Hi, there's a small error in Overdraw perk, probably from copy/pasting perk conditions.
After bumping into strange damage numbers for bows, I opened the mod in SSEEdit, I notice there's TWO of the same perk conditions (skill <50 and >=40), I edited last occurrence (which has multiplier of 1.6) to be correct one (<60 and >=50), it fixed archery damage in-game for me
p.s. Also, Deadly Aim perk is too overpowered IMO. x12 multiplier with a bow is too much considering how blind AI is and that you can still place sneak shots when enemies are actively looking for you. Changing it to x3 (at 40 skill) - x4 (100 skill) range would be better
Just wanted to say thank you to andy_scull. When my archery hit the 50's I noticed that there was a significant drop in the damage, both noticeable in combat and when viewing inventory bow stats. Thanks to Andy I was able to edit the range he noted in SSEEdit and fix it. I put this mod on just a few days ago so in the (almost a year now) since his comment the mod author has not fixed this yet.
Dang, reading the description this sounds exactly like what I was waiting for. Used to implement almost exactly this mod with SkyTweak, so was looking for something that does something similar to the changes I would make with it.
So I was able to summon 2 things but after leveling up I have lost that ability AND I can't purchase it at all either....any idea when that will come back?
Very neat... but seems to have an issue with making some perks feel *exceedingly* unhelpful at first, until you've monster leveled your skill. See Wolfeknight's comment for a great example.
I am having issues. The mod does seam to upgrade each of the five point perks as intended. However some of the bonuses don't work. For example, as I take adept alteration perk, it does not cut the spell cost in half. Is that part of what was intended? Also, I do not understand why this example perk is even effected, it isn't a multi-point leveled tier.
Love the concept! Well Done. I will check back after you've had some time to work out some And/Or, Nand/Nor bugs.
OK, let me see if I have this straight. Say you put one perk point in a perk that has 5 levels, with the next level of the perk being when you reach level 10. Now, I pick the perk at level 2, then I keep leveling and I reach level 10 and now I have 9 perk points. Does the perk I picked at level 2 now automatically give itself the next level of the perk AND leave me with 9 perk points to spend?
In other words, does this essentially let you end up with more perk points to spend because the perks auto level?
Hello! I've been looking for a mod like this since I started S:SE, but I'm unable to get any perks on any of my characters. I've tried moving it on my load order. I've tried using it alone, I've started new characters, placed some perks to see if that would kickstart it, and I've continued playing and leveling for an hour, but none of my perks are being placed. Is there something I'm missing? I assumed it would automatically take effect after I loaded up a game. Any help would be appreciated!
A mod very similar to this was one of the first mods I installed for Skyrim, its kind of fitting this is one of the first mods I install for Skyrim SE. I just hope I can retroactivly reobtain the perk points I have spent on multi leveled perks.
Does this actually change the FormID of any perks, or does it just alter all the vanilla perks? I need to know because I use a 'add all vanilla perks' batch file.
16 comments
After bumping into strange damage numbers for bows, I opened the mod in SSEEdit, I notice there's TWO of the same perk conditions (skill <50 and >=40), I edited last occurrence (which has multiplier of 1.6) to be correct one (<60 and >=50), it fixed archery damage in-game for me
p.s. Also, Deadly Aim perk is too overpowered IMO. x12 multiplier with a bow is too much considering how blind AI is and that you can still place sneak shots when enemies are actively looking for you. Changing it to x3 (at 40 skill) - x4 (100 skill) range would be better
Also, i had a quick look at with ssedit, and it doesnt seem like the fixes from the unofficial patch are incorporated.
I'd suggest either leaving it as it was, or as andy said before, something like 3 to 4.
Cheers
https://www.youtube.com/watch?v=TP8RB7UZHKI
Or just open the esp with TesEdit and change the multiplier from 3 back to 1.5 for a 6x, or to 2 for an 8x
Thanks a ton!
Love the concept! Well Done. I will check back after you've had some time to work out some And/Or, Nand/Nor bugs.
Say you put one perk point in a perk that has 5 levels, with the next level of the perk being when you reach level 10.
Now, I pick the perk at level 2, then I keep leveling and I reach level 10 and now I have 9 perk points.
Does the perk I picked at level 2 now automatically give itself the next level of the perk AND leave me with 9 perk points to spend?
In other words, does this essentially let you end up with more perk points to spend because the perks auto level?
Care to share what you did to get it to work in case other people are having the same problem as you?