall Mine and Farm - ON HOLD

      After a very long period, I was at here, came back.
      (Building new modlist)

      "DofD

      Try loading it before the farm and see if this fixes it. Until I try to deploy a fix this might help you for the moment."


      Tried it, and for a quick test, but I searched surface issue at exterior, I didn't find any.
      So, looks like that's the correct load order.

      plugins:
      - name: 'HeljarchenFarm.esp'
      after:
      - 'Heljarchen Hall Mine and Farm.esp'


      I looked at the mine, as well. There I found some minor issues:







      They are very minor and just noticed an exact direction. And also searched for issues.

      In the meantime, I had an idea, when I run xLODGEN that mod wasn't active. I do not know, I have no idea...
      Maybe a new xLODGEN turn can solve that issue?! Of course, with SSE-Tamriel.esm file, as well.

      And the mod looks a little bit odd, strange, not too young. :)

      At the exterior, there are rocks which use old snow material. So, do not really compatible with the Majestic Mountain, and(or) maybe Better Dynamic Snow, as well.

      But, the huge issues at the surface vanished, if I swapped the load order.

      Bye!



      PS:

      And of course these mods incompatible with Arthmoor new mods:

      Manor Roads
      https://www.nexusmods.com/skyrimspecialedition/mods/24715

      "Compatibility

      Other mods which may alter the landscape and/or navmeshes at the two affected houses will not be compatible.
      Compatible with the Hearthfire version of Thirteen Oranges' Oakwood.
      Compatible with my Storefront mod."
    8. RexJayden
      RexJayden
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      In looking at your picture...you are completely missing the (spoiler) mansion!
    9. HappyBeee
      HappyBeee
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      I had the same problem but when swapping the load order with the mine before the "main mod" it worked for me. Its weird but it works.
    10. jturnerkc
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      Funny. I'm reading your comment, kranazoli, 3 years after the fact and it's still clear to me and anyone else, to see that you had not then, and still to this day, unsurprisingly, have contributed absolutely nothing to this community and have no right to piss and moan about something you've downloaded, for free, that someone spent a ton of time on, simply because you, in your infinite wisdom, had decided to use 2 mods, simultaneously, that are both editing what is effectively, the same world-space. You expect 2 completely separate mods (of THIS size) by two completely different authors, to coexist flawlessly and indistinguishably together? How dare you come here and b&@*$ about something being "buggy" when you have absolutely no clue what you're talking about. And how dare you come here and try and chastise someone who has spent so much of their time and effort to do something for the community, creating new content for others to enjoy (for FREE, mind you) and ask nothing in return? 
      How ignorant must you be to sit there and exclaim that "every modder should [deeply] test their mods before uploading to Nexus"? Do you actually think that modders can possibly account for every single scenario and combination of modifications that a user may create? Whatever logic you used 3 years ago was asinine, and I'd be willing to bet my hard-earned cash that you're still excreting this same level of garbage 3 years later. You, kranazoli - should be ashamed of yourself. Take your selfishness and ungratefulness, your arrogance, insensitivity, along with your complete and utter ignorance, and shove it straight up your ass. 
    11. phantompally76
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      The XO concurs. Message is authentic.
  6. StormDrummer
    StormDrummer
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    Um...I used to use (and love) the Legacy Edition of this mod. Rightly or wrongly, I remember it being a little different.

    My question: Author's screenshot #3 is an overview; the mine is on the right. In the middle there's a series of platforms with a watchtower (the platformy kind with the logs and palisades, ya?) Beyond that, you can see the farm buildings.

    In my game, those are missing. There's a Talos shrine at the base of the rock outcropping with the platforms, and nothing beyond that. No buildings, no standing ruins, nothing to build or clear, like in the sticky post...just a couple of spots of rubble in the ground, that's it. It's empty.

    My character does not own Heljarchen yet; he's just camping inside the walls (added by another mod.) Could you tell me why the farm isn't there?

    Thanks.
    1. DofD
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      Hey there.
      The farm was a seperate mod that i used to use during the initial days of the mod.
      It´s from a different person. You should find it under Heljarchen Farm

      Cheers
  7. fredzip123
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    when does the update come ? and does it work with the other mods for heljarchen hall ?
    1. DofD
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      Both are unknown at this point. I am currently out of land and not working on it. Maybe i can resume work on it in january when i return but there is still a lot of stuff to do before i can release the current version. Maybe i´ll do an alpha/beta branch stuff to let people test what i got?
      We´ll see. And for what mods are working with this one i dont know as there are so many mods altering this worldspace. Maybe if the mod is in a releaseable state i could check what mods work with this one. But thats still far off. :(
      But thanks for your interest in my mod :). Really appreciated
  8. funkyavocado
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    Would this be fine to add in an existing playthrough? I have Heljarchen Hall completely built up and just want to make sure it won't break it if I added this mod
    1. DofD
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      I wouldnt as i havent tried this yet allways had it from the start.
      Best advice i could give you is make a hard save, name it approprietly and install it.
  9. DenizBOZ
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    Hyped for the update !
  10. DofD
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    Rework in Progress :)
    More stuff to do and also finally a true road.
    This update will completly break compability with Heljarchen Farm. Just a heads up.
    No ETA
  11. ladyvoldything
    ladyvoldything
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    Is this compatible with Thanedom of Heljarchen, or do they edit the same place? I'm dumb and cant tell from the pictures
    1. jwisser
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      Just tested this. None of the buildings collide, but the landscape is kinda messy and they don't jive together at all. I wouldn't recommend using them together.