Skyrim Special Edition

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Necrophages were once rarities, but in the present age of constant warfare and violence, these carrion eaters have become a veritable plague, particularly around battlefields.

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For Frequently Asked Questions (FAQ): 

Necrophages are carrion-eater daedra that originate from the realm of the daedric prince Namira. On Nirn they generally haunt cemeteries and battlefields, places where corpses lay dead, to eat their remains. Some, however, have decided to have no qualms about being the ones who fill the area with corpses instead of being just carrion crows feasting on the already dead.

Necrophages were once rarities, but in the present age of constant warfare and violence they have become a veritable plague, particularly around battlefields and in disease-stricken areas. They are attracted by the smell of carrion, and in the absence of bodies in the open, they used to dig graves to devour the corpses inside, which used to force some wealthier families to hire mages so that they would create magical protections over their family graveyards against these scavengers. Nonetheless,
with the current civil war conflicts between the empire and the stormcloaks all across the province, and the forsworn rebels crisis, necrophages started to leave the cemeteries and caves in order to feast on the bigger suplies of fresh human meat produced by the battlefield casualties.

They live in small groups of 5 to 6 necrophages, commonly Rotfiends and 1 or 2 Scurvers, led by a more powerfull necrophage, commonly a male Bullvore or Bullvore Matriarch. The roaming group finds a place when a battle recently has happened, then they grab all the corpses laying on the ground on the area moving them to an unique spot to create a huge body pile, from where they gradually will eat. Necrophages will attack on sight everyone who approachs these nests.

They are so vicious, that neither common carrion eaters like vultures and crows will try to approach the nests. Also lesser necrophages like Ghouls or Alghuls (a matter for other mods) avoid to live with them, due to the umpredicable behaviour of beasts like Bullvores or the Scurvers. A weak necrophage like a ghoul could end dead at the claws or acid of these greater necrophages, if one of them enters in a rampage of fury.

Necrophages seems to be completely unbound on their existence on Nirn, since it's very rare to see a mage summoning them in battle or controlling them in some way. Scholars believe that they enter the mortal world through dark portals hidden in the deepest dark caves of Skyrim, opened by the most profane type of evil cultists, and linked to the Scuttling Void, the daedric realm of Namira, from where the necrophage abominations come from.

In this mod you will find several varieties of the Rotfiend, a relatively weak necrophage, but that can be a treat in small groups, because despite being relatively weak, Rotfiends are fast and vicious. They resemble decomposing human bodies that have been stripped of their skin. Their presence is given away by the overwhelming stench of the rot which gives them their name. Their speed, which is more than a match for a horse at full gallop, may receive care when fighting them. Also, the bloated ones are able to spit rotten blood.

Scurvers are Rotfiends' cousins. The bodies of these hideous, vaguely humanoid, daedra are covered in rotten scraps of flesh, under which lurk even more rotten muscles stretched around a strong, flexible skeleton. Scurvers, which commonly feed on old, rotting corpses, prefer to make their hunting grounds in abandoned torture sites, forgotten graveyards, and old battlefields, but sometimes they are seem leading rotfiends outside searching for fresh carrion too. They are very aggressive and, though they feed on corpses, if they come across a living person they are likely to attack. While fighting them one cannot forget about their special boney spikes, razor sharp protuberances sticking out from their skeletons. They are able to shoot these boney spikes into their victims in large numbers and high speed. They also spit acid.

The bullvore can be compared to a giant heap of muscles constrained by a sack of hard, elastic skin. It's head is that of a buffalo's, yet it's mouth is filled with sharp teeth adapted to rending flesh. They posess a very large brain inside their big heads, what makes them really smart beasts, not just brute force as they may look like initially. This intelligence makes them excelent commanders for packs of other necrophages, and they are often seen leading Rotfiends and Scurvers. 
Their skin is tough, so they easily shrug off weaker blows. A bullvore can kill slower opponents with the sheer momentum of its terrible charge, that will stagger you for a considerable moment. One should wait for this attack and dodge it, as immediately after it rushes forth and misses, the bullvore will be stunned and thus defenseless. And the bullvore uses one more trick, a terrifying weapon against swifter foes: it vomits filth that is terribly caustic. A larger and stronger variant also does exist, non-horned and with pale skin, called Bullvore Matriarch.

When a Necrophage is near death, the gasses and enzymes gathered within its body cause it to explode, flinging these rotten bowels, turning them into one last deadly weapon in their arsenal. Despite being daedra, Necrophages seems to be also vulnerable to the factors that affect the undead, probably due to their equal rotten nature.

Other necrophages do exist and are not included in this mod, such as Volatiles, Carnages, Devourers, Alghuls, Ghouls, Drowners, Graveirs, Screamers, Wulvers, Wendigos, Cemetaurs, and others, all of them not included in this mod due to the fact that they live and hunt in completely different places and not close or related with the behaviour of the most common necrophages, so, they will be matter for other releases.

- 11 varieties of necrophages
(8 types of rotfiend, 1 type of scurver and 2 types of bullvore)

- they have new sounds, behaviour, magic effects, explosion,
spells and loot, also new in world object (corpse piles)


Mihail- re-modelling of all the models, 4k retexture of all the creatures
and objects textures,  animations, effects, sounds, loot game implementation

Some assets used on this mod belong too: 

CD PROJEKT RED- original rotfiends, bullvores and scurver
models and textures, also the model of the corpse pile
LorSakyamuni and  Oaristys - porting and conversion of the model and texture
of the corpse pile used as world object on the necrophage nests