Skyrim Special Edition
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Ensures that the edits made to movement and attack cones made by Mortal Enemies do not get blown out by race record edits made by Elemental Destruction Magic.

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This patch ensures that the fixes Mortal Enemies makes to various races (Spriggans, Dwemer constructs, etc.) carry over and are not over-written by Elemental Destruction Magic.
Includes both movement / acceleration and attack cone data.

I use Know Your Enemy to completely overhaul resistances, so for me the resist values added to various races by Elemental Destruction Magic basically don't have any impact on gameplay (they get stripped out and replaced when I run zEdit).

That said, because EDM edits those race records, it can regardless disagree with the changes made by Mortal Enemies.