Skyrim Special Edition
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TerenceYao jyurii

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jyurii

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26 comments

  1. MasterWitcher1111
    MasterWitcher1111
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    Don't use this whatever you do.  This pos mod caused all kinds of problems with my game.  I was using immersive creatures, and the MCM menu with that mod was completely broken.  Never could figure out why.  Then I installed maskedrpgfan's MCM loader for immersive creatures, and suddenly enemy NPC's wouldn't attack anymore.  After narrowing the problem down to immersive creatures and the MCM loader, it turns out it's this mod that is causing all the problems with Immersive creatures and the MCM loader.  Who knows what other problems this eslified FISS patch causes.  It's not worth saving a plugin spot for all the problems this causes.  I Deleted this turd, and now my 1200 mods are working nicely together again!  Save yourself the headache, and avoid this mod. 
  2. SonnyM94
    SonnyM94
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    This ok to use for the updated AE beta build (v 1.38) of FISSES? I'm fine with doing it my self if this wont be updated though.
    1. OlasMarz
      OlasMarz
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      +1

      should this work? or will I need to do it myself?
  3. Squall82
    Squall82
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    You simply flagged FISS.esp as esl? Or did you made some other changes?
    1. FardeenRiyadh16
      FardeenRiyadh16
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      It says in the description, he recompiled a script that gets broken by compacting by renumbering it to the new number
  4. zclayton
    zclayton
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    For this mod user but not programmer, the Instructions under Description are cryptic.
  5. xXBalthorXx
    xXBalthorXx
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    To sum up the other comments about compatibility, this patch will NOT function with certain FISS-enabled mods, because those mods can't properly detect the plugin anymore. This can be fixed manually and could even be addressed by the mod authors at some point in the future (though it's very unlikely), but if you're having issues, your best bet is to uninstall this patch and use the normal FISSES .esp file. 
    1. waeq17
      waeq17
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      I was thinking this would be an issue, thank you for confirming it!
  6. PoIariS
    PoIariS
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    Thank you this fixed the problem of AMOT causing CTD whenever I click on "presets" I'm not sure what went wrong with my FISSE since I didn't really do anything prior the CTDs.
    1. lswitchraver
      lswitchraver
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      Same here! Thanks for commenting I just tried this out and I'm AE version and was able to load settings for several mods now.
  7. KyleKrane13
    KyleKrane13
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    Caused CTD on existing save with esp FISS, mods depended on FISS also can't load or save mcm settings
    1. sirjesto
      sirjesto
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      Because the form ID's have been compacted in this plugin.
      A new game is required.
  8. mistaabushido
    mistaabushido
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    This works fine with some mods and completely breaks compatibility with others. AMOT (as the screenshot demonstrates) and moreHUD work without issues, but Timing is Everything completely misses its FISS component with this installed (Thieves Guild Requirements probably has the same issue but I don't use a profile with this)

    This file doesn't conflict with any of these mods in MO2, only overwriting the original FISSES mod.
  9. ZodiacBlack
    ZodiacBlack
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    Will the update affect this?
    1. Vekseid
      Vekseid
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      The script this modifies hasn't been changed in years. It should be fine.
    2. xnn
      xnn
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      I'm unsure if this is related to any "updates" but (now it starts :P) I'm currently modding and installed this ESLified patch immediately after installing FISS and was starting to get pissed off so many mods didn't seem to have FISS-support..

      then I installed Timing is Everything (SE ofc) which had a FISS-supported version (or so was advertised) - so I was really annoyed when I didn't see FISS options ingame.. After a lil digging thru the mods I installed I tried putting the ESLified patch off and tadaa FISS in Timing is Everything at least.. (still gotta check others more now.. :P).

      Soo to loop back, I'm not a modder.. unsure buuut it might seem to have some relation? :D
      - Still looking forward to an updated version, any ESP less is 1 more mod or at least 1 less to Merge xD
    3. gutieashl
      gutieashl
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      Timing is everything uses a check like this:
      Spoiler:  
      Show

      int hasFiss = game.getModByName("FISS.esp")
      If (0 < hasFiss && hasFiss < 255)
      AddHeaderOption("<font color='#FFCC66'>$TIE_Presets</font>")
      OID_LoadPreset = AddTextOption("$TIE_LoadPreset","")
      OID_SavePreset = AddTextOption("$TIE_SaveCurrentSettings","")
      EndIf

      getModByName doesn't support esp-fe plugins and will fail. Likely there are quite a few other mods that do the same thing. Its not particularly difficult to change this line and recompile their scripts, but the mods aren't going to work out of the box. A little discussion here; https://forums.nexusmods.com/index.php?/topic/7404191-getmodbyname-and-getmodname-and-esl-flagged-plugins/
  10. Archet1337
    Archet1337
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    Thanks for sharing. The more stuff we can esl-ify the better.

    However, you probably would want a warning in the description that people should absolutely not overwrite their FISSES mod on an existing save.
    1. setupexec
      setupexec
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      Just a quick question, what could happen if I do overwrite FISSES on an existing save?
    2. jyurii
      jyurii
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      Usually I would agree that you shouldn't overwrite it because it possibly could break your save but in that case, it doesn't, I tested it several times and it works regardless.
    3. Archet1337
      Archet1337
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      Good to know. Thank you!