This page was last updated on 29 August 2019, 8:09PM
Changelogs
Version 2.5
Implemented a luma based sharpener to make it easier to filter and clamp the values.
Added a depth mask to the sharpener. You can now sharpen the image without increasing aliasing along the edges of objects.
Added a clamp value to the sharpener. This clamps the sharpening amount to reduce surface aliasing. valid values are .5 - 1. .5 removes all sharpening. 1 is no clamping. The default setting is .65
organized the settings in the enbeffect.fx shader panel. Sharpening settings are now at the top, followed by LUT then the Tonemapping.
added some preproccer directives to the shader. if you want to completely disable sharpening, and/or the sharpening depth mask, and/or the LUT you can comment out their defines in the enbeffect.fx file (check lines 11-13) #define ENABLE_SHARPENING #define ENABLE_DEPTHMASK #define ENABLE_LUT Doing so will save you a bit of performance if you don't want to use these features.
Version 2.0
Created separate profile settings for LCD displays.
Added LUT table to colorize nights on LCD displays.
Optimized shader.
Version 1.0
Initial Release for HTC Vive and other OLED based HMDs