Ensures that the edits made to movement and attack cones made by Mortal Enemies do not get blown out by race record edits made by Elemental Destruction Magic.
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Author notes
Both of the original mod authors have essential open permissions, so I see no reason to deviate from that for this patch. Enjoy!
File credits
Special thanks to center05 for allowing other uses to include Mortal Enemies in their mods. Special thanks to reaperix for broad permissions on Elemental Destruction Magic.
Donation Points system
This mod is not opted-in to receive Donation Points
This patch ensures that the fixes Mortal Enemies makes to various races (Spriggans, Dwemer constructs, etc.) carry over and are not over-written by Elemental Destruction Magic. Includes both movement / acceleration and attack cone data.
Aside: I use Know Your Enemy to completely overhaul resistances, so for me the resist values added to various races by Elemental Destruction Magic basically don't have any impact on gameplay (they get stripped out and replaced when I run zEdit).
That said, because EDM edits those race records, it can regardless disagree with the changes made by Mortal Enemies.