New game in Black falls barrow with Faendal and I get up to that bit with the spiked trap. I pass it easily and look back at Faendal expectedly. He approaches. Steps on the trap. Instantly dies.
You scare the hell out of me. I've installed this mod and it seems to work (at least partially). I hope the decision installing this mod won't ruin my savegame :/
I wish I could give this mod 1,000 endorsements. No more going back to slap Lydia after she almost killed me by stepping through the OBVIOUS string across the hallway....
>> the Manic Elytra Nymph still triggers it Still works fine for me (but then I'm not using any "Creation Club" companions, I wonder what they did to break it)
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Hence why I need this mod :D
- TrapSwingingWall: Insufficient safeguards against infinite loops in the processing for entering or leaving the cell when one of the
Does this mod touch the relevant script? If so, does it forward the USSEP change?associated traps is set off. (Bug #32947)
TrapTriggerBase
TrapBear
and TrapCheckFollower
TrapSwingingWall seem to not be changed. So should be compatible with that change at least.
In and out, don't activate the traps or make the bones sound, we don't want to alert anyone.
Da squad: *Run around, activating every single trap and making a concert of rattling bones*
Me: GODDAMIT.
Still works fine for me (but then I'm not using any "Creation Club" companions, I wonder what they did to break it)