Everything was fine until I installed a new mod(this one was the latest on the list prior to the new one). What happened was, vortex suddenly deemed this one "redundant." Nothing else happened. Reinstallation, removing the new mod, nothing fixed. I don't know if I should post it in bugs or not, but this seemed safer. Load order wasn't affected either.
Hello! I edited this mod to adapt to the 21:9 resolution with JPEXS Free Flash Decompiler. Might be a dirty hack, but it's working nicely.
I scaled the DefineSprite (chid: 202): * width from 100 to 76.19 (to compensate the ultra width distortion) * then I scaled it down a bit from new 100% to 84% both width and height and moved it to 150 and -635 (because I wanted a little margin on top, also moved it more to the center) Also I increased the entry height from 17 to 25, in the PlaceObject2 (chid:194) constructor because the list was a bit condensed to me.
The final result: https://disk.yandex.ru/i/Ae_oByAyrfQhZQ
And the modified mod (kek): https://disk.yandex.ru/d/CCnjGAIDVYgBvg
this mod only changes the interface, the .swf that is the favorites menu.
if you want to keybind favorites on your gamepad, you have to look into downloading some controlmap.txt (and delete your custom controlmap in your main skyrim folder), for example cobb's one.
in the controlmap, you can then free the keybinding for favourites menu, like the explanation in the .txt itselfs tells:
// 1st field: User event name. DO NOT ALTER! This field is used to ID events in the code // 2nd: Keyboard key ID that will proc this event. A value of 0xff means the event is unmapped for this device. // 3rd: Mouse button ID that will proc this event. // 4th: Gamepad button ID that will proc this event. // 5th: If set to 1, this event can be remapped to a keyboard key // 6th: If set to 1, this event can be remapped to a mouse button // 7th: If set to 1, this event can be remapped to a gamepad button
Favorites0x130xff0x0008101
Here, for example, i can now add a keybinding for favorites in ingames settings, but also have defined it to be mapped to dpad-right (0x0008) and keyboard R (0x13) by default. This way, you can simply remap stuff.
Before that, you have to find and remove what was mapped on the d-pad before. it was something like 'next favorites' or so. there you just put the binding to 0xff to deactivate it. after that, your d-pad is free to use for other things.
I'll probably upload my own and cleaned controlmap sometimes in the near future, when i have finished my combat setup, with some explanations.
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But would never ever be added by lazyass Bugthesda
I edited this mod to adapt to the 21:9 resolution with JPEXS Free Flash Decompiler.
Might be a dirty hack, but it's working nicely.
I scaled the DefineSprite (chid: 202):
* width from 100 to 76.19 (to compensate the ultra width distortion)
* then I scaled it down a bit from new 100% to 84% both width and height and moved it to 150 and -635 (because I wanted a little margin on top, also moved it more to the center)
Also I increased the entry height from 17 to 25, in the PlaceObject2 (chid:194) constructor because the list was a bit condensed to me.
The final result: https://disk.yandex.ru/i/Ae_oByAyrfQhZQ
And the modified mod (kek): https://disk.yandex.ru/d/CCnjGAIDVYgBvg
if you want to keybind favorites on your gamepad, you have to look into downloading some controlmap.txt (and delete your custom controlmap in your main skyrim folder), for example cobb's one.
in the controlmap, you can then free the keybinding for favourites menu, like the explanation in the .txt itselfs tells:
// 1st field: User event name. DO NOT ALTER! This field is used to ID events in the code
// 2nd: Keyboard key ID that will proc this event. A value of 0xff means the event is unmapped for this device.
// 3rd: Mouse button ID that will proc this event.
// 4th: Gamepad button ID that will proc this event.
// 5th: If set to 1, this event can be remapped to a keyboard key
// 6th: If set to 1, this event can be remapped to a mouse button
// 7th: If set to 1, this event can be remapped to a gamepad button
Favorites0x130xff0x0008101
Here, for example, i can now add a keybinding for favorites in ingames settings, but also have defined it to be mapped to dpad-right (0x0008) and keyboard R (0x13) by default. This way, you can simply remap stuff.
Before that, you have to find and remove what was mapped on the d-pad before. it was something like 'next favorites' or so. there you just put the binding to 0xff to deactivate it. after that, your d-pad is free to use for other things.
I'll probably upload my own and cleaned controlmap sometimes in the near future, when i have finished my combat setup, with some explanations.