Skyrim Special Edition
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patternboy

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patternboy

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19 comments

  1. JRICH604
    JRICH604
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    Step 7 should be omitted since bsa for the 3 old DLC do not exist here in SE. 3 esm remain but you would not add those since they are master plugins and not archives for files
    1. patternboy
      patternboy
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      • 2 kudos
      You might be right. This was a while ago, but I just remember it being safer to include all the base game files, and it wouldn't harm or bloat the mod either way, whereas not including certain ones would lead to the mod files not replacing what they were supposed to. Things may have changed now but I wouldn't know.
  2. OliverQueenArrow123
    OliverQueenArrow123
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    При попытке загрузить мод на bethsda.net у меня creation kit зависает как можно это исправить? зависает только для порта Windows модов 
  3. Ciccigomma
    Ciccigomma
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    • 41 kudos
    Thanks, you're my savior!
  4. Yanhazu
    Yanhazu
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    I recommend searching for the ARCHIVE tool in the Skyrim folder instead of relying on the drag and drop, its unreliable
  5. Skytooth
    Skytooth
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    • 1 kudos
    Do you have a donate button? I wanna buy you a coffee. Seriously it's the only guide on the internet for this stuff. I was looking for a good 6 hours before I found this. 

    No idea if my mod works yet but at least it's up on the d*mn site now. Thank you!
    1. Darkknightsparda
      Darkknightsparda
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      quick question since you ported mods to Xbox..it really necessary to have skyrim on pc vai steam for this to work
      can't we just convert the mod if we download it manually as a zip (or rar) file and unpack it
      have you tried that?
      because i dont have skyrim on pc and my parents laptop probably don't have the space for a pc game like skyrim
    2. patternboy
      patternboy
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      Skytooth, nah I don't take donations - I just got obsessed for a few days and decided to save others the trouble! Glad it helped you!
    3. patternboy
      patternboy
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      Darkknightsparda, to be able to upload to Bethesda.net, you need to link your Steam purchase to that account. I don't know if XB1 has steam or steam purchases of Skyrim SE (you might be better off asking Bethesda), but I know Bethesda.net didn't allow uploads of mods without a steam-linked purchase at the time I made the mod just under two years ago. Things may have changed. Again I recommend asking Bethesda.
  6. Skyboy999x
    Skyboy999x
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    • 15 kudos
    The create archive option doesn't show any files related to the esp. It simply stays blank white. Even the manual import option not detecting any files in data folder, just the folder names. Drag and drop also not working. What to do?
    1. Neostorms
      Neostorms
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      drag and drop don't work for me either. anyone know of a fix for this
  7. PegasusKoga
    PegasusKoga
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    • 16 kudos
    Thank you for the guide, it will definitely make things easier.

    But if i want to port a mod that contains both meshes and textures, will the Creation Kit automatically put the meshes and textures in separate bsa's after i drop the loose files in that window? Or is there more to it?
  8. Dhimeter
    Dhimeter
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    • 0 kudos

    Thank you but I am blocked at the start of the tutorial or it is indicated to modify the Archive command line, this command line is not present.
    I never managed to use the creation Kit Se of the neck I wear my fashion since Oldrim.
    I cannot load the cells with the se version. I tried all the Nexus fixes as well as all the tutorials and this PDF was the last.
  9. MightyNINE
    MightyNINE
    • BANNED
    • 149 kudos
    I've been trying to upload mods which include Custom NPCs to Bethesda Net for Xbox 1 with no success.

    Every single one has purple heads even tho I MAKE SURE to include the facegen meshes and textures in the BSA

    I noticed in my ini file that UseArchive was set to 0 just now
    do you think that is the problem?
  10. xdcy
    xdcy
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    • 12 kudos
    You are the best. <3