All my mod updates for Skyrim have stopped and ended. I have reached my goal with my Skyrim and there is no longer any point in continuing to update mods. Accordingly, I have stopped accepting submissions to the comments section. All but update announcements and important posts were deleted. Thanks to those who submitted comments.
- There's something I want you to do before you post a problem here. -
First of all, try starting the game with just my mods and the required mods and see if that problem still occurs in that state. (If possible, start with a new profile and new game.) If you encounter the same problem in that state, please post it.
- Important - If you do not follow the above steps and post here, I will ignore all of your posts. (As the case may be I will delete your post.) In particular, many people who post comments like "I've added all the mods I need, but I'm still having problems..." are certainly neglecting to check. All problem reports caused by your lack of confirmation (i.e. user error) will be deleted. This is the same condition in all my mod posts section.
I am sorry but I do not cope at all about the trouble that occurred in the state of having already introduced other Mod. (This is because the Mod or Mod environment you use is not identical to me.) If the problem is caused by a conflict with another mod, you need to solve the problem yourself, not me.
If the cause of the problem is due to my mistake, I do not hesitate to fix it. However, if the cause of the problem is due to a conflict with another Mod, as mentioned earlier, I will not respond at all. Because it's a problem you have to solve yourself.
Make sure to open the "Requirements" tab. It is recommended to install the required Mod as it is. Since this Mod requires texture data for each required Mod Only the texture data needs to be valid.
If you want to do a little troublesome work, you can make this Mod stand alone by saving the necessary texture data in another folder and rewriting the path. Only those who fully understand what "little troublesome work" means are eligible to do this. If you don't understand what "little troublesome work" means, you are not eligible to do it.
Regarding installation of ECE specified in required file.
Only the textures folder needs to be enabled. Other folders and CharacterMakingExtender.esp, EnhancedCharacterEdit.esp, RaceCompatibility.bsa, RaceCompatibility.esm are not required. The following folders in the textures folder are unnecessary and may be deleted.
In the textures/Actors/Character/Enhanced/Female femalebody _ *** femalehands _ *** femalehead The above dds file is not used for my MOD, so it is safe to delete it.
It is recommended to keep blankdetailmap.dds in textures/Actors/Character/Male.
- About the Skeleton and Body -
The skeleton of SE version of GK series is using "skeleton_female.nif" of vanilla. The body uses UNP. Physics is not supported by default. This can cause problems in environments that already have physics in them. But I won't deal with it. I don't guarantee that my mods will work in an environment that already has other mods in it. That's something you'll have to work out on your own.
If you want to replace the bodies of the GK girls in the SE version with the bodies of other mods, please replace the body mesh in the folder name "GKGirl". If you want to replace skeleton with other skeletons, please replace "skeleton_female.nif" in the folder name "GKGirl".
Thank you for making this cute follower. I've been using it for a bit, but I'm concerned that on indoor (non-dungeon) maps, Cynthia warps instead of walking.So, I read the forum notes carefully, removed unnecessary mods, and checked it out with only the following:
Before making her a follower, Cynthia stands at her initial position and does not move. After you make her a follower, she will follow you on foot until Player move off the map, and the same goes for outdoors.However, when she enters a building again, she just wanders around her initial position and cannot leave the area on foot, and warps away when the player moves away. (This was the case when I tried it with NightgateINN, but with Dragonsreach, it would walk and follow you as long as you were going straight, and if you moved to a room on either side, it would warp to player.)
If no one else has said anything about it, then maybe it's just a problem with me. If anyone else has the same situation, please report back.
Problem solved. After using xEdit to compare with other NPCs, I noticed that the "OBND - Object Bounds" value was too large, so I changed it to "X1:-22 Y1:-14 Z1:0 X2:22 Y2:14 Z2:128" and Cynthia is now walking around indoors. Cynthia is now walking around indoors. I'm writing this down in case anyone else has the same problem.
This is only a valid file if you have the enemy increase mod or the hardcore combat mod in your game. If you are happy with the current difficulty level, don't use this. Because it will leave you with nothing to do in the game.
