Big thanks to JD941 for letting me port and share this on SE. I loved it a lot for LE, just couldn't leave it behind when moving on to SE. Hope you guys love it too! And if you do, don't forget to endorse the original mod and give some kudos to the original authors
at a sacrifice to lushness, you can tweak iMaxGrassTypesPerTexure to 2, and set iMinGrassSize to a value higher than 60
this mod might have not been made with performance-saving in mind. I would be more than happy to optimize the mod to maximize performance and lushness but I just don't know how
hey, so new files uploaded - gonna remove all old ones. They weren't worth keeping around
Changes made: > got rid of the land textures - trust me, you can find better ones out there than the ones (once) packaged with this. Find one that has green tundras for max aesthetics - like Winedave's Septentrional Landscapes: (https://www.nexusmods.com/skyrimspecialedition/mods/29842)
> fixed up textures for grass to fix the "z-fighting"-esque effect. Still not perfectly fixed
Spoiler:
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I've been working back and forth on fixing this problem since i first uploaded the files back in like July of last year. I hate to sound like Bethesda but...consider this bug a "feature". I don't know why this issue exists on SE. It doesn't seem to be related to ENB. Don't think it is anything to do with meshes or parallax. Contacted a bunch of well-known mod authors and even the original author of this mod, and still no fix. It's about time I just say this is beyond my abilities and troubleshooting.
Spoiler:
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The best extent to which i have eliminated it was to remove "double-sided" flags from the meshes, and generate mip-maps for the textures. In extension to those fixes, I noticed disabling AO and detailedshadows from ENB reduced the z-fighting even further. But why would i ever turn down muh ENB?
If you manage to fix it, feel free to tell how you did it via PM or in the comments
OMG this is an absolute lifesaver. I was starting to lose my mind with how messy and overgrown the entire world looked, especially when using modded towns, etc. This makes everything look so much neater without losing the feeling of being in nature. Thank you so much!
The only issue is how dark it can look, almost black in places, probably depending on the weather, time, etc. I need to try to find a solution for that. But the height is perfect.
I really like this mod but i have this old air tv static flicker in it. I have seen a lot of good road and tree mods that have this problem. Is there a way to get rid of it?
99 comments
I loved it a lot for LE, just couldn't leave it behind when moving on to SE.
Hope you guys love it too! And if you do, don't forget to endorse the original mod and give some kudos to the original authors
this mod might have not been made with performance-saving in mind. I would be more than happy to optimize the mod to maximize performance and lushness but I just don't know how
Find the patches under the "Optional Files" section.
hey, so new files uploaded - gonna remove all old ones. They weren't worth keeping around
Changes made:
> got rid of the land textures - trust me, you can find better ones out there than the ones (once) packaged with this. Find one that has green tundras for max aesthetics - like Winedave's Septentrional Landscapes: (https://www.nexusmods.com/skyrimspecialedition/mods/29842)
> fixed up textures for grass to fix the "z-fighting"-esque effect. Still not perfectly fixed
I don't know why this issue exists on SE. It doesn't seem to be related to ENB. Don't think it is anything to do with meshes or parallax. Contacted a bunch of well-known mod authors and even the original author of this mod, and still no fix.
It's about time I just say this is beyond my abilities and troubleshooting.
In extension to those fixes, I noticed disabling AO and detailedshadows from ENB reduced the z-fighting even further. But why would i ever turn down muh ENB?
If you manage to fix it, feel free to tell how you did it via PM or in the comments
Is there a version for all holds? and all the grass types?
I always have problems with grass mods not fitting in, this one is perfect but only does a few areas.
Thanks, Great mod!
the textures can be edited in photoshop and the like;
just remember to export as dds format, bc7 with alpha
The only issue is how dark it can look, almost black in places, probably depending on the weather, time, etc. I need to try to find a solution for that. But the height is perfect.
Any high fps performance version in the future?