Big thanks to JD941 for letting me port and share this on SE. I loved it a lot for LE, just couldn't leave it behind when moving on to SE. Hope you guys love it too! And if you do, don't forget to endorse the original mod and give some kudos to the original authors
at a sacrifice to lushness, you can tweak iMaxGrassTypesPerTexure to 2, and set iMinGrassSize to a value higher than 60
this mod might have not been made with performance-saving in mind. I would be more than happy to optimize the mod to maximize performance and lushness but I just don't know how
hey, so new files uploaded - gonna remove all old ones. They weren't worth keeping around
Changes made: > got rid of the land textures - trust me, you can find better ones out there than the ones (once) packaged with this. Find one that has green tundras for max aesthetics - like Winedave's Septentrional Landscapes: (https://www.nexusmods.com/skyrimspecialedition/mods/29842)
> fixed up textures for grass to fix the "z-fighting"-esque effect. Still not perfectly fixed
Spoiler:
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I've been working back and forth on fixing this problem since i first uploaded the files back in like July of last year. I hate to sound like Bethesda but...consider this bug a "feature". I don't know why this issue exists on SE. It doesn't seem to be related to ENB. Don't think it is anything to do with meshes or parallax. Contacted a bunch of well-known mod authors and even the original author of this mod, and still no fix. It's about time I just say this is beyond my abilities and troubleshooting.
Spoiler:
Show
The best extent to which i have eliminated it was to remove "double-sided" flags from the meshes, and generate mip-maps for the textures. In extension to those fixes, I noticed disabling AO and detailedshadows from ENB reduced the z-fighting even further. But why would i ever turn down muh ENB?
If you manage to fix it, feel free to tell how you did it via PM or in the comments
I really like this mod but i have this old air tv static flicker in it. I have seen a lot of good road and tree mods that have this problem. Is there a way to get rid of it?
I'm noticing that my grass does not look like that, there is much more pixilation. Looks great even still lol, just wondering if anyone else had this problem?
looooove this mod, but for some reason there are a bunch of big patches that are completely void of all grass all over the place, big squares of empty ground. really frustrating cause this is by far my favorite mod :(
92 comments
I loved it a lot for LE, just couldn't leave it behind when moving on to SE.
Hope you guys love it too! And if you do, don't forget to endorse the original mod and give some kudos to the original authors
this mod might have not been made with performance-saving in mind. I would be more than happy to optimize the mod to maximize performance and lushness but I just don't know how
Find the patches under the "Optional Files" section.
hey, so new files uploaded - gonna remove all old ones. They weren't worth keeping around
Changes made:
> got rid of the land textures - trust me, you can find better ones out there than the ones (once) packaged with this. Find one that has green tundras for max aesthetics - like Winedave's Septentrional Landscapes: (https://www.nexusmods.com/skyrimspecialedition/mods/29842)
> fixed up textures for grass to fix the "z-fighting"-esque effect. Still not perfectly fixed
I don't know why this issue exists on SE. It doesn't seem to be related to ENB. Don't think it is anything to do with meshes or parallax. Contacted a bunch of well-known mod authors and even the original author of this mod, and still no fix.
It's about time I just say this is beyond my abilities and troubleshooting.
In extension to those fixes, I noticed disabling AO and detailedshadows from ENB reduced the z-fighting even further. But why would i ever turn down muh ENB?
If you manage to fix it, feel free to tell how you did it via PM or in the comments
Any high fps performance version in the future?