- Description -
The assumed target for the difficulty level is using the Wenches series, such as Deadly Wenches. The Wenches series has implemented a number of uniquely enhanced Perks, skills and spells. In contrast, Cynthia, whose primary offensive tool is vanilla attack spells, may lack firepower at times in high level games. If you often feel that Cynthia's attack power is lacking, try this. Of course, mods other than the Wenches series are fine, as long as they enhance the enemies.
- Details of change -
Changed all of Cynthia's destruction spells to destruction spells that I set. Increased power, bullet speed, and range compared to Vanilla. These are the exact numbers of my complaints about Vanilla's destruction spells. The cost of using spells is halved, so she rarely loses a spell shootout. Cynthia's own magicka has been greatly increased. Also, I removed the shield spell from Cynthia's spells. This was because I judged that it would be more effective for her to actively participate in attacks at higher difficulty levels than to stay in place by using useless shield spells. In addition, the "disarmament shout" used by Cynthia has a shorter interval than the one used by the GK girls. Naturally, this change was also made with the higher difficulty levels in mind. In addition to these skills, Cynthia also has a "nullify attack" skill. Cynthia can be your reliable partner in high difficulty battles.
-Edit-
A new EX version has been uploaded.
I felt like her firepower was lacking during Cynthia's test play, especially in situations where I added the Wenches series to mods that increased the number of enemies. This is just a situation with just the player and Cynthia, and not intended to be a situation with multiple followers added.
I thought that with Cynthia, there would be no need for a sorceress who uses fire, lightning, and ice spells. But just because Cynthia uses three different spells doesn't mean that her attack power has tripled. That didn't sit well with me.
In this version, I enhanced Cynthia's Thunderbolt and Lightning Storm. Lightning Storm has been changed to a powerful destruction spell, as I was unhappy with its lack of power in vanilla compared to its flashy appearance. Added more magicka to Cynthia. However, the stamina and health values have not been increased even in the EX version. I didn't want to make Cynthia invincible, but I wanted to keep her weaknesses. She's a girl, after all.
The Chain Lightning that Cynthia uses has an enhanced range.
Did I win too many sparring rounds in my spar video I featured of Cynthia?? Lol! She may have watched that video herself and she's prepared for a rematch
Nice work here OnigirlDaisuki. You're mods are amazing and I appreciate these updates you give us!!
--theblackfist
P.S. If you like, you may post that spar video I PM'd you of Cynthia here in the videos tab.
I was busy when I posted the file, so I didn't see your video, sorry. I saw your video the other day and I'm glad you're having fun. You are free to post your videos here.
-Edit- You don't need to get my permission to post SS or videos. Anyone is free to post anything. (That's how it works on all my mod pages.) Feel free to do so.
In this update, Cynthia's face has been changed to a face using New Mikan Eyes. Along with this, New Mikan Eyes was added as a required mod, so don't forget to prepare for it. And in this update, the skeleton of Cynthia has been slightly changed. (I made her head a little bigger and her neck shorter) If you have GK Girl Followers installed, their skeleton will be overwritten. If you want to avoid overwriting, please back up in advance.
New hairstyles are now available as options. As a result, HG Hairdos and saLa Hair are no longer needed in version 1.4.
The content of the version up is just to change the eyelashes of Cynthia to the ones I drew by hand. It was originally planned to be provided in this state, but I forgot it and provided it.
GK Wizard Girl Cynthia has been updated to Ver.1.3.
This update removes unnecessary data from mods and adjusts Cynthia's skills. Cynthia's hairstyle has been reduced to three, but a new HG Hairdos hairstyle has been added as an option. Hair texture data is required for each, so prepare in advance.
16 comments
Comments locked
The author has locked this comment topic for the time beingI have reached my goal with my Skyrim and there is no longer any point in continuing to update mods.
Accordingly, I have stopped accepting submissions to the comments section.
All but update announcements and important posts were deleted.
Thanks to those who submitted comments.
