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TombRaiser

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TombRaiser

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67 comments

  1. Vulturyon
    Vulturyon
    • member
    • 0 kudos
    Thank you very much. I was trying to remember what mod did changed the effect on the alteration spell. 🥲

    I really disliked the "new" effect they placed since I always liked the vanila one!
  2. Zelezthelegend
    Zelezthelegend
    • member
    • 2 kudos
    Having a bashed patch seems to overwrite this mod and revert it back to the CRF alteration meshes. Anyone know how to stop this from happening when making a bashed patch so I can still keep my patch?
    1. bystander
      bystander
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      • 40 kudos
      Yes, the ESP needs to have a proper tag. Just append {{BASH:Graphics}} to the description using xEdit.
    2. Zelezthelegend
      Zelezthelegend
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      • 2 kudos
      Just saw this reply thank you. I'm not sure entirely how to do that but ill load up the mod with SSEEdit and look around 
    3. Zelezthelegend
      Zelezthelegend
      • member
      • 2 kudos
      Ok i couldn't figure out how to do it with xEdit but I figured out how to add the graphics from wyre bash itslef and rebuild my patch. In the process I also discovered the generate bash tags scripts on gitHub and added that to my SSEEdit for future use. I guess this is what you meant by append with xEdit? Thank you dude.
    4. magstevo
      magstevo
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      Hmm.. I don't follow what's meant by  append {{BASH:Graphics}} to the description  either.. Any chance of elaboration? Doesn't work with my patch either.. I'll see if I can't do it through Wyre Bash like you've done.

      Edit: Ok that seemed to work - did like you and found the scripts and read how to use them. However it still didn't add the tag, so I manually added it on with Wyre Bash (option in bottom right - took me a while to find lol).

      Just a note that I was still getting frustrated because that still didn't seem to work, I even moved it to the bottom of my LO like the mod suggests. One thing I hadn't tried - bit of a fail - was to reapply the spell (ebony flesh). Had to do it a couple times (weird?) but now its all good. Gross glowy blue texture gone. Thank you! :)
    5. EmeraldShadow
      EmeraldShadow
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      • 22 kudos
      Just edit the bashed patch manually bro. You gotta do that anyway.
  3. vjnmrf6
    vjnmrf6
    • member
    • 2 kudos
    Thanks. I had to install mods of this crooked *master* because of the requirements of other mods. I was able to fix some of his s#*!, but not all of it.
  4. fgambler
    fgambler
    • supporter
    • 125 kudos
    Not sure why CRF would add awful GOO to the characters' faces. But this solves it. Thank you.
  5. DragonHoplite
    DragonHoplite
    • supporter
    • 0 kudos
    It took me an embarrassingly long amount of time to figure out what was causing the GOD AWFUL visual effect on my character's skin with alteration armor spells.

    Thanks for this
  6. Destinyslayer96
    Destinyslayer96
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    • 8 kudos
    Thank you so much for this! I was tearing my hair out for a solid couple hours sifting through all my mods to figure out which one was causing the strange oakflesh textures. I would never have thought it was Cutting Room Floor. This mod fixed the glow for me. I can use FleshFX again and the textures appear correctly :)
  7. asuka1zero
    asuka1zero
    • member
    • 0 kudos
    So  CRF is the reason of ugly glow skin.
    Thank you for the kind hint , finally it get fixed.
  8. jedp15
    jedp15
    • supporter
    • 28 kudos
    10k+ people like the vanilla glow??
  9. zedorda
    zedorda
    • supporter
    • 5 kudos
    I can't say I like the new cutting room floor version but it is much better than the original glow outline effect imo.
  10. storming360
    storming360
    • member
    • 0 kudos
    this use to work for me but for some reason, it doesn't anymore