First of all, try starting the game with just my mods and the required mods and see if that problem still occurs in that state.
(If possible, start with a new profile and new game.)
If you encounter the same problem in that state, please post it.
- Important -
If you do not follow the above steps and post here, I will ignore all of your posts.
(As the case may be I will delete your post.)
In particular, many people who post comments like "I've added all the mods I need, but I'm still having problems..." are certainly neglecting to check.
All problem reports caused by your lack of confirmation (i.e. user error) will be deleted.
This is the same condition in all my mod posts section.
I am sorry but I do not cope at all about the trouble that occurred in the state of having already introduced other Mod.
(This is because the Mod or Mod environment you use is not identical to me.)
If the problem is caused by a conflict with another mod, you need to solve the problem yourself, not me.
If the cause of the problem is due to my mistake, I do not hesitate to fix it.
However, if the cause of the problem is due to a conflict with another Mod, as mentioned earlier, I will not respond at all.
Because it's a problem you have to solve yourself.
Make sure to open the "Requirements" tab. It is recommended to install the required Mod as it is.
Since this Mod requires texture data for each required Mod Only the texture data needs to be valid.
If you want to do a little troublesome work,
you can make this Mod stand alone by saving the necessary texture data in another folder and rewriting the path.
Only those who fully understand what "little troublesome work" means are eligible to do this.
If you don't understand what "little troublesome work" means, you are not eligible to do it.
Regarding installation of ECE specified in required file.
Only the textures folder needs to be enabled. Other folders and
CharacterMakingExtender.esp, EnhancedCharacterEdit.esp, RaceCompatibility.bsa, RaceCompatibility.esm
are not required.
The following folders in the textures folder are unnecessary and may be deleted.
textures/CharacterMakingExtender
textures/Actors/Character/Enhanced/male
textures/Actors/Character/Enhanced/malebrows
In the textures/Actors/Character/Enhanced/Female
femalebody _ ***
femalehands _ ***
femalehead
The above dds file is not used for my MOD, so it is safe to delete it.
It is recommended to keep blankdetailmap.dds in textures/Actors/Character/Male.
- About the Skeleton and Body -
The skeleton of SE version of GK series is using "skeleton_female.nif" of vanilla. The body uses UNP.
Physics is not supported by default.
This can cause problems in environments that already have physics in them.
But I won't deal with it. I don't guarantee that my mods will work in an environment that already has other mods in it.
That's something you'll have to work out on your own.
If you want to replace the bodies of the GK girls in the SE version with the bodies of other mods,
please replace the body mesh in the folder name "GKGirl".
If you want to replace skeleton with other skeletons,
please replace "skeleton_female.nif" in the folder name "GKGirl".
I've been using it for a bit, but I'm concerned that on indoor (non-dungeon) maps, Cynthia warps instead of walking.So, I read the forum notes carefully, removed unnecessary mods, and checked it out with only the following:
SKSE64
Address Library for SKSE Plugins
SSE Engine Fixes (skse64 plugin)
GK Wizard Girl Cynthia (and Requirement textures Files)
Before making her a follower, Cynthia stands at her initial position and does not move. After you make her a follower, she will follow you on foot until Player move off the map, and the same goes for outdoors.However, when she enters a building again, she just wanders around her initial position and cannot leave the area on foot, and warps away when the player moves away.
(This was the case when I tried it with NightgateINN, but with Dragonsreach, it would walk and follow you as long as you were going straight, and if you moved to a room on either side, it would warp to player.)
If no one else has said anything about it, then maybe it's just a problem with me. If anyone else has the same situation, please report back.
After using xEdit to compare with other NPCs, I noticed that the "OBND - Object Bounds" value was too large, so I changed it to "X1:-22 Y1:-14 Z1:0 X2:22 Y2:14 Z2:128" and Cynthia is now walking around indoors. Cynthia is now walking around indoors.
I'm writing this down in case anyone else has the same problem.
I think it's important to solve problems on your own.
anta wa erai !
This is only a valid file if you have the enemy increase mod or the hardcore combat mod in your game.
If you are happy with the current difficulty level, don't use this.
Because it will leave you with nothing to do in the game.
- Description -
The assumed target for the difficulty level is using the Wenches series, such as Deadly Wenches.
The Wenches series has implemented a number of uniquely enhanced Perks, skills and spells.
In contrast, Cynthia, whose primary offensive tool is vanilla attack spells, may lack firepower at times in high level games.
If you often feel that Cynthia's attack power is lacking, try this.
Of course, mods other than the Wenches series are fine, as long as they enhance the enemies.
- Details of change -
Changed all of Cynthia's destruction spells to destruction spells that I set.
Increased power, bullet speed, and range compared to Vanilla.
These are the exact numbers of my complaints about Vanilla's destruction spells.
The cost of using spells is halved, so she rarely loses a spell shootout.
Cynthia's own magicka has been greatly increased.
Also, I removed the shield spell from Cynthia's spells.
This was because I judged that it would be more effective for her to actively participate in attacks at higher difficulty levels than to stay in place by using useless shield spells.
In addition, the "disarmament shout" used by Cynthia has a shorter interval than the one used by the GK girls.
Naturally, this change was also made with the higher difficulty levels in mind.
In addition to these skills, Cynthia also has a "nullify attack" skill.
Cynthia can be your reliable partner in high difficulty battles.
-Edit-
A new EX version has been uploaded.
I felt like her firepower was lacking during Cynthia's test play, especially in situations where I added the Wenches series to mods that increased the number of enemies.
This is just a situation with just the player and Cynthia, and not intended to be a situation with multiple followers added.
I thought that with Cynthia, there would be no need for a sorceress who uses fire, lightning, and ice spells.
But just because Cynthia uses three different spells doesn't mean that her attack power has tripled.
That didn't sit well with me.
In this version, I enhanced Cynthia's Thunderbolt and Lightning Storm.
Lightning Storm has been changed to a powerful destruction spell, as I was unhappy with its lack of power in vanilla compared to its flashy appearance.
Added more magicka to Cynthia. However, the stamina and health values have not been increased even in the EX version.
I didn't want to make Cynthia invincible, but I wanted to keep her weaknesses. She's a girl, after all.
She may have watched that video herself and she's prepared for a rematch
Nice work here OnigirlDaisuki. You're mods are amazing and I appreciate these updates you give us!!
--theblackfist
P.S. If you like, you may post that spar video I PM'd you of Cynthia here in the videos tab.
I saw your video the other day and I'm glad you're having fun.
You are free to post your videos here.
-Edit-
You don't need to get my permission to post SS or videos. Anyone is free to post anything. (That's how it works on all my mod pages.)
Feel free to do so.
If not, then I may need your help to post the video here. Here is the link: https://youtu.be/aoMqv3MxftQ
Edit: Cynthia's spar video has posted.I'm happy to hear that you enjoyed it!
--theblackfist
In this update, Cynthia's face has been changed to a face using New Mikan Eyes.
Along with this, New Mikan Eyes was added as a required mod, so don't forget to prepare for it.
And in this update, the skeleton of Cynthia has been slightly changed. (I made her head a little bigger and her neck shorter)
If you have GK Girl Followers installed, their skeleton will be overwritten.
If you want to avoid overwriting, please back up in advance.
New hairstyles are now available as options. As a result, HG Hairdos and saLa Hair are no longer needed in version 1.4.
It was originally planned to be provided in this state, but I forgot it and provided it.
>kawai
arigato-
This update removes unnecessary data from mods and adjusts Cynthia's skills.
Cynthia's hairstyle has been reduced to three, but a new HG Hairdos hairstyle has been added as an option.
Hair texture data is required for each, so prepare in advance.
Hair style of saLa Hair version became standard of Cynthia.
I made some adjustments to Cynthia's skills.
Adjusted Cynthia's face and made changes to skills and status.
Hairstyle refers to SS. The sala hair version is adjusting the face.
>Armor
https://www.nexusmods.com/skyrim/mods/